Witch: Difference between revisions

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|Witch Entry
|Witch Entry
|''Repeatable.'' Each time you take this talent, choose two spells, invocations, or rituals from the Hex list. Note that you must meet certain prerequisite Witch levels in order to gain some spells.
|''Repeatable.'' Each time you take this talent, choose two spells, invocations, or rituals from the Hex list. Note that you must meet certain prerequisite Witch levels in order to gain some spells.
For you, these spells count as the Source that you chose from your Witch Magic feature (either Primal or Occult) and you may cast these spells as Witch spells
For you, these spells count as the Source that you chose from your Witch Magic benefit (either primal or occult).


If there is a spell on the Hex list that you already know or learn through other means, you may still consider it a hex spell but do not have to. When casting hex spells, spend the normal amount of SP. You cannot upcharge hex spells without additional talents.
If there is a spell on the Hex list that you already know or learn through other means, you may still consider it a hex spell but do not have to. You cannot upcharge hex spells without additional talents.
{| class="wikitable"
{| class="wikitable"
|+Hex List
|+Hex List
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|2
|2
|
|
* [[Charm Person]] (Psionic)
* [[Charm Person]] (psionic)
* [[Commandment]] ([[Divine]]),
* [[Commandment]] (divine),
* [[Creeping Fear]] (Primal)
* [[Creeping Fear]] (primal)
* [[Decay]] (Arcane)
* [[Decay]] (arcane)
* [[Flay]] (Arcane)
* [[Flay]] (arcane)
* [[Hex Of Hemophilia|Hex of Hemophilia]] (Occult)
* [[Hex Of Hemophilia|Hex of Hemophilia]] (occult)
|-
|-
|4
|4
|
|
* [[Hex of Lethargy]] (Occult)
* [[Hex of Lethargy]] (occult)
* [[Hex of Terror]] (Occult)
* [[Hex of Terror]] (occult)
* [[Silence]] (Occult)
* [[Silence]] (occult)
|-
|-
|8
|8
|
|
* [[Demoralize]] (Divine)
* [[Demoralize]] (divine)
* [[Detect Thoughts]] (Divine)
* [[Detect Thoughts]] (divine)
* [[Terror]] (Primal)
* [[Terror]] (primal)
|-
|-
|13
|13
|
|
* [[Babble]] (Occult)
* [[Babble]] (occult)
* [[Curse of Trembling]] (Occult)
* [[Curse of Trembling]] (occult)
* [[Haunt]] (Psionic)
* [[Haunt]] (psionic)
|-
|-
|22
|22
|
|
* [[Clot]] (Occult)
* [[Clot]] (occult)
* [[Curse of Withering]] (Occult)
* [[Curse of Withering]] (occult)
* [[Dark Smile]] (Occult)
* [[Dark Smile]] (occult)
* [[Dominate Person]] (Psionic)
* [[Dominate Person]] (psionic)
* [[Ecstasy]] (Primal)
* [[Ecstasy]] (primal)
* [[Fracture]] (Occult)
* [[Fracture]] (occult)
* [[Modify Memory]] (Psionic)
* [[Modify Memory]] (psionic)
* [[Paranoia]] (Psionic)
* [[Paranoia]] (psionic)
|}
|}
|''Witch, Dark Hex, Repeatable''
|''Witch, Dark Hex, Repeatable''
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|Gain the Greater Hex ability.
|Gain the Greater Hex ability.


* '''Greater Hex.''' (2/Rest) You may cast a hex as though you upcharge it one time, without spending additional SP.
* '''Greater Hex (2/Rest).''' You may cast a hex spell as though you upcharged it one time, without spending additional SP.
|''Witch, Dark Hex''
|''Witch, Dark Hex''
|-
|-
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|Gain the Innate Hex ability.
|Gain the Innate Hex ability.


* '''Innate Hex.''' (2/Rest) You may cast a hex spell without meeting Verbal, Visual, or Gesture requirements. You must still meet Line of Sight or Line of Effect requirements.
* '''Innate Hex (2/Rest).''' You may cast a hex spell without meeting Verbal, Visual, or Gesture requirements. You must still meet Line of Sight or Line of Effect requirements.
|''Witch, Dark Hex''
|''Witch, Dark Hex''
|-
|-
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|Gain the Dark Enchantment ability.
|Gain the Dark Enchantment ability.


