7,689
edits
No edit summary |
No edit summary |
||
| Line 674: | Line 674: | ||
|Magical Mentor II | |Magical Mentor II | ||
|You are known across vast swathes of your continent as a brilliant mentor. Kings seek your counsel, and wealthy merchants and nobles dream of having you tutor their children for an afternoon. Your reputation is often sufficient to curry favors with nobles and to arrange meetings with people of import the day that you request such meetings. | |You are known across vast swathes of your continent as a brilliant mentor. Kings seek your counsel, and wealthy merchants and nobles dream of having you tutor their children for an afternoon. Your reputation is often sufficient to curry favors with nobles and to arrange meetings with people of import the day that you request such meetings. | ||
Gain +12 Skill Points | Gain +12 Skill Points that you can spend on any skills of your choice. You may use your Mentor ability indefinitely. | ||
People who train with you for at least 1 hour per day and at least 4 days per week can gain 1 Skill Point per month in any skill for which you have at least a +10. | People who train with you for at least 1 hour per day and at least 4 days per week can gain 1 Skill Point per month in any skill for which you have at least a +10. | ||
* '''Level 30:''' When you use your Mentor ability, receiving creatures gain +Y in the Skill Points they gain from you, where Y equals your AWR. (This cannot exceed the maximum +20 Skill Point cap unless you have Apprentice III). | * '''Level 30:''' When you use your Mentor ability, receiving creatures gain +Y in the Skill Points they gain from you, where Y equals your AWR. (This cannot exceed the maximum +20 Skill Point cap unless you have Apprentice III). | ||
|''Oracle, Guide, '''Capstone''''' | |''Oracle, Guide, '''Capstone''''' | ||
|} | |} | ||