Swarm of Scarabs: Difference between revisions

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(Created page with "[Back to creatures] __NOTOC__ Info {| class="creature" |+ ! colspan="6" | === Name === |- | colspan="6" |''Monster Level:'' |- | colspan="6" |''Size. Type'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !0 !0 !0 !0 !0 !0 |- | !Ref: 10 !Fort: 10 !Ant: 10 !Log: 10 !Will: 10 |- | colspan="6" | |- | colspan="3" | | colspan="3" |'''Resist''' Info |- | colspan="3" |'''Armor Rating''' 10 | colspan="3" |'''Vulnerable''' Info |- | colspan="3" |'''Hit Points'...")
 
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__NOTOC__
__NOTOC__


Info
Individual beasts may pose formidable adversaries or faithful allies. Adventurers must also keep a sharp eye out for any signs of swarms. Typically made up of small animals of the same species, swarms can be especially tricky to fight, as swinging a sword at hundreds of bats will only do so much.


Swarms have DR/AOE. This stands for “Area of Effect” and means they apply their DR to all [[damage]] except damage that targets more than one creature, such as the [[Fireball]] spell.
{| class="creature"
{| class="creature"
|+
|+
! colspan="6" |
! colspan="6" |
=== Name ===
=== Swarm of Scarabs ===
|-
|-
| colspan="6" |''Monster Level:''
| colspan="6" |''Monster Level: 3''
|-
|-
| colspan="6" |''Size. Type''
| colspan="6" |''Small. Beast Swarm''
|-
|-
!'''STR'''
!'''STR'''
Line 21: Line 22:
!CHA
!CHA
|-
|-
!0
!-2
!0
!3
!0
!3
!0
!2
!0
!-3
!0
!0
|-
|-
|
|
!Ref: 10
!Ref: 13
!Fort: 10
!Fort: 13
!Ant: 10
!Ant: 12
!Log: 10
!Log: 7
!Will: 10
!Will: 10
|-
|-
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|-
|-
| colspan="3" |
| colspan="3" |
| colspan="3" |'''Resist''' Info
| colspan="3" |
|-
|-
| colspan="3" |'''[[Armor]] Rating