Glaive of the Tomb Guardian: Difference between revisions

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(Created page with "STR Weapon, Two-Handed, Magical, Rare, Essence 30 Range: '''Reach:''' 10ft '''APC:''' 6-STR (min 2) '''Damage:''' 1d8+2 Sharp The long iron blade of this black-hafted glaive protrudes from the mouth of a leering skull. It has 1 charge and regains its charge at midnight each night. When used to attack undead, this weapon gains +2 to attack and damage rolls. You may spend 4 AP and 1 charge to summon 1d4 Skeletons. These skeletons obey your verbal commands, take...")
 
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STR Weapon, Two-Handed, Magical, Rare, Essence 30 Range:
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'''Reach:''' 10ft
''STR Weapon, Two-Handed, Magical, Rare, Essence 30'
 
'''Range:''' Reach 10 ft


'''APC:''' 6-STR (min 2)  
'''APC:''' 6-STR (min 2)  


'''[[Damage]]:''' 1d8+2 Sharp
'''Damage:''' 1d8+2 sharp


The long iron blade of this black-hafted glaive protrudes from the mouth of a leering skull. It has 1 charge and regains its charge at midnight each night.  
The long iron blade of this black-hafted glaive protrudes from the mouth of a leering skull. It has 1 charge and regains its charge at midnight each night.  


When used to attack [[undead]], this weapon gains +2 to attack and damage rolls.  
When used to attack creatures with the undead tag, this weapon gains +2 to attack and damage rolls.
 
You may spend 4 AP and 1 charge to summon 1d4 Skeletons. These skeletons obey your verbal commands, take their initiative immediately after you, and last for one hour or until reduced to 0 HP.


You may spend 4 AP and 1 charge to summon 1d4 Skeletons. These skeletons obey your verbal commands, take their [[initiative]] immediately after you, and last for one hour or until reduced to 0 HP.




[[Magic Items]]
[[Magic Items]]

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