Tundra Warden: Difference between revisions

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| colspan="3" |'''Resist''' Info
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| colspan="3" |'''[[Armor]] Rating''' 10  
| colspan="3" |'''[[Armor]] Rating''' 10  
| colspan="3" |'''Vulnerable''' Info
| colspan="3" |'''Immune''' Cold, Psychic
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| colspan="3" |'''Hit Points''' 10
| colspan="3" |'''Hit Points''' 10
| colspan="3" |'''Immune''' Info
| colspan="3" |'''DR''' 5/Fire
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| colspan="3" |'''Speed''' 30ft
| colspan="3" |'''Speed''' 40 ft
| colspan="3" |'''Senses''' Info
| colspan="3" |'''Senses''' Darkvision 30 ft
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| colspan="3" |'''[[Skills]]''' Info
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| colspan="3" |'''Traits''' Info
| colspan="3" |'''Traits''' Immutable, Immovable
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! colspan="6" |Features
! colspan="6" |Features
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| colspan="6" |'''Feature.''' Info
| colspan="6" |'''[[Primal]] Origin'''. The Tundra Warden has TA on attacks against [[Occult]] and [[Psionic]] creatures, and TD against [[Arcane]] and [[Divine]] creatures.
'''Naturally Adapted'''. The Tundra Warden is immune to Fatigue from cold [[weather]].
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! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
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==== ''The MONSTER can take FOUR of the following actions, or take the same action '''four times.''''' ====
==== ''The Tundra Warden can take TWO of the following actions, or take the same action '''twice.''''' ====
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| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Move.''' The Warden can move up to its speed.
'''Icicle.''' ''Reach 15 ft Natural Weapon''. +3 vs AR. '''Hit:''' 5 (1d4+3) sharp and 2 (1d4) cold.
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==== '''''OR''' the MONSTER can take '''TWO''' of the following actions, or take the same action '''twice...''''' ====
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| colspan="6" |'''Feature.''' Info
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==== '''''...AND''' take '''ONE''' of the following actions.''====
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| colspan="6" |'''Feature.''' Info
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==== ''OR the MONSTER can take TWO of the following actions, or take the same action twice.''====
==== '''''OR''' the Tundra Warden can take the following action.'' ====
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| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Cold Cone (Recharge 5)'''. ''30 ft Cone Natural Weapon''. +3 vs FORT of each creature in the cone. '''Hit:''' 10 (4d4) cold and the creature is Slowed until the end of its next turn. '''Miss''': 1⁄2 [[damage]] and the creature is not Slowed.
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! colspan="6" |Reactions
! colspan="6" |Reactions
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| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Exploit (1/Round).''' The Warden can [[Actions#Advanced Maneuvers|Exploit]].
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=== Features ===
'''Features.''' Info
=== Actions ===
'''Features.''' Info
=== Reactions ===
'''Features.''' Info

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