* '''Dark Enchantment.''' (1/Rest) By spending 2 AP, designate a target that you can see. For the next 1 minute, gain +2 TA on rolls made with hex spells against that target.
* '''Dark Enchantment (1/Rest).''' Spend 2 AP to designate a target that you can see. For the next minute, gain +2 TA on rolls made with hex spells against that target.
|''Witch, Dark Hex''
|''Witch, Dark Hex''
|-
|-
|'''Sympathetic Magic'''
|'''Sympathetic Magic'''
|Dark Enchantment
|Dark Enchantment
|Choose one creature with whom you are familiar (having spent at least 10 mins in conversation).  
|Choose one creature with whom you are familiar (having spent at least 10 minutes in conversation).
By expending 10 sc worth of materials, you can create a poppet in the likeness of that creature if its ML is equal to or less than your Witch level. You may only make one doll. If you make a second one, the first one unravels immediately.
 
By expending 10 sc worth of materials, you can create a poppet in the likeness of that creature. You may create a poppet of any willing ally or of a creature if its ML is equal to or less than your Witch level. You may only make one poppet. If you make a second one, the first one unravels immediately.


Gain the Sense Likeness ability.
Gain the Sense Likeness ability.


* '''Sense Likeness.''' By spending 1 minute touching the doll and completely focused on it, you may sense exactly how far away the creature is and in which direction, unless they are on a different plane of existence. This information is only fleeting.
* '''Sense Likeness.''' By spending 1 minute touching the poppet and staying completely focused on it, you may sense exactly how far away the creature is and in which direction, unless they are on a different plane of existence. This information is only fleeting.
|''Witch, Dark Hex''
|''Witch, Dark Hex''
|-
|-
|'''Sympathetic Magic II'''
|'''Sympathetic Magic II'''
|Sympathetic Magic
|Sympathetic Magic
|When you use your Sense Likeness ability, you may choose for the effect to last for 10 minutes. Furthermore, you may see and hear through your doll’s likeness’s senses for the duration. If you do, make a magic attack against their ANT. If you hit, they are unaware that you are doing this; if you miss, they are aware.
|When you use your Sense Likeness ability, you may choose for the effect to last for 10 minutes. Furthermore, you may see and hear through your poppet’s senses for the duration. If you do, make a magic attack against their ANT. On a hit, they are unaware that you are doing this; on a miss, they know.
|''Witch, Dark Hex''
|''Witch, Dark Hex''
|-
|-
|'''Sympathetic Magic III'''
|'''Sympathetic Magic III'''
|Sympathetic Magic II
|Sympathetic Magic II
|When you use your Dark Enchantment ability, you do not expend your usage of the ability if you have a poppet of the target creature.
|When you use your Dark Enchantment ability, you do not expend a use of the ability if you have a poppet of the target creature.
|''Witch, Dark Hex''
|''Witch, Dark Hex''
|-
|-
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|Gain the Sympathetic Link ability.
|Gain the Sympathetic Link ability.


* '''Sympathetic Link.''' (AWR/Rest) You may cast hex spells with your sympathetic magic creature as the target even if you cannot see them, provided they are within 1 mile of you. The target is aware that you cast such a spell, regardless of whether the spell is successful.
* '''Sympathetic Link (AWR/Rest).''' You may cast hex spells with your sympathetic magic creature as the target even if you cannot see them, provided they are within 1 mile of you. The target is aware that you cast such a spell, regardless of whether the spell is successful.
|''Witch, Dark Hex''
|''Witch, Dark Hex''
|-
|-
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|'''Sympathetic Magic VI'''
|'''Sympathetic Magic VI'''
|Sympathetic Magic V
|Sympathetic Magic V
|Gain the Puppetmaster ability.  
|Gain the Puppetmaster ability.


