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|Bring a brilliant point of light into existence. Choose an unoccupied point within range. Create an orb of light. You may choose its color when you cast it. The light sheds bright light for up to a 20 ft radius and dim light for double the distance of the bright light. Alternatively, you may choose for the light to only shed dim light up to a 20 ft radius and no bright light. | |Bring a brilliant point of light into existence. Choose an unoccupied point within range. Create an orb of light. You may choose its color when you cast it. The light sheds bright light for up to a 20 ft radius and dim light for double the distance of the bright light. Alternatively, you may choose for the light to only shed dim light up to a 20 ft radius and no bright light. | ||
You may spend 1 AP to move the light up to 20 ft | You may spend 1 AP to move the light up to 20 ft. | ||
If you cast a new light while you have another light active from this cantrip, the old light immediately extinguishes. | If you cast a new light while you have another light active from this cantrip, the old light immediately extinguishes. | ||
You may also choose to snuff out your light for 1 AP. | |||
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!Arcane Power | !Arcane Power | ||