7,689
edits
No edit summary |
No edit summary |
||
| Line 22: | Line 22: | ||
When running a one-shot, do not make too grand of a plan. Direct stories with clear goals are usually best for one-shots, though of course you can still throw in a red herring or plot twist to mislead and surprise your players. | When running a one-shot, do not make too grand of a plan. Direct stories with clear goals are usually best for one-shots, though of course you can still throw in a red herring or plot twist to mislead and surprise your players. | ||
''*Updated to Print 2'' | |||