* '''Puppetmaster.''' When using your Sense Likeness ability, you may make a magic attack vs the target’s WILL. If you hit, impose Charmed or Shaken (your choice) on the creature (if Charmed, it is Charmed by you). The condition lasts for 1 minute and the target is aware that you are the caster.
* '''Puppetmaster.''' When using your Sense Likeness ability, you may make a magic attack against the target’s WILL. On a hit, impose Charmed or Shaken (your choice) on the creature (if Charmed, it is Charmed by you). The condition lasts for 1 minute and the target is aware that you are the caster.
|''Witch, Dark Hex''
|''Witch, Dark Hex''
|-
|-
|'''Sympathetic Magic VII'''
|'''Sympathetic Magic VII'''
|Sympathetic Magic VI
|Sympathetic Magic VI
|When you use your Sympathetic Link ability and cast a hex spell that has an SPC of 10 or less, you do not expend a use of your Sympathetic Link.  
|When you use your Sympathetic Link ability and cast a hex spell that has an SPC of 10 or less, you do not expend a use of your Sympathetic Link.
 
Sympathetic Link’s range increases to 5 miles.
Sympathetic Link’s range increases to 5 miles.
|''Witch, Dark Hex''
|''Witch, Dark Hex''
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|'''Sympathetic Magic VIII'''
|'''Sympathetic Magic VIII'''
|Sympathetic Magic VII
|Sympathetic Magic VII
|You can create two poppets and can use Sense Likeness, Dark Enchantment, Sympathetic Link, and/or Puppetmaster on either one. If you make a third poppet, choose which of your previous dolls unravels.
|You can now create two poppets and can use Sense Likeness, Dark Enchantment, Sympathetic Link, and/or Puppetmaster on either one. If you make a third poppet, choose which of your previous poppets unravels.
|''Witch, Dark Hex''
|''Witch, Dark Hex''
|-
|-
|'''Sympathetic Magic IX'''
|'''Sympathetic Magic IX'''
|Sympathetic Magic VIII
|Sympathetic Magic VIII
|You are always aware of the surface-level emotional state of the creatures whose likeness your poppets represent while within range of Sympathetic Link.  
|You are always aware of the surface-level emotional state of the creatures whose likeness your poppets represent while within range of Sympathetic Link.
 
Sympathetic Link’s range increases to 10 miles.
Sympathetic Link’s range increases to 10 miles.
|''Witch, Dark Hex''
|''Witch, Dark Hex''
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|'''Sympathetic Magic X'''
|'''Sympathetic Magic X'''
|Sympathetic Magic IX
|Sympathetic Magic IX
|When you use your Sympathetic Link or Puppetmaster ability, you may also make a magic attack against the creature’s ANT. If you hit, they are not magically aware that you caused the effect.  
|When you use your Sympathetic Link or Puppetmaster ability, you may also make a magic attack against the creature’s ANT. On a hit, they are not magically aware that you caused the effect.
 
Sympathetic Link’s range increases to 20 miles.
Sympathetic Link’s range increases to 20 miles.
|''Witch, Dark Hex''
|''Witch, Dark Hex''
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|Sympathetic Magic X
|Sympathetic Magic X
<u>Incompatible</u>: Collector
<u>Incompatible</u>: Collector
|Choose one doll to be your primary doll. If you have a physical piece of the likeness that the primary doll represents, such as hair or nail clippings, teeth, saliva, blood, etc., then using Sympathetic Link against this creature does not expend a use of your Sympathetic Link.
|Choose one poppet to be your Bound Soul. If you have a physical piece of the likeness that the Bound Soul poppet represents, such as hair or nail clippings, teeth, saliva, blood, etc., then using Sympathetic Link against this creature does not expend a use of your Sympathetic Link.
|''Witch, Dark Hex''
|''Witch, Dark Hex''
|-
|-
|'''Bond Soul II'''
|'''Bond Soul II'''
|Bond Soul
|Bond Soul
|(1/Recoup) When using Sympathetic Link to cast a hex spell against your Bound Soul, you may spend only ½ the SP.  
|Gain the Sympathetic Tether ability.
Sympathetic Link’s range increases to 100 miles for your primary doll.
 
