Physician (NPC): Difference between revisions
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(Created page with "[Back to creatures] __NOTOC__ Whether in the savage wilds or in enormous urban sprawls, virtually every quest will bring adventurers into contact with other humanoids. Remember that you can easily customize an NPC stat block by giving it unique lineage features, BOP ranks, and/or specialization talents as though it were a level 1 PC. Giving an NPC a talent will increase its danger in combat. {| class="creature" |+ ! col...") |
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__NOTOC__ | __NOTOC__ | ||
[[Creature List|[Back to creatures]]] | |||
{| class="creature" | {| class="creature" | ||
|+ | |+ | ||
! colspan="6" | | ! colspan="6" | | ||
=== | === Physician === | ||
|- | |- | ||
| colspan="6" |''Monster Level:'' | | colspan="6" |''Monster Level: 2'' | ||
|- | |- | ||
| colspan="6" |'' | | colspan="6" |''Medium. Humanoid'' | ||
|- | |- | ||
!'''STR''' | !'''STR''' | ||
| Line 24: | Line 20: | ||
!0 | !0 | ||
!0 | !0 | ||
! | !1 | ||
! | !1 | ||
! | !3 | ||
! | !1 | ||
|- | |- | ||
| | | | ||
!Ref: 10 | !Ref: 10 | ||
!Fort: | !Fort: 13 | ||
!Ant: | !Ant: 11 | ||
!Log: | !Log: 13 | ||
!Will: | !Will: 11 | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''[[Armor]] Rating''' 10 | | colspan="3" |'''[[Armor]] Rating''' 10 | ||
| colspan="3" |''' | | colspan="3" |'''Resist''' Charmed 5, Frightened 5 | ||
|- | |- | ||
| colspan="3" |'''Hit Points''' | | colspan="3" |'''Hit Points''' 23 | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''Speed''' | | colspan="3" |'''Speed''' 30 ft | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan=" | | colspan="6" |'''[[Skills]]''' (AWR) Intuiting +2; (INT) Medicine +6, Nature +3 | ||
|- | |- | ||
! colspan="6" |Features | ! colspan="6" |Features | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Iron Stomach.''' The [[Physician]] gains +2 FORT. | ||
'''Treatment.''' Given two days of operation at a well-resourced medical facility, the Physician can attempt to treat two patients. It makes an INT/Medicine check for each creature; if it rolls a 15 or higher, then it cures that creature of a common [[disease]]. | |||
|- | |- | ||
! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== ''The | ==== ''The Physician can MOVE and take ONE of the following actions.'' ==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Move.''' The Physician can move up to its speed. | ||
'''Scalpel.''' ''Reach 5 ft One-Handed Weapon.'' +0 vs AR. '''Hit:''' 2 (1d4) sharp. | |||
'''Triage (2/Recoup)'''. The Physician touches one willing creature. That creature removes the Bleeding condition. | |||
|} | |} | ||
Latest revision as of 17:20, 3 May 2024
Physician | |||||
|---|---|---|---|---|---|
| Monster Level: 2 | |||||
| Medium. Humanoid | |||||
| STR | DEX | END | AWR | INT | CHA |
| 0 | 0 | 1 | 1 | 3 | 1 |
| Ref: 10 | Fort: 13 | Ant: 11 | Log: 13 | Will: 11 | |
| Armor Rating 10 | Resist Charmed 5, Frightened 5 | ||||
| Hit Points 23 | |||||
| Speed 30 ft | |||||
| Skills (AWR) Intuiting +2; (INT) Medicine +6, Nature +3 | |||||
| Features | |||||
| Iron Stomach. The Physician gains +2 FORT.
Treatment. Given two days of operation at a well-resourced medical facility, the Physician can attempt to treat two patients. It makes an INT/Medicine check for each creature; if it rolls a 15 or higher, then it cures that creature of a common disease. | |||||
| Actions | |||||
The Physician can MOVE and take ONE of the following actions. | |||||
| Move. The Physician can move up to its speed.
Scalpel. Reach 5 ft One-Handed Weapon. +0 vs AR. Hit: 2 (1d4) sharp. Triage (2/Recoup). The Physician touches one willing creature. That creature removes the Bleeding condition. | |||||