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When you attempt something that comes with a chance of failure or a negative outcome, your MC might ask you to make an attribute check. | When you attempt something that comes with a chance of failure or a negative outcome, your MC might ask you to make an attribute check. | ||
ATTRIBUTE CHECKS | === ATTRIBUTE CHECKS === | ||
Like attacks, attribute checks involve rolling 1d20 and adding your attribute to the roll. MCs will only ever ask for one of seven attribute Checks: STR, DEX, END, AWR, INT, CHA, or LUCK. MCs will not ask for COR attribute checks, given that COR functions differently from the other 7 [[attributes]]. | Like attacks, attribute checks involve rolling 1d20 and adding your attribute to the roll. MCs will only ever ask for one of seven attribute Checks: STR, DEX, END, AWR, INT, CHA, or LUCK. MCs will not ask for COR attribute checks, given that COR functions differently from the other 7 [[attributes]]. | ||
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LUCK Checks can represent the twists and turns of fate. If you’re looking through a cupboard in an abandoned farmstead for some food, a LUCK check might determinewhether you find any. | LUCK Checks can represent the twists and turns of fate. If you’re looking through a cupboard in an abandoned farmstead for some food, a LUCK check might determinewhether you find any. | ||
=== PLAYER SKILLS === | |||
PLAYER SKILLS | |||
Whenever a rule or ability warrants using a specific skill, the rule will signify this mentioning the skill immediately following the attribute, such as CHA/Persuading. A creature without the Persuading skill can still attempt such a check, simply rolling CHA. | Whenever a rule or ability warrants using a specific skill, the rule will signify this mentioning the skill immediately following the attribute, such as CHA/Persuading. A creature without the Persuading skill can still attempt such a check, simply rolling CHA. | ||