Troubadour: Difference between revisions

210 bytes removed ,  21 June 2024
no edit summary
No edit summary
No edit summary
Line 31: Line 31:
|When you take this talent, you gain the following abilities.  
|When you take this talent, you gain the following abilities.  


* <u>Stanzas</u>: Learn three Stanzas of your choice.
* '''Stanzas.''' Learn three Stanzas of your choice.
* <u>Setup</u>: (1/Round) During an allied creature’s turn, if they are within 40 ft of you, you may spend 1 Reactive AP that you have. That ally gains that AP.
* '''Setup.''' (1/Round) During an allied creature’s turn, if they are within 40 ft of you, you may spend 1 Reactive AP that you have. That ally gains that AP.
* <u>Battle Song</u>: When you roll [[initiative]], roll 1d4. Add it to the initiative of any creature of your choice.
* '''Battle Song.''' When you roll Initiative, roll 1d4. Add it to the Initiative of any creature of your choice..
* <u>Skilled</u>: Gain +4 Skill Points to spend on any [[skills]] of your choice. You also gain one inexpensive instrument or prop to enhance your performances (such as a flute, [[mask]], or colorful silk handkerchiefs).
* '''Skilled.''' Gain +4 Skill Points to spend on any skills of your choice. You also gain one inexpensive instrument or prop to enhance your performances (such as a flute, mask, or colorful silk handkerchiefs)..
|''Troubadour, Class Entry''
|''Troubadour, Class Entry''
|}
|}
Line 48: Line 48:
|'''Troubadour’s Support'''
|'''Troubadour’s Support'''
|Troubadour Entry
|Troubadour Entry
|When you end your turn with 0 AP, gain 1 special Support AP that acts as Reactive AP. You lose this AP at the start of your next turn. You can only have one source of Support AP. If you gain a second source of special AP, choose whether you keep this source or your new source.
|When you end your turn with 0 AP, gain 1 special Support AP that acts as Reactive AP. You lose this AP at the start of your next turn. You can only have one source of Support AP.  
If you gain a second source of special AP, choose whether you keep this source or your new source.
|''Troubadour, Encore''
|''Troubadour, Encore''
|-
|-
Line 58: Line 59:
|'''Smooth Tongue'''
|'''Smooth Tongue'''
|Motley Wardrobe or Battle Drum
|Motley Wardrobe or Battle Drum
|Gain +4 Skill Points, which you can spend on skills with the Performance or Observation tags. You can always find food lodging for free in exchange for performances.
|Gain +4 Skill Points that you can spend on any skills with the performance or observation tags.  
You can always find food lodging for free in exchange for performances
|''Troubadour, Encore, Jester''
|''Troubadour, Encore, Jester''
|-
|-
Line 68: Line 70:
|'''Troubadour’s Support II'''
|'''Troubadour’s Support II'''
|Setup II
|Setup II
|Troubadour’s Support gives you 2 Reactive AP.
|Troubadour’s Support gives you 2 Reactive AP
|''Troubadour, Encore, Jester''
|''Troubadour, Encore, Jester''
|-
|-
|'''Battle Drum II'''
|'''Battle Drum II'''
|Troubadour’s Support II
|Troubadour’s Support II
|When you use Battle Drum, you may also swap two of your allies’ Initiative rolls. Choose one creature whose Initiative you changed; they get +your CHA to their Initiative.
|When you use Battle Drum, you may also swap two of your allies’ Initiative rolls. Choose one creature whose Initiative you changed; they get +your CHA to their Initiative
|''Troubadour, Encore, Jester''
|''Troubadour, Encore, Jester''
|-
|-
Line 80: Line 82:
|Gain a special Stanza, Accelerando.
|Gain a special Stanza, Accelerando.


* <u>Accelerando</u>: One ally within range gains +1 AP at the start of their turn and +5 ft speed when they spend AP to move.
* '''Accelerando.''' One ally within range gains +1 AP at the start of their turn and +5 ft speed when they spend AP to move.
|''Troubadour, Encore, Jester''
|''Troubadour, Encore, Jester''
|-
|-
Line 87: Line 89:
|Gain a special Stanza, Crescendo.
|Gain a special Stanza, Crescendo.


