Encumberance
An adventurer can carry the following gear on their person, unless they have an ability that says otherwise. Note that this system is intended to prioritize ease of gameplay over realism. Remember to observe the rules of encumbrance while traveling. It is wise to think ahead about how you might transport any treasure you find on your quests.
One pack with personal belongings, mundane items, and adventuring gear
• Up to two tool sets or kits
• One full set of armor
• Up to three weapons without the light tag
• One Unwieldy item
Gear inside the adventurer’s pack, such as rope, torches, rations, and so on are not strictly tracked for their weight. If you have any items that exceed the limits above, you must have a beast of burden, cart, hireling, or some other way to transport them long distances, and you must set down any items that are causing encumbrance before equipping a weapon or shield.
Some creatures are capable of carrying particularly heavy loads. For each Size step you are above Medium, you can carry one additional Unwieldy item. You still cannot use more than one Unwieldy item at a time in combat. If you “count as one Size larger,” this counts towards this benefit.
If you are carrying an Unwieldy item, you cannot equip additional weapons or armor. Wearing Unwieldy armor does not impose this penalty, but carrying it does.