Tinkerer: Difference between revisions

8 bytes removed ,  21 June 2024
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|'''Sentry Armor'''
|'''Sentry Armor'''
|Augmentor
|Augmentor
|You gain the Engage ability.
|Gain the Engage ability.


* <u>Engage</u>: By spending 2 AP, you can impose the Engaged condition on a creature within 5 ft of you. This lasts until the start of your next turn.
* <u>Engage</u>: By spending 2 AP, you can impose the Engaged condition on a creature within 5 ft of you. This lasts until the start of your next turn.
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|'''Power Slam'''
|'''Power Slam'''
|Augmentor II
|Augmentor II
|You gain the Power Slam ability.
|Gain the Power Slam ability.


* <u>Power Slam</u>: You may spend 4 AP to slam a weapon into the ground, attacking all creatures within 5 ft of you. Make a weapon attack vs the FORT of each creature in range. On a hit, creatures take damage from the weapon as usual and are also pushed 5 ft directly away from you.
* <u>Power Slam</u>: You may spend 4 AP to slam a weapon into the ground, attacking all creatures within 5 ft of you. Make a weapon attack vs the FORT of each creature in range. On a hit, creatures take damage from the weapon as usual and are also pushed 5 ft directly away from you.