Attributes: Difference between revisions

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|Having things go your way even when they should not. This attribute sways fate in your favor and grants you a special ability, Luck Points.
|Having things go your way even when they should not. This attribute sways fate in your favor and grants you a special ability, Luck Points.


* '''Luck Points.''' You may reroll 1d20 that you rolled if you are unsatisfied with the result. You may use this ability once for every 2 points of LUCK that you have, regaining all expended uses upon Taking a Rest (Ch. 7 “Resting”).
* '''Luck Points.''' You may reroll 1d20 that you rolled if you are unsatisfied with the result. You may use this ability once for every 2 points of LUCK that you have, regaining all expended uses upon Taking a Rest.


If your LUCK is lower than 0, you can never Critically Hit (crit), and you subtract your LUCK from every d20 roll that you make.
If your LUCK is lower than 0, you can never Critically Hit (crit), and you subtract your LUCK from every d20 roll that you make.