Weapons: Difference between revisions

127 bytes added ,  2 July 2024
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'''Dealing Damage'''
'''Dealing Damage'''


When you hit with a weapon attack, you deal damage. Roll the amount of damage specified in the Damage column on the weapons tables below and add the attribute specified in the Attr. column. The creature takes that much damage, subtracting it from their current HP. If a weapon says that it deals “Physical” damage, that means you can choose whether you deal blunt or sharp damage each time you use it. Polearms often have this property, given that you can often attack with either the bladed end or the butt of the weapon.
When you hit with a weapon attack, you deal damage. Roll the amount of damage specified in the Damage column on the weapons tables below and add the attribute specified in the Attr. column. The creature takes that much damage, subtracting it from their current HP. If a weapon says that it deals “physical” damage, that means you can choose whether you deal blunt or sharp damage each time you use it. Polearms often have this property, given that you can often attack with either the bladed end or the butt of the weapon. You can find more information on dealing damage [[Damage|here]].
 
==='''Weapon Range'''===


== '''Weapon Range''' ==
You can only make an attack against a creature when that creature is within your weapon’s range. Each weapon specifies its range on the weapons tables below.
You can only make an attack against a creature when that creature is within your weapon’s range. Each weapon specifies its range on the weapons tables below.


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'''Reach'''  
'''Reach'''  


If a weapon has the Reach property, then it functions as a melee weapon, but the distance that you can attack with that weapon is greater than 5 ft. The weapon’s base reach is specified after the Reach tag.
If a weapon has the Reach property, then it functions as a melee weapon, but the distance that you can attack with that weapon is greater than 5 ft.  


'''Thrown'''
'''Thrown'''
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If a weapon has the Thrown property, you can use it as a melee weapon or you can throw it up to the specified thrown distance. Once you throw a weapon, you no longer have it in hand.
If a weapon has the Thrown property, you can use it as a melee weapon or you can throw it up to the specified thrown distance. Once you throw a weapon, you no longer have it in hand.


==='''Weapon tags'''===
== '''Weapon Tags''' ==
Weapons will have one or more tags that give the weapon unique properties.
Weapons will have one or more tags that give the weapon unique properties.


'''Ammunition'''
'''Ammunition'''


If a weapon has the Ammunition tag, you must have ammunition in [[order]] to make attacks with that weapon. Ammunition might be arrows, crossbow bolts, sling pellets, and the like.
If a weapon has the ammunition tag, you must have ammunition in order to make attacks with that weapon. Ammunition might be arrows, crossbow bolts, sling pellets, and the like.


'''Concealed'''  
'''Concealed'''  


If a weapon has the Concealed tag, then when it is sheathed it can be tucked within folds of your clothing, inside a boot, and the like. Concealed weapons are not readily visible to observers, but a pat-down will reveal these weapons, and if a creature succeeds on an AWR check against an INT check that you make when you hide the weapon, then they can spot it without needing to pat you down.
If a weapon has the concealed tag, then when it is sheathed it can be tucked within folds of your clothing, inside a boot, and the like. Concealed weapons are not readily visible to observers, but a pat-down will reveal these weapons, and if a creature succeeds on an AWR check against an INT check that you make when you hide the weapon, then they can spot it without needing to pat you down.


'''Hand-and-a-Half'''
'''Hand-and-a-Half'''


Weapons with the Hand-and-a-Half tag can be wielded with one or two hands. After the Hand-and-a-Half tag, there will be a brief phrase in parentheses explaining what benefit you gain from wielding the weapon with two hands, such as dealing more damage or using fewer AP to make the attack.
Weapons with the hand-and-a-half tag can be wielded with one or two hands. After the hand-and-a-half tag, there will be a brief phrase in parentheses explaining what benefit you gain from wielding the weapon with two hands, such as dealing more damage or using fewer AP to make the attack..


'''Light'''
'''Light'''


A weapon with the Light tag does not count against your encumbrance (see p. 319). Furthermore, light weapons can be dual wielded, using one light weapon in each hand.
A weapon with the light tag does not count against your encumbrance. Furthermore, light weapons can be dual wielded, using one light weapon in each hand.


'''One-Handed'''
'''One-Handed'''


A weapon with the One-Handed tag can only be wielded with one hand.
A weapon with the one-handed tag can only be wielded with one hand.


'''Special'''
'''Special'''


If a weapon has the Special tag, then its special properties are explained in detail below the table that lists that weapon.
If a weapon has the special tag, then its special properties are explained in detail below that weapon’s table.


'''Two-Handed'''
'''Two-Handed'''


A weapon with the Two-Handed tag can only be wielded with two hands.
A weapon with the two-handed tag can only be wielded with two hands.


'''Unwieldy'''
'''Unwieldy'''


The Unwieldy tag interacts with your Encumbrance It takes 1 AP to draw or sheathe an Unwieldy weapon.
The unwieldy tag interacts with your [[Encumberance|encumbrance]]. It takes 1 AP to draw or sheathe an unwieldy weapon.