* '''Sympathetic Tether (1/Recoup).''' When using Sympathetic Link to cast a hex spell against your Bound Soul, you may spend only 1⁄2 the SP. Sympathetic Link’s range increases to 100 miles for your Bound Soul poppet.
|''Witch, Dark Hex''
|''Witch, Dark Hex''
|-
|-
|'''Grand Puppetmaster'''
|'''Grand Puppetmaster'''
|Bond Soul II
|Bond Soul II
|You always know the surface level thoughts and deeper emotions/desires of your primary doll. Additionally, you may cast the [[Possession]] spell 1/Rest as a hex without spending SP. You cannot upcharge the spell when casting it in this way and can cast this spell regardless of distance provided that you are on the same plane of existence.
|You always know the surface level thoughts and deeper emotions/desires of your Bound Soul poppet.
When you use this ability, you may use your Sympathetic Magic X ability to attempt to hide your magical presence.


* '''Level 30:''' You may permanently possess the subject of your primary doll provided they are ML 15 or lower. When you end the possession, you may choose if they are catatonic, as if sleeping, or regain control when you’re not actively possessing them.
Gain the Poppet Possession ability.
 
* '''Poppet Possession (1/Rest).''' You may cast the [[Possession]] spell as a hex spell without spending SP. You cannot upcharge the spell when casting it in this way and can cast this spell regardless of distance provided that you are on the same plane of existence. When you use this ability, you may use your Sympathetic Magic X benefit to attempt to hide your magical presence.
 
* '''''Level 30:''''' You may permanently possess the subject of your Bound Soul poppet provided they are ML 15 or lower or a willing ally. When you end the possession, you may choose if they are catatonic, as if sleeping, or regain control when you are not actively possessing them.
|''Witch, Dark Hex, '''Capstone'''''
|''Witch, Dark Hex, '''Capstone'''''
|-
|-
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|Sympathetic Magic X
|Sympathetic Magic X
<u>Incompatible</u>: Bond Soul
<u>Incompatible</u>: Bond Soul
|You can have a number of poppets equal to ½ your AWR.  
|You can have a number of poppets equal to 1⁄2 your AWR.
 
Gain the Mass Hex ability.
Gain the Mass Hex ability.


* '''Mass Hex.''' (1/Recoup) When you cast a hex that has an SPC of 10 or fewer, you may target 2 creatures if you have poppets of both of them.
* '''Mass Hex (1/Recoup).''' When you cast a hex spell that has an SPC of 10 or fewer, you may target 2 creatures if you have poppets of both of them.
|''Witch, Dark Hex''
|''Witch, Dark Hex''
|-
|-
|'''Collector II'''
|'''Collector II'''
|Collector
|Collector
|You can have a number of poppets equal to your AWR. Mass Hex works on hexes with an SPC of 20 or lower
|You can have a number of poppets equal to your AWR. Mass Hex works on hex spells with an SPC of 20 or lower.
|''Witch, Dark Hex''
|''Witch, Dark Hex''
|-
|-
|'''Soul Collector'''
|'''Soul Collector'''
|Collector II
|Collector II
|You always know the surface level thoughts and surface desires of your poppets. Additionally, when the bonded creature of one of your dolls dies, you can retire the doll. Doing so does not destroy the doll and allows you to make a new doll.
|You always know the surface level thoughts and surface desires of your poppets. Additionally, when the bonded creature of one of your poppets dies, you can retire the poppet. Doing so does not destroy the poppet and allows you to make a new poppet.
Retired dolls look frayed and corrupted, and they contain the soul of the doll’s likeness.  


As part of a Recoup, you may commune with one retired doll. The retired doll retains all of its bonded creature’s formative memories and basic information that the creature would have known. The doll’s disposition towards you will range from sullen to hostile as determined by your MC, and so gleaning information from a retired doll might take multiple conversations or coercion
Retired poppets look frayed and corrupted, and they contain the soul of the poppet’s likeness.


If a retired doll is destroyed, its soul departs.
Gain the Archive of Souls ability.


