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| colspan="3" |'''[[Armor]] Rating''' 10 | | colspan="3" |'''[[Armor]] Rating''' 10 | ||
| colspan="3" |''' | | colspan="3" |'''Immune''' Cold, Psychic | ||
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| colspan="3" |'''Hit Points''' 10 | | colspan="3" |'''Hit Points''' 10 | ||
| colspan="3" |''' | | colspan="3" |'''DR''' 5/Fire | ||
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| colspan="3" |'''Speed''' | | colspan="3" |'''Speed''' 40 ft | ||
| colspan="3" |'''Senses''' | | colspan="3" |'''Senses''' Darkvision 30 ft | ||
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| colspan="3" | | | colspan="3" | | ||
| colspan="3" |'''Traits''' | | colspan="3" |'''Traits''' Immutable, Immovable | ||
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! colspan="6" |Features | ! colspan="6" |Features | ||
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| colspan="6" |''' | | colspan="6" |'''[[Primal]] Origin'''. The Tundra Warden has TA on attacks against [[Occult]] and [[Psionic]] creatures, and TD against [[Arcane]] and [[Divine]] creatures. | ||
'''Naturally Adapted'''. The Tundra Warden is immune to Fatigue from cold [[weather]]. | |||
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! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
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| colspan="6" | | | colspan="6" | | ||
==== ''The | ==== ''The Tundra Warden can take TWO of the following actions, or take the same action '''twice.''''' ==== | ||
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| colspan="6" |''' | | colspan="6" |'''Move.''' The Warden can move up to its speed. | ||
'''Icicle.''' ''Reach 15 ft Natural Weapon''. +3 vs AR. '''Hit:''' 5 (1d4+3) sharp and 2 (1d4) cold. | |||
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! colspan="6" | | |||
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| colspan="6" | | | colspan="6" | | ||
==== ''OR the | ==== '''''OR''' the Tundra Warden can take the following action.'' ==== | ||
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| colspan="6" |''' | | colspan="6" |'''Cold Cone (Recharge 5)'''. ''30 ft Cone Natural Weapon''. +3 vs FORT of each creature in the cone. '''Hit:''' 10 (4d4) cold and the creature is Slowed until the end of its next turn. '''Miss''': 1⁄2 [[damage]] and the creature is not Slowed. | ||
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! colspan="6" |Reactions | ! colspan="6" |Reactions | ||
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| colspan="6" |''' | | colspan="6" |'''Exploit (1/Round).''' The Warden can [[Actions#Advanced Maneuvers|Exploit]]. | ||
|} | |} | ||