Ranger: Difference between revisions

179 bytes added ,  2 December 2023
Ranger formatting
No edit summary
(Ranger formatting)
Line 45: Line 45:
|-
|-
|'''Al’An'''
|'''Al’An'''
|You cannot be Surprised and creatures cannot gain TA against you from being Unseen.
|You cannot be Surprised and creatures cannot gain [[Tactical Advantages|TA]] against you from being Unseen.
|-
|-
|'''Heq'''
|'''Heq'''
Line 57: Line 57:
|-
|-
|'''Sekh'''
|'''Sekh'''
|1 AP: You can leap 10ft in a line towards an enemy you can see, attacking their REF with a weapon you are holding. On a hit, they fall prone.
|For 1 AP, you can leap 10ft in a line towards an enemy you can see, attacking their REF with a weapon you are holding. On a hit, they fall prone.
|-
|-
|'''Stoll'''
|'''Stoll'''
Line 66: Line 66:
|-
|-
|'''Vele'''
|'''Vele'''
|(1/Catch Breath) 1 AP: Creatures within 5ft of you gain [[Shield]] HP equal to your Character Level. While they have this Shield HP, attacks against them have TD.
|(1/Catch Breath) For 1 AP, creatures within 5ft of you gain [[Shield]] HP equal to your Character Level. While they have this Shield HP, attacks against them have [[Tactical Advantages|TD]].
|-
|-
|'''Woden'''
|'''Woden'''
Line 615: Line 615:
|'''Unrivaled Explorer'''
|'''Unrivaled Explorer'''
|Primeval Sense V
|Primeval Sense V
|You are known as a person truly in tune with the untamed, uncharted wilderness in all its splendor, and are commonly sought out as a [[guide]] for high-profile travelers. You may embrace this or you may hide from civilization to avoid the recognition and to just spend time in the wild, where your heart truly lies. You can never become lost, even by magical means. You have TA when you are in one of your Natural Habitats.  
|You are known as a person truly in tune with the untamed, uncharted wilderness in all its splendor, and are commonly sought out as a [[guide]] for high-profile travelers. You may embrace this or you may hide from civilization to avoid the recognition and to just spend time in the wild, where your heart truly lies. You can never become lost, even by magical means. You have TA when you are in one of your Natural Habitats.
(1/Week) When you Take a Rest in a type of environment that is not one of your Natural Habitats, you may replace one of your old Natural Habitats with this new environment.
Gain the Unrivaled Explorer ability.


* <u>Level 30</u> The final cap for your AWR increases from 12 to 14.
* <u>Unrivaled Explorer</u>: (1/Week) When you Take a Rest in a type of environment that is not one of your Natural Habitats, you may replace one of your old Natural Habitats with this new environment.
|''Ranger, Survivor, Capstone''
** <u>Level 30</u> The final cap for your AWR increases from 12 to 14.
|''Ranger, Survivor, '''Capstone'''''
|}
|}


