Staff of Whirlwinds: Difference between revisions
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__NOAUTOLINKS__ | __NOAUTOLINKS__ | ||
''DEX Weapon, Hand-and-a-Half (APC 2) | ''DEX Weapon, Hand-and-a-Half (APC 2), Rare, Essence 20'' | ||
'''Range:''' Melee | '''Range:''' Melee | ||
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'''Damage:''' 1d4+2 blunt | '''Damage:''' 1d4+2 blunt | ||
This white ash quarterstaff is wrapped in dark blue leather and capped in silver. The staff has 3 charges, and regains 1d3 charges daily at dawn. When you make a successful melee attack against a target that is Medium or smaller, that target is pushed back 5 | This white ash quarterstaff is wrapped in dark blue leather and capped in silver. The staff has 3 charges, and regains 1d3 charges daily at dawn. When you make a successful melee attack against a target that is Medium or smaller, that target is pushed back 5 ft away from you. Additionally, you may spend 4 AP and 1 charge to create a 20 ft cone of wind and make a special attack. Make an END attack against the FORT of all creatures in the cone. On a hit, deal 1d8+2 blunt damage and targets are pushed back 20 ft. On a miss, deal 1⁄2 damage and targets are not pushed away. | ||
[[Magic Items]] | [[Magic Items]] | ||
Latest revision as of 13:28, 26 August 2025
DEX Weapon, Hand-and-a-Half (APC 2), Rare, Essence 20
Range: Melee
APC: 3
Damage: 1d4+2 blunt
This white ash quarterstaff is wrapped in dark blue leather and capped in silver. The staff has 3 charges, and regains 1d3 charges daily at dawn. When you make a successful melee attack against a target that is Medium or smaller, that target is pushed back 5 ft away from you. Additionally, you may spend 4 AP and 1 charge to create a 20 ft cone of wind and make a special attack. Make an END attack against the FORT of all creatures in the cone. On a hit, deal 1d8+2 blunt damage and targets are pushed back 20 ft. On a miss, deal 1⁄2 damage and targets are not pushed away.