* '''Level 30:''' Now, if you destroy a retired doll, the bonded creature’s soul is dispersed and it can never be resurrected. Casting [[Lesser Restoration]] or similar magic on a retired doll will harmlessly detach the creature’s soul from the doll, allowing it to pass on peacefully or to be resurrected.
* '''Archive of Souls (1/Recoup).''' You may commune with one retired poppet. The retired poppet retains all of its bonded creature’s formative memories and basic information that the creature would have known. The poppet’s disposition towards you will range from sullen to hostile as determined by your MC, and so gleaning information from a retired poppet might take multiple conversations or coercion. If a retired poppet is destroyed, its soul departs.
 
* '''''Level 30:''''' Now, if you destroy a retired poppet, the bonded creature’s soul is dispersed and it can never be resurrected. Casting Lesser Restoration or similar magic on a retired poppet will harmlessly detach the creature’s soul from the poppet, allowing it to pass on peacefully or to be resurrected.
|''Witch, Dark Hex, '''Capstone'''''
|''Witch, Dark Hex, '''Capstone'''''
|}
|}
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|'''Fae Magic'''
|'''Fae Magic'''
|Witch Entry, Warden of the Primal  
|Witch Entry, Warden of the Primal  
|(1/Recoup) You can cast [[Warp Step]] without spending SP, you cannot upcharge it. If you do not know this spell, this is the only way you can cast it until you learn it  
|Gain the Warp Step ability.
 
* '''Warp Step (1/Recoup).''' You can cast the [[Warp Step]] occult spell without spending SP.
 
If you do not know this spell, this is the only way you can cast it until you learn it.
|''Witch, Fae''
|''Witch, Fae''
|-
|-
|'''Boon of Etalun'''  
|'''Boon of Etalun'''  
|Fae Magic
|Fae Magic
|Gain +6 Skill Points that you can spend on any skills with the observation or survival tags.
|Gain +6 Skill Points that you can spend on any skills with the observation or survival tag.
|''Witch, Fae''
|''Witch, Fae''
|-
|-
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|Gain the Wylla’s Stride ability.
|Gain the Wylla’s Stride ability.


* '''Wylla’s Stride.''' (CHA/Rest) Ignore Difficult Terrain imposed by foliage or loose sand, rocks, and similar natural phenomena for 1 hour.
* '''Wylla’s Stride (CHA/Rest).''' Ignore Difficult Terrain imposed by foliage or loose sand, rocks, and similar natural phenomena for 1 hour.
|''Witch, Fae''
|''Witch, Fae''
|-
|-
|'''Gaard’s Resistance'''
|'''Gaard’s Resistance'''
|Wylla’s Stride or Prowess of Sekh
|Wylla’s Stride or Prowess of Sekh
|''Repeatable.'' Gain Resist 2 to one elemental damage type of your choice (cold, corrosive, fire, lightning, or toxic). If you take this talent multiple times, choose a new elemental type.
|''Repeatable.'' Gain Resist +2 to one elemental damage type of your choice (cold, corrosive, fire, lightning, or toxic). If you take this talent multiple times, choose a new elemental type each time.
|''Witch, Fae, Repeatable''
|''Witch, Fae, Repeatable''
|-
|-
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|Gain the Caliban’s Cackle ability.
|Gain the Caliban’s Cackle ability.


* '''Caliban’s Cackle.''' (CHA/Rest) When you make a magic attack against a single creature, if you hit it, you can also make the creature Shaken for 1 min.
* '''Caliban’s Cackle (CHA/Rest).''' On a hit with a magic attack against a single creature, the creature is also Shaken for 1 minute.
|''Witch, Fae''
|''Witch, Fae''
|-
|-
|'''Prowess of Sekh'''
|'''Prowess of Sekh'''
|Boon of Etalun or Caliban’s Cackle
|Boon of Etalun or Caliban’s Cackle
|Gain +6 Skill Points that you can spend on any skills with the athleticism, acrobatics, or endurance tags.
|Gain +6 Skill Points that you can spend on any skills with the athleticism, acrobatics, or stamina tag.
|''Witch, Fae''
|''Witch, Fae''
|-
|-
|'''Rosen’s Blessing'''
|'''Rosen’s Blessing'''
|Wylla’s Stride or Prowess of Sekh
|Wylla’s Stride or Prowess of Sekh
|Gain Resist 2 against Charmed.
|Gain Resist Charmed +2.
|''Witch, Fae''
|''Witch, Fae''
|-
|-
|'''Fae Magic II'''
|'''Fae Magic II'''
|Gaard’s Resistance or Rosen’s Blessing
|Gaard’s Resistance or Rosen’s Blessing
|(1/Rest) You can cast [[Mists of the Everwilds]] without spending SP, you cannot upcharge it. If you do not know this spell, this is the only way you can cast it until you learn it  
|Gain the Mists of the Everwilds ability.
 