== '''Weapon List''' ==
== '''Weapon List''' ==
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!Range
!Range
!Tags
!Tags
!cost
!Cost
|-
|-
|Battle Axe  
|Battle Axe  
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|5-STR, min 3  
|5-STR, min 3  
|Melee  
|Melee  
|Hand-and-a-Half (reduce APCby 1, min 2)
|Hand-and-a-Half (reduce APC by 1, min 2)
|40
|40
|-
|-
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!Range
!Range
!Tags
!Tags
!cost
!Cost
|-
|-
|Improvised Small Blade
|Improvised Small Blade
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|3  
|3  
|Melee  
|Melee  
|One-Handed, Light,
|One-Handed, Light, Concealed
Concealed
| -
|-
|-
|Dagger  
|Dagger  
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|6
|6
|-
|-
|Kunai  
|Kunai*
|1d2 sharp  
|1d2 sharp  
|DEX  
|DEX  
|2  
|2  
|Thrown 40  
|Thrown 40 ft
|ft One-Handed, Light, Concealed, Special
|One-Handed, Light, Concealed, Special
|18
|18
|-
|-
|Kusarigama  
|Kusarigama*
|1d4 physical  
|1d4 physical  
|DEX  
|DEX  
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|2  
|2  
|Ranged 120 ft  
|Ranged 120 ft  
|One-Handed, Light,Concealed
|One-Handed, Light, Concealed
|5
|5
|}
|}
 
<blockquote>'''*Kunai'''
'''Kunai'''


You can tie your kunai to a cord; if you do, it loses its Thrown property but gains base reach 15 ft.
You can tie your kunai to a cord; if you do, it loses its Thrown property but gains base reach 15 ft.


'''Kusarigama'''
'''*Kusarigama'''
 
While you are wielding a kusarigama with two hands, you gain +1 AR. While wielding it one-handed, you gain base reach 10 ft.


While you are wielding a kusarigama with two hands, you gain +1 AR. While wielding it one-handed, you gain base reach 10 ft.</blockquote>
{| class="wikitable sortable"
{| class="wikitable sortable"
|+
|+
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!Range
!Range
!Tags
!Tags
!cost
!Cost
|-
|-
|Improvised Large Blade
|Improvised Large Blade
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!Range
!Range
!Tags
!Tags
!cost
!Cost
|-
|-
|Unarmed  
|Unarmed  
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|10
|10
|-
|-
|Brass Knuckles  
|Brass Knuckles*
| -  
| -  
| -  
| -  
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|10
|10
|-
|-
|Cestus  
|Cestus*
|1d4 blunt  
|1d4 blunt  
|STR  
|STR  
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|35
|35
|}
|}
 
<blockquote>'''*Brass Knuckles'''
'''Brass Knuckles'''


Increase your unarmed damage die size by 1. (E.g., if your unarmed damage deals 1d6, it now deals 1d8.) This cannot exceed 1d12. If you did not have an unarmed damage die, it becomes 1d4.
Increase your unarmed damage die size by 1. (E.g., if your unarmed damage deals 1d6, it now deals 1d8.) This cannot exceed 1d12. If you did not have an unarmed damage die, it becomes 1d4.


'''Cestus'''
'''*Cestus'''
 
While wearing a cestus, gain +1 AR.


While wearing a cestus, gain +1 AR.</blockquote>
{| class="wikitable sortable"
{| class="wikitable sortable"
|+
|+
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|45
|45
|}
|}
 
<blockquote>'''*Glaive Guisarme'''
'''*Glaive Guisarme'''


When you make an attack against a mounted target, you may spend 2 additional AP to also make a separate attack against the creature’s FORT. On a hit, the target is dismounted and falls Prone.
When you make an attack against a mounted target, you may spend 2 additional AP to also make a separate attack against the creature’s FORT. On a hit, the target is dismounted and falls Prone.
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'''*Lance'''
'''*Lance'''


A lance is a two-handed weapon; however, if you are riding a mount, then a lance is a one-handed weapon.
A lance is a two-handed weapon; however, if you are riding a mount, then a lance is a one-handed weapon.</blockquote>
 
{| class="wikitable sortable"
{| class="wikitable sortable"
|+
|+
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|180
|180
|}
|}
 
<blockquote><nowiki>*</nowiki>'''Ammunition:''' If your weapon uses ammunition, you can purchase 10 arrows, bolts, or other relevant ammunition for 1 sc.</blockquote>
<nowiki>*</nowiki>'''Ammunition:''' If your weapon uses ammunition, you can purchase 10 arrows, bolts, or other relevant ammunition for 1 sc.
 
{| class="wikitable sortable"
{| class="wikitable sortable"
|+
|+
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|25
|25
|}
|}
 
<blockquote>'''*Boomerang'''
'''*Boomerang'''


When you throw a boomerang, it comes back to you at the start of your next turn unless it is knocked to the ground or physically blocked. If it hits an enemy, it still comes back to you.
When you throw a boomerang, it comes back to you at the start of your next turn unless it is knocked to the ground or physically blocked. If it hits an enemy, it still comes back to you.
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'''*Whip'''
'''*Whip'''


When you attack with your whip, if you hit, you can spend 2 additional AP to make a second attack against a target’s REF; on a hit, if the target is Large or smaller, it falls prone.
When you attack with your whip, if you hit, you can spend 2 additional AP to make a second attack against a target’s REF; on a hit, if the target is Large or smaller, it falls prone.</blockquote>