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Arcane [[Magic in MythCraft|magic]] originates from the Fundamental Wellspring, and accessing this magic directly is very dangerous. Without careful study and training, this would prove impossible for all but the most powerful or lucky would-be casters. In [[order]] to use arcane magic, one must achieve a state of metaphysical awareness called Attunation. While the actual use of arcane magic generally requires diligent study, intelligence, and careful process, the ability to use it at all requires one to be open to the Fundamental Wellspring through this Attunation. | Arcane [[Magic in MythCraft|magic]] originates from the Fundamental Wellspring, and accessing this magic directly is very dangerous. Without careful study and training, this would prove impossible for all but the most powerful or lucky would-be casters. In [[order]] to use [[Arcane Magic|arcane magic]], one must achieve a state of metaphysical awareness called Attunation. While the actual use of arcane magic generally requires diligent study, intelligence, and careful process, the ability to use it at all requires one to be open to the Fundamental Wellspring through this Attunation. | ||
Achieving Attunation requires an enlightenment that comes primarily from the act of learning and mastering a craft. Attunation and the use of magic can vary greatly. Mages achieve Attunation most commonly through study (This is also commonly done under a master), although some may undertake other endeavors that both calm and open the mind. Troubadours may achieve Attunation through creative endeavors, such as singing, dancing, or even playwriting. Tinkerers might achieve Attunation through crafting. | Achieving Attunation requires an enlightenment that comes primarily from the act of learning and mastering a craft. Attunation and the use of magic can vary greatly. Mages achieve Attunation most commonly through study (This is also commonly done under a master), although some may undertake other endeavors that both calm and open the mind. Troubadours may achieve Attunation through creative endeavors, such as singing, dancing, or even playwriting. Tinkerers might achieve Attunation through crafting. | ||
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If you are unsure of the effects of a spell or cantrip, consider the caster’s intent. Arcane casters who attempt to use simple tricks to cause great effect or harm, fabricate actual intent disingenuously, (such as the mental trick of convincing oneself they consider a book “fixed” when it is clean, for the purpose of passing off a used book as new) or practice pedantry will likely be blocked from Attunation and the ability to do so, or at the MC’s discretion, may catch the eye of a planar being who thrives on such trickery. | If you are unsure of the effects of a spell or cantrip, consider the caster’s intent. Arcane casters who attempt to use simple tricks to cause great effect or harm, fabricate actual intent disingenuously, (such as the mental trick of convincing oneself they consider a book “fixed” when it is clean, for the purpose of passing off a used book as new) or practice pedantry will likely be blocked from Attunation and the ability to do so, or at the MC’s discretion, may catch the eye of a planar being who thrives on such trickery. | ||
== Backlash == | == Arcane Backlash == | ||
Arcane magic drawn directly from the Fundamental Wellspring is inherently volatile. When you roll a 1 to hit when casting a spell or cantrip, the magic automatically fails and you take [[damage]] equal to its SPC (min 1). This damage immediately ends your turn, and you do not carry over any AP and as such cannot act reactively until the end of your next turn. | Arcane magic drawn directly from the Fundamental Wellspring is inherently volatile. When you roll a 1 to hit when casting a spell or cantrip, the magic automatically fails and you take [[damage]] equal to its SPC (min 1). This damage immediately ends your turn, and you do not carry over any AP and as such cannot act reactively until the end of your next turn. | ||
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If you do not have your Focus when you cast arcane magic, you trigger backlash on a roll of 1 or 2 and take three times the damage (after accounting for your character level, if relevant). | If you do not have your Focus when you cast arcane magic, you trigger backlash on a roll of 1 or 2 and take three times the damage (after accounting for your character level, if relevant). | ||
== Critical Casts == | == Arcane Critical Casts == | ||
If you crit | If you crit on a spell, then you reduce the SPC by 10. If the spell costs fewer than 10 SP, then you expend no SP. | ||
== Arcane Magic Types == | == Arcane Specific Magic Types == | ||
In addition to spells, arcane magic gives you access to cantrips. | In addition to spells, arcane magic gives you access to cantrips. | ||
'''Cantrip.''' Cantrips cost no SP and you can use them as many times as you wish. | '''Cantrip.''' Cantrips cost no SP and you can use them as many times as you wish. | ||
== Arcane | == Arcane Tags == | ||
These tags are referenced in various arcane spells and cantrips. | These tags are referenced in various [[Arcane Spells|arcane spells]] and cantrips. | ||
==== Arcane Power ==== | ==== Arcane Power ==== | ||