* '''Mists of the Everwilds (1/Rest).''' You can cast the [[Mists of the Everwilds]] primal spell without spending SP.
 
If you do not know this spell, this is the only way you can cast it until you learn it.
|''Witch, Fae''
|''Witch, Fae''
|-
|-
|'''Latisk’s Keen Eyes'''
|'''Latisk’s Keen Eyes'''
|Fae Magic II
|Fae Magic II
|Gain +30 ft Darkvision.
|You can see in darkness to a limit, even without any light source. Gain Darkvision +30 ft.
|''Witch, Fae''
|''Witch, Fae''
|-
|-
|'''Okart's Skin'''
|'''Okart's Skin'''
|Latisk’s Keen Eyes or Puck’s Pernicious Pleasure
|Latisk’s Keen Eyes or Puck’s Pernicious Pleasure
|When you are not wearing Armor, your AR cannot be less than 13
|When you are not wearing armor, your AR cannot be less than 13.
|''Witch, Fae''
|''Witch, Fae''
|-
|-
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|Gain the Wrath of Aeshir ability.
|Gain the Wrath of Aeshir ability.


* '''Wrath of Aeshir.''' (CHA/Recoup) When you deal elemental damage, add your CHA to the damage..
* '''Wrath of Aeshir (CHA/Recoup).''' When you deal elemental damage, add CHA to the damage.
|''Witch, Fae''
|''Witch, Fae''
|-
|-
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|Gain the Puck’s Pernicious Pleasure ability.
|Gain the Puck’s Pernicious Pleasure ability.


* '''Puck’s Pernicious Pleasure.''' (CHA/Rest) When you make a magic attack against a single creature, if you hit it, you can also make it Charmed for 1 min or until you or one of your allies damage it.
* '''Puck’s Pernicious Pleasure (CHA/Rest).''' On a hit with a magic attack against a single creature, the creature is also Charmed for 1 minute or until you or one of your allies damage it.
|''Witch, Fae''
|''Witch, Fae''
|-
|-
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|Gain the Claws of Kleppar ability.
|Gain the Claws of Kleppar ability.


* '''Claws of Kleppar.''' (CHA/Rest) Gain a climb speed equal to your walking speed for 1 hour.
* '''Claws of Kleppar (CHA/Rest).''' Gain a climb speed equal to your walking speed for 1 hour.
|''Witch, Fae''
|''Witch, Fae''
|-
|-
| '''Strack’s Stoicism'''
| '''Strack’s Stoicism'''
|Okart’s Skin or Claws of Kleppar
|Okart’s Skin or Claws of Kleppar
|Whenever making checks to resist the natural effects of cold, roll 2d20 and take the higher.
|Whenever making checks to resist extreme cold, roll 2d20 and take the higher.
|''Witch, Fae''
|''Witch, Fae''
|-
|-
|'''Fae Magic III'''
|'''Fae Magic III'''
|Wrath of Aeshir or Strack’s Stoicism
|Wrath of Aeshir or Strack’s Stoicism
|(1/Rest) You can cast [[Polymorph]] without spending SP. If you do not know this spell, this is the only way you can cast it until you learn it.  
|Gain the Polymorph ability.
 
* '''Polymorph (1/Rest).''' You can cast the [[Polymorph]] primal spell without spending SP.
 
If you do not know this spell, this is the only way you can cast it until you learn it.
|''Witch, Fae''
|''Witch, Fae''
|-
|-
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|'''Cedrian’s Communion'''
|'''Cedrian’s Communion'''
|Boon of Daropmet or Edmari’s Emotional Emancipation
|Boon of Daropmet or Edmari’s Emotional Emancipation
|Gain the Cedrian’s Communion ability.
|When you Recoup and are in direct sunlight or touching a coniferous tree, then you gain Shield HP equal to your CHA.
 
