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(Created page with "[Back to creatures] __NOTOC__ Whether in the savage wilds or in enormous urban sprawls, virtually every quest will bring adventurers into contact with other humanoids. Remember that you can easily customize an NPC stat block by giving it unique lineage features, BOP ranks, and/or specialization talents as though it were a level 1 PC. Giving an NPC a talent will increase its danger in combat. {| class="creature" |+ ! col...") |
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=== | === Theif === | ||
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| colspan="6" |''Monster Level:'' | | colspan="6" |''Monster Level: 2'' | ||
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| colspan="6" |'' | | colspan="6" |''Medium. Humanoid'' | ||
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!'''STR''' | !'''STR''' | ||
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!0 | !0 | ||
!2 | |||
!0 | !0 | ||
! | !3 | ||
! | !1 | ||
!0 | !0 | ||
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!Ref: | !Ref: 13 | ||
!Fort: 10 | !Fort: 10 | ||
!Ant: | !Ant: 13 | ||
!Log: | !Log: 11 | ||
!Will: 10 | !Will: 10 | ||
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| colspan="3" | | | colspan="3" | | ||
| colspan="3" | | | colspan="3" | | ||
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| colspan="3" |'''[[Armor]] Rating''' | | colspan="3" |'''[[Armor]] Rating''' 11 (leather armor) | ||
| colspan="3" |''' | | colspan="3" |'''Senses''' Low-Light Vision 30 ft | ||
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| colspan="3" |'''Hit Points''' | | colspan="3" |'''Hit Points''' 18 | ||
| colspan="3" | | | colspan="3" | | ||
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| colspan="3" |'''Speed''' | | colspan="3" |'''Speed''' 30 ft | ||
| colspan="3" | | | colspan="3" | | ||
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| colspan=" | | colspan="6" |'''[[Skills]]''' (DEX) Sneaking +4; (AWR) Perceiving +2; (INT) Lockpicking +4, Slight of Hand +2 | ||
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! colspan="6" |Features | ! colspan="6" |Features | ||
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| colspan="6" |''' | | colspan="6" |'''Quick.''' The [[Thief]] adds +3 to their [[Initiative]]. | ||
'''Concealed Sheath'''. The Thief can always have 2 daggers on its person, even after being searched. | |||
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! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
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==== ''The | ==== ''The Thief can MOVE and take ONE of the following actions.'' ==== | ||
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| colspan="6" |''' | | colspan="6" |'''Move.''' The Thief can move up to its speed. | ||
'''Dagger.''' ''Thrown 20 ft One-Handed Weapon.'' +2 vs AR. '''Hit:''' 4 (1d4+2) sharp. | |||
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! colspan="6" |Reactions | ! colspan="6" |Reactions | ||
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| colspan="6" |''' | | colspan="6" |'''Slippery (1/Round).''' When a creature moves into melee distance of the [[Rogue]], the Rogue may move 5 ft. | ||
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