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|You may grant yourself TA until the end of your current turn. While you have fighting instinct, when you spend AP to move, gain +5 ft movement. (AWR/Recoup) | |You may grant yourself TA until the end of your current turn. While you have fighting instinct, when you spend AP to move, gain +5 ft movement. (AWR/Recoup) | ||
|} | |} | ||
===''' | ==='''BRAVERY TRACK'''=== | ||
{| class="wikitable" | |||
Ranger, Bravery | |+ | ||
!Feature | |||
Gain the Bravery ability. | !Tags | ||
Bravery | !PreReq | ||
COURAGE | !Discreption | ||
Ranger, Bravery | |- | ||
|BRAVERY | |||
|Ranger, Bravery | |||
|Ranger Entry | |||
|Gain the Bravery ability. | |||
'''Bravery''' Resist Frightened 2. | |||
|- | |||
|COURAGE | |||
|Ranger, Bravery | |||
|Bravery | |||
Gain the Courage ability. | Gain the Courage ability. | ||
Courage | '''Courage''' When you are Broken, Demoralized, Frightened, or Shaken by an enemy, gain TA against that enemy while your effect persists. (AWR/Rest) | ||
Frightened, or Shaken by an enemy, gain TA against that | |- | ||
enemy while your effect persists. (AWR/Rest) | |BRAVERY II | ||
|Ranger, Bravery | |||
Ranger, Bravery | |Courage | ||
|Your Resist ability from Bravery increases by 1 and applies to Demoralized. | |||
Your Resist ability from Bravery increases by 1 and applies | |- | ||
to Demoralized. | |COURAGE II | ||
COURAGE II | |Ranger, Bravery | ||
Ranger, Bravery | |Bravery II | ||
|When you use Courage, and you are Bloodied, regain HP | |||
When you use Courage, and you are Bloodied, regain HP | |||
equal to your AWR. | equal to your AWR. | ||
FIGHT | |- | ||
Ranger, Bravery | |FIGHT | ||
|Ranger, Bravery | |||
|Courage II | |||
Incompatible: Flight, Freeze | Incompatible: Flight, Freeze | ||
Gain the Fight ability. | |Gain the Fight ability. | ||
'''Fight''' When you use Courage, deal +1d6 [[damage]] against the source of the condition for its duration. | |||
Fight | |- | ||
the source of the condition for its duration. | |FLIGHT | ||
FLIGHT | |Ranger, Bravery | ||
Ranger, Bravery | |Courage II | ||
Incompatible: Fight, Freeze | Incompatible: Fight, Freeze | ||
Gain the Flight ability. | |Gain the Flight ability. | ||
Flight | '''Flight''' When you use Courage, gain +5 ft speed when you use AP to move. This lasts for the condition’s duration. | ||
you use AP to move. This lasts for the condition’s duration. | |- | ||
FREEZE | |FREEZE | ||
Ranger, Bravery | |Ranger, Bravery | ||
|Courage II | |||
Incompatible: Flight, Flight | Incompatible: Flight, Flight | ||
Gain the Freeze ability. | |Gain the Freeze ability. | ||
Freeze | '''Freeze''' When you use Courage, you gain TD on attacks, suffer the Frozen condition, and all of your defenses increase by +3. This lasts for the condition’s duration. | ||
suffer the Frozen condition, and all of your defenses | |- | ||
increase by +3. This lasts for the condition’s duration. | |BRAVERY III | ||
|Ranger, Bravery | |||
Ranger, Bravery | |Bravery 5 | ||
|Your Resist ability from Bravery increases by 1, and applies to Broken. | |||
Your Resist ability from Bravery increases by 1, and applies | |- | ||
to Broken. | |DRIVE TO SURVIVE | ||
DRIVE TO SURVIVE | |Ranger, Bravery | ||
Ranger, Bravery | |Bravery III | ||
Gain the Drive to Survive ability. | Gain the Drive to Survive ability. | ||
Drive to Survive. When you start your turn and can see a | Drive to Survive. When you start your turn and can see a | ||
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Demoralized, Frightened, or Shaken against you, you are | Demoralized, Frightened, or Shaken against you, you are | ||
both Focused and Protected against it. | both Focused and Protected against it. | ||
==='''HUNTER TRACK'''=== | ==='''HUNTER TRACK'''=== | ||
HUNTER | HUNTER | ||
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