* '''Cedrian’s Communion.''' When you Recoup and are in direct sunlight or touching a coniferous tree that is, then you gain Shield HP equal to your CHA.
|''Witch, Fae''
|''Witch, Fae''
|-
|-
|'''Yasheri’s Explosion'''
|'''Yasheri’s Explosion'''
|Cedrian’s Communion or Gift of Gusper
|Cedrian’s Communion or Gift of Gusper
|(CHA/Rest) When you cast a Primal spell that deals damage to multiple creatures and deals elemental damage, increase its cone or line by 10 ft or its radius by 5 ft.
|Gain the Yasheri’s Explosion ability.
 
* '''Yasheri’s Explosion (CHA/Rest).''' When you cast a primal spell that deals damage to multiple creatures and deals elemental damage, increase its cone or line by 10 ft or its radius by 5 ft.
|''Witch, Fae''
|''Witch, Fae''
|-
|-
|'''Edmari’s Emotional Emancipation'''
|'''Edmari’s Emotional Emancipation'''
|Magic III
|Magic III
| Gain +2 Skill Points that you can spend on any skills with the influence tag.
|Gain +2 Skill Points that you can spend on any skills with the influence tag.
Gain the Edmari’s Emotional Emancipation ability.  
 
Gain the Edmari’s Emotional Emancipation ability.
 
* '''Edmari’s Emotional Emancipation (1/Rest).''' You can cast the Relaxing Presence primal spell without spending SP.


* '''Edmari’s Emotional Emancipation.''' (1/Rest) You can cast Relaxing Presence without spending SP. If you do not know this spell, this is the only way you can cast it until you learn it.
If you do not know this spell, this is the only way you can cast it until you learn it.
|''Witch, Fae''
|''Witch, Fae''
|-
|-
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|Gain the Gift of Gusper ability.
|Gain the Gift of Gusper ability.


* '''Gift of Gusper.''' (CHA/Rest) Gain a swim speed equal to your walking speed for 1 hour.
* '''Gift of Gusper (CHA/Rest).''' Gain a swim speed equal to your walking speed for 1 hour.
|''Witch, Fae''
|''Witch, Fae''
|-
|-
|'''Wythen’s Protection'''
|'''Wythen’s Protection'''
|Cedrian’s Communion or Gift of Gusper
|Cedrian’s Communion or Gift of Gusper
|Gain Resist Necrotic 2.
|Gain Resist Necrotic +2.
|''Witch, Fae''
|''Witch, Fae''
|-
|-
|'''Fae Magic IV'''
|'''Fae Magic IV'''
|Yasheri’s Explosion or Wythen’s Protection
|Yasheri’s Explosion or Wythen’s Protection
|(1/Rest) You can cast [[Summon Monster]] without spending SP, you cannot upcharge it. If you do not know this spell, this is the only way you can cast it until you learn it.  
|Gain the Summon Monster ability.
 
* '''Summon Monster (1/Rest).''' You can cast the [[Summon Monster]] primal spell without spending SP.
 
If you do not know this spell, this is the only way you can cast it until you learn it.
|''Witch, Fae''
|''Witch, Fae''
|-
|-
|'''Petsina Conclave’s Perception'''
|'''Petsina Conclave’s Perception'''
|Fae Magic IV
|Fae Magic IV
|You ignore the Concealed condition on other creatures when it is caused by natural phenomena such as fog and heavy underbrush.
|You ignore the Concealed condition on other creatures when it is caused by natural phenomena such as fog or heavy underbrush.
|''Witch, Fae''
|''Witch, Fae''
|-
|-
Line 528: Line 557:
|Gain the Pashak Conclave’s Passage ability.
|Gain the Pashak Conclave’s Passage ability.