Line 631: Line 632:
|-
|-
|'''Primal Warden'''
|'''Primal Warden'''
|Prerequisites: Ranger Entry
|Ranger Entry
|Gain the Warden of the Primal talent if you did not already have it. If you did already have it, gain a talent from the Primal Magic stack. Each time you level up and spend your talent point on a talent in the Wilderness Warden stack, you gain +5 SP and +1 Primal Power.
|Gain the Warden of the Primal talent if you did not already have it. If you did already have it, gain a talent from the Primal Magic stack. Each time you level up and spend your talent point on a talent in the Wilderness Warden stack, you gain +5 SP and +1 Primal Power.
|''Ranger, Wilderness Warden''
|''Ranger, Wilderness Warden''
Line 666: Line 667:
|-
|-
|'''Primal Warden II'''
|'''Primal Warden II'''
|Prerequisites: Empower Chant or Ranger’s Spells
|Empower Chant or Ranger’s Spells
|Gain +4 Skill Points that you can assign to skills with the Observation or Survival tags. Gain a talent from the Primal Magic stack.
|Gain +4 Skill Points that you can assign to skills with the Observation or Survival tags. Gain a talent from the Primal Magic stack.
|''Ranger, Wilderness Warden''
|''Ranger, Wilderness Warden''
Line 672: Line 673:
|'''Environmentalist II'''
|'''Environmentalist II'''
|Primal Warden II, Environmentalist
|Primal Warden II, Environmentalist
|Learn a new Primal Aspect. The environment you picked now restores 2 SP per Recoup.
|The environment you picked now restores 2 SP per Recoup.
Gain a Primal Aspect from the ''Primal Aspects'' Table.
|''Ranger, Wilderness Warden''
|''Ranger, Wilderness Warden''
|-
|-
Line 691: Line 693:
|-
|-
|'''Intrinsic Boon II'''
|'''Intrinsic Boon II'''
|Environmentalist II or Planar Protector II;
|Environmentalist II or Planar Protector II; Intrinsic Boon
|Intrinsic Boon Learn one chant, one invocation, and one spell that all have the Intrinsic tag.
|Learn one chant, one invocation, and one spell that all have the Intrinsic tag.
|''Ranger, Wilderness Warden''
|''Ranger, Wilderness Warden''
|-
|-
Line 702: Line 704:
|'''Primal Warden III'''
|'''Primal Warden III'''
|Furious Chant or Wanderer’s Spells
|Furious Chant or Wanderer’s Spells
|You cannot become lost except through the use of magic. Gain a talent from the Primal Magic stack.
|You cannot become lost except through the use of magic. Gain a talent from the [[Magic Talents|Primal Magic stack]].
|''Ranger, Wilderness Warden''
|''Ranger, Wilderness Warden''
|-
|-
|'''Primal Warden IV'''
|'''Primal Warden IV'''
|Primal Warden III
|Primal Warden III
|Gain +4 Skill Points that you can assign to skills with the Observation or Survival tags. Gain a talent from the Primal Magic stack.
|Gain +4 Skill Points that you can assign to skills with the Observation or Survival tags. Gain a talent from the [[Magic Talents|Primal Magic stack]].
|''Ranger, Wilderness Warden''
|''Ranger, Wilderness Warden''
|-
|-
Line 737: Line 739:
|-
|-
|'''Primeval Spells'''
|'''Primeval Spells'''
|Prerequisites: Primeval Invocation or Intrinsic Boon III
|Primeval Invocation or Intrinsic Boon III
|Pick 3 Intrinsic spells that you know and that have benefitted either from Ranger’s Spells or Wanderer’s Spells. They cost 1 fewer SP (min 1 SP).
|Pick three Intrinsic spells that you know and that have benefitted either from Ranger’s Spells or Wanderer’s Spells. They cost 1 fewer SP (min 1 SP).
|''Ranger, Wilderness Warden''
|''Ranger, Wilderness Warden''
|-
|-
|'''Primal Warden V'''
|'''Primal Warden V'''
|Chant of the Wild Heart or Primeval Spells
|Chant of the Wild Heart or Primeval Spells
|Gain +4 Skill Points that you can assign to skills with the Observation or Survival tags. Gain a talent from the Primal Magic stack.
|Gain +4 Skill Points that you can assign to skills with the Observation or Survival tags. Gain a talent from the [[Magic Talents|Primal Magic stack]].
|''Ranger, Wilderness Warden''
|''Ranger, Wilderness Warden''
|-
|-
|'''Primal Exemplar'''
|'''Primal Exemplar'''
|Primal Warden V
|Primal Warden V
|Your heart, soul, and body are intertwined with the wellbeing of the natural world. Fae generally see you as a great friend and will usually go out of their way to cooperate with you. You can never become lost, even by magical means. When you Take a Rest and you are not within 1 mile of a settled area, you may reassign all of your Ranger talent points, assigning them to other Ranger talents.
|Your heart, soul, and body are intertwined with the wellbeing of the natural world. Fae generally see you as a great friend and will usually go out of their way to cooperate with you.  
You can never become lost, even by magical means.  
When you Take a Rest and you are not within 1 mile of a settled area, you may reassign all of your Ranger talent points, assigning them to other Ranger talents.


* <u>Level 30</u> Choose one Intrinsic spell and one Intrinsic invocation. Both must have the Nature tag. You can cast each of those abilities indefinitely, without spending SP or invocation slots.
* <u>Level 30</u>: Choose one Intrinsic spell and one Intrinsic invocation. Both must have the Nature tag. You can cast each of those abilities indefinitely, without spending SP or invocation slots.
|''Ranger, Wilderness Warden, Capstone''
|''Ranger, Wilderness Warden, '''Capstone'''''
|}
|}