Blightweed: Difference between revisions

564 bytes added ,  19 November 2023
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(Created page with "[Back to creatures] {| class="creature" |+ ! colspan="6" | === Name === |- | colspan="6" |''Monster Level:'' |- | colspan="6" |''Size. Type'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !0 !0 !0 !0 !0 !0 |- | !Ref: 10 !Fort: 10 !Ant: 10 !Log: 10 !Will: 10 |- | colspan="6" | |- | colspan="3" | | colspan="3" | |- | colspan="3" |'''Armor Rating''' 10 | colspan="3" |'''Resist''' Stuff |- | colspan="3" |'''Hit Points''' 10 | colspan="3" |'''Vulnerable''' Stuff...")
 
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[[Creature List|[Back to creatures]]]
[[Creature List|[Back to creatures]]]
Blightweeds are [[undead]] plant matter that take the form of briar patches and twisted thistles. They are not naturally occurring, but might be created by decay-oriented cultists out of the remains of a dead thresher moss or similar creature. Hollow Arboreans also summon Blightweeds as they seek to corrupt the forest around them.
{| class="creature"
{| class="creature"
|+
|+
! colspan="6" |
! colspan="6" |
=== Name ===
=== Blightweed ===
|-
|-
| colspan="6" |''Monster Level:''
| colspan="6" |''Monster Level:''
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!CHA
!CHA
|-
|-
!3
!3
!0
!0
!0
!1
!0
!-1
!0
!2
!0
!0
|-
|-
|
|
!Ref: 10
!Ref: 13
!Fort: 10
!Fort: 10
!Ant: 10
!Ant: 11
!Log: 10
!Log: 9
!Will: 10
!Will: 12
|-
|-
| colspan="6" |
| colspan="6" |
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| colspan="3" |
| colspan="3" |
|-
|-
| colspan="3" |'''Armor Rating''' 10
| colspan="3" |'''Armor Rating''' 12
| colspan="3" |'''Resist''' Stuff
| colspan="3" |'''Resist''' Necrotic 4
|-
|-
| colspan="3" |'''Hit Points''' 10
| colspan="3" |'''Hit Points''' 42
| colspan="3" |'''Vulnerable''' Stuff
| colspan="3" |'''Vulnerable''' Fire 2
|-
|-
| colspan="3" |'''Speed''' 30ft
| colspan="3" |'''Speed''' 20ft
| colspan="3" |'''Senses''' Darkvision 60ft
| colspan="3" |'''Senses''' Blindsight 30ft
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|-
|
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| colspan="3" |'''Traits''' Stuff
| colspan="3" |
|-
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! colspan="6" |Features
! colspan="6" |Features
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Nature Spirit.''' The Blightweed ignores difficult terrain caused by foliage and other forest-related phenomena.
|-
|-
! colspan="6" |Actions
! colspan="6" |Actions
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|-
| colspan="6" |
| colspan="6" |
==== ''The MONSTER can take '''NUMBER''' of the following actions, or take the same action '''twice.''''' ====
==== ''The Blightweed can take '''TWO''' of the following actions, or take the same action '''twice.''''' ====
|-
|-
| colspan="6" |'''Move.''' The MONSTER can move up to its speed.
| colspan="6" |'''Move.''' The Blightweed can move up to its speed.
|-
|-
| colspan="6" |'''Attack.''' ''Reach Xft Natural Weapon.'' +X vs AR. '''Hit:''' X (1d6) [[damage]]
| colspan="6" |'''Thorns.''' ''Reach 5ft Natural Weapon.'' +3 vs AR. '''Hit:''' 3 (1d6) sharp and 2 (1d4) necrotic.
|-
|-
| colspan="6" |
| colspan="6" |
==== '''''OR''' the MONSTER can take '''TWO''' of the following actions, or take the same action '''twice.''''' ====
==== '''''OR''' the Blightweed can take the following action.'' ====
|-
|-
| colspan="6" |'''Move.''' The Monster can move up to its speed.
| colspan="6" |'''Briar Wall.''' The Blightweed chooses two 5 ft spaces within 5ft. These spaces become difficult terrain for 1 minute, and any creature entering them must make a DC 13 FORT check or take 4 (1d8) necrotic [[damage]].
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