* '''Pashak Conclave’s Passage.'''  (CHA/Rest) When you touch a tree, you can spend 2 AP to teleport to another tree of that same type within a 5 mile radius.
* '''Pashak Conclave’s Passage (CHA/Rest).''' When you touch a tree, you can spend 2 AP to teleport to another tree of that same type within a 5 mile radius.
|''Witch, Fae''
|''Witch, Fae''
|-
|-
Line 535: Line 564:
|Gain the Ashyidir Conclave’s Affinity ability.
|Gain the Ashyidir Conclave’s Affinity ability.


* '''Ashyidir Conclave’s Affinity.''' (CHA/Rest) Choose one elemental type. Gain Affinity to that type for 1 hour..
* '''Ashyidir Conclave’s Affinity (CHA/Rest).''' Choose one elemental damage type. Gain Affinity to that type for 1 hour.
|''Witch, Fae''
|''Witch, Fae''
|-
|-
| '''Stravon Conclave’s Serenit'''
| '''Stravon Conclave’s Serenit'''
|Fae Magic IV
|Fae Magic IV
| Gain +2 Skill Points that you can spend on any skills with the influence tag.  
|Gain +2 Skill Points that you can spend on any skills with the influence tag.
 
Gain the Stravon Conclave’s Serenity ability.
Gain the Stravon Conclave’s Serenity ability.


* '''Stravon Conclave’s Serenity.''' (1/Rest) You can cast [[Reorient]] without it counting against the number of invocations you can cast in a day. If you do not know this invocation, this is the only way you can cast it until you learn it.
* '''Stravon Conclave’s Serenity (1/Rest).''' You can cast Reorient primal invocation without it counting against the number of invocations you can cast in a day.
 
If you do not know this invocation, this is the only way you can cast it until you learn it.
|''Witch, Fae''
|''Witch, Fae''
|-
|-
Line 550: Line 582:
|Gain the Shibmar Conclave’s Splendor ability.
|Gain the Shibmar Conclave’s Splendor ability.


* '''Shibmar Conclave’s Splendor.''' (CHA/Rest) Sprout eagle wings and gain fly speed equal to your walking speed for 1 min.
* '''Shibmar Conclave’s Splendor (CHA/Rest).''' Sprout eagle wings and gain a fly speed equal to your walking speed for 1 minute.
|''Witch, Fae''
|''Witch, Fae''
|-
|-
|'''Vertumna Conclave’s Veneration'''
|'''Vertumna Conclave’s Veneration'''
|Pashak Conclave’s Passage or Shibmar Conclave’s Splendor
|Pashak Conclave’s Passage or Shibmar Conclave’s Splendor
|Gain Resist 3 Frightened.
|Gain Resist Frightened +3.
|''Witch, Fae''
|''Witch, Fae''
|-
|-
|'''Friend of the Fae'''
|'''Friend of the Fae'''
|Ashyidir Conclave’s Affinity or Vertumna Conclave’s Veneration
|Ashyidir Conclave’s Affinity or Vertumna Conclave’s Veneration
|The fae sing your praises. Fae creatures tend to view you favorably and will generally look for nonviolent solutions to conflicts with you.  
|The fae sing your praises. Fae creatures tend to view you favorably and will generally look for nonviolent solutions to conflicts with you.
You learn the [[Summon Fae]] spell if you did not already know it. It costs you 20 fewer SP to cast.
 
You learn the [[Summon Fae]] primal spell if you did not already know it. It costs you 20 fewer SP to cast.


Gain the Faefriend ability.
Gain the Faefriend ability.


* '''Faefriend.''' (1/Rest) When you cast [[Summon Fae]], you may ignore rolling to determine the fae’s behavior and assume that it is friendly to you as though you succeeded on the roll and it failed.  
* '''Faefriend (1/Rest).''' When you cast Summon Fae, you may ignore rolling to determine the fae’s behavior and assume that it is friendly to you as though you succeeded on the roll and it failed.
** '''Level 30:''' Your Summon Fae spell costs you no SP the first time you cast it after Taking a Rest if you use it to summon a fae of ML10 or lower.
 
* '''''Level 30:''''' Your Summon Fae spell costs you no SP the first time you cast it after Taking a Rest if you use it to summon a fae of ML 10 or lower.
|''Witch, Fae, '''Capstone'''''
|''Witch, Fae, '''Capstone'''''
|}
|}