* <u>Crescendo</u>: You or an ally within range deals +1d4 [[damage]] when they hit with weapon attacks.
* '''Crescendo.''' You or an ally within range deals +1d4 damage when they hit with weapon attacks.
|''Troubadour, Encore, Jester''
|''Troubadour, Encore, Jester''
|-
|-
|'''Troubadour’s Support III'''
|'''Troubadour’s Support III'''
|Accelerando or Crescendo
|Accelerando or Crescendo
|Troubadour’s Support gives you 3 Support AP.
|Troubadour’s Support gives you 3 Support AP
|''Troubadour, Encore, Jester''
|''Troubadour, Encore, Jester''
|-
|-
Line 102: Line 104:
|'''Accelerando II'''  
|'''Accelerando II'''  
|Setup III, Accelerando
|Setup III, Accelerando
|(2/Recoup) Accelerando applies to two allies. You regain all expended uses when you Recoup.  
|(2/Recoup) Accelerando applies to two allies.  
|''Troubadour, Encore, Jester''
|''Troubadour, Encore, Jester''
|-
|-
|'''Crescendo II'''
|'''Crescendo II'''
|Setup III, Crescendo
|Setup III, Crescendo
|(2/Recoup) Crescendo applies to two allies. You regain all expended uses when you Recoup.  
|(2/Recoup) Crescendo applies to two allies.  
|''Troubadour, Encore, Jester''
|''Troubadour, Encore, Jester''
|-
|-
|'''Battle Stanza'''
|'''Battle Stanza'''
|Accelerando II or Crescendo II
|Accelerando II or Crescendo II
|Pick two Stanzas you know with the Scorn tag. Their rank 1 iterations combine and become your Battle Stanza. When you activate your Battle Stanza for 1 AP, make one Scorn roll; if you hit, apply both effects.
|Pick two Stanzas you know with the scorn tag.  
Their rank 1 iterations combine and become your Battle Stanza. When you activate your Battle Stanza for 1 AP, make one scorn roll; if you hit, apply both effects..
|''Troubadour, Encore, Jester''
|''Troubadour, Encore, Jester''
|-
|-
|'''Accelerando III'''
|'''Accelerando III'''
|Battle Stanza, Accelerando II
|Battle Stanza, Accelerando II
|Accelerando 2 becomes: Increase speed by 10 ft, and becomes 2/Catch Breath.
|Accelerando II becomes: Increase speed by 10 ft, and becomes 2/Catch Breath.
|''Troubadour, Encore, Jester''
|''Troubadour, Encore, Jester''
|-
|-
|'''Crescendo III'''
|'''Crescendo III'''
|Battle Stanza, Crescendo II
|Battle Stanza, Crescendo II
|Crescendo 2 becomes: Increase damage by 1d6, and becomes 2/Catch Breath.
|Crescendo II becomes: Increase damage by +1d6, and becomes 2/Catch Breath.
|''Troubadour, Encore, Jester''
|''Troubadour, Encore, Jester''
|-
|-
|'''Battle Drum III'''
|'''Battle Drum III'''
|Accelerando III or Crescendo III
|Accelerando III or Crescendo III
|(2/Rest) When you use Battle Drum, you can pick a creature within 120 ft. Attack their ANT. If you hit, you can swap their Initiative with one of your allies’. You regain all expended uses when you Take a Rest.  
|(2/Rest) When you use Battle Drum, you can pick a creature within 120 ft. Attack their ANT. If you hit, you can swap their Initiative with one of your allies.  
|''Troubadour, Encore, Jester''
|''Troubadour, Encore, Jester''
|-
|-
|'''Battle Stanza II'''
|'''Battle Stanza II'''
|Battle Drum III
|Battle Drum III
|(2/Recoup) When you use your Battle Stanza, you can apply both effects as though they were Stanza level 2. You regain all expended uses when you Recoup.  
|(2/Recoup) When you use your Battle Stanza, you can apply both effects as though they were Stanza rank 2.  
|''Troubadour, Encore, Jester''
|''Troubadour, Encore, Jester''
|-
|-
Line 138: Line 141:
|Battle Stanza II
|Battle Stanza II
|You are an unrivaled musician, orator, and performer. You are renowned as an expert commander on the field of battle, inspiring your comrades through song or word.  
|You are an unrivaled musician, orator, and performer. You are renowned as an expert commander on the field of battle, inspiring your comrades through song or word.  
You gain the Courage Anthem and Battle Anthem abilities.
You gain the Courage Anthem and Battle Anthem abilities..
 
* '''Courage Anthem.''' (1/Rest) When you roll Initiative, you and any allied creature whose Initiative you manipulated cannot be Charmed or Frightened unless the target is also Bloodied.
* <u>Courage Anthem</u>:  (1/Rest) When you roll Initiative, you and any allied creature whose Initiative you manipulated cannot be Charmed or Frightened unless the target is also Bloodied.
* '''Battle Anthem.''' When reduced to 0 HP, you may start your Battle Anthem. It lasts for a number of rounds equal to your Troubadour level. When you start your turn, if you spent at least 1 AP on Stanzas on your last turn, you may use a Stanza’s rank 1 ability that you know for 0 AP. Furthermore, if you spend at least 2 AP on Stanzas on your current turn, you cannot receive healing until the end of your next turn, but also do not die until the end of your next turn, even if you reach 8 Death Points. If you reach 8 Death Points during your Battle Anthem, you cannot be healed and you die when your Battle Anthem ends, but you can be resurrected..
* <u>Battle Anthem</u>: When reduced to 0 HP, you may start your Battle Anthem. It lasts for a number of rounds equal to your Troubadour level. When you start your turn, if you spent at least 1 AP on Stanzas on your last turn, you may use a Stanza’s rank 1 ability that you know for 0 AP. Furthermore, if you spend at least 2 AP on Stanzas on your current turn, you cannot receive healing until the end of your next turn, but also do not die until the end of your next turn, even if you reach 8 Death Points. If you reach 8 Death Points during your Battle Anthem, you cannot be healed and you die when your Battle Anthem ends, but you can be resurrected.
|''Troubadour, Encore, '''Capstone'''''
|''Troubadour, Encore, '''Capstone'''''
|}
|}