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(Created page with "Here are some tables that you can reference when determining your party’s travel pace. {| class="wikitable" |+ !Travel Pace !Miles/Hour !Descrition |- |Normal |2 |A steady pace of travel, balancing speed and endurance. |- |Forced March |3 |Pushing beyond normal limits to cover more ground quickly. |- |Cautious |1.5 |Moving slowly and carefully, prioritizing stealth and safety. |- |Encumbered |1 |Traveling while carrying a heavy load or burden without a wagon or...")
 
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Forced March: Make a DC 6 END Check, adding Forced
'''Forced March''': Make a DC 6 END Check, adding Forced
March if you have it. The check increases by 2 for each extra
March if you have it. The check increases by 2 for each extra
hour of travel. If you fail the check, gain Fatigue.
hour of travel. If you fail the check, gain Fatigue.
Cautious Travel: Gain a +2 Bonus on all AWR checks.
Cautious Travel: Gain a +2 Bonus on all AWR checks.
Encumbered: If you have more Unwieldy items than can
Encumbered: If you have more Unwieldy items than can
be carried per character, and no wagon or pack animal, you
be carried per character, and no wagon or pack animal, you
travel more slowly.
travel more slowly.
Weather [[conditions]] will also affect your travel pace and
Weather [[conditions]] will also affect your travel pace and
your visibility. Weather conditions can be found in the
your visibility. Weather conditions can be found in the
MythCrafter’s Guide.
MythCrafter’s Guide.
S USTENANCE STE N A N C E
 
SUSTENANCE
 
Creatures must eat 1 lb of food a day and drink 1 gallon of
Creatures must eat 1 lb of food a day and drink 1 gallon of
water a day to maintain an adventuring lifestyle.
water a day to maintain an adventuring lifestyle.
You can go a number of days without food equal to your
You can go a number of days without food equal to your
END before gaining Fatigue (see p. 344) for not eating. If you
END before gaining Fatigue for not eating. If you
do not find food on the final day, you gain Fatigue. You can
do not find food on the final day, you gain Fatigue. You can
go 2 days without water; on the third day, if you do not find
go 2 days without water; on the third day, if you do not find
potable water you gain Fatigue at the end of the day.
potable water you gain Fatigue at the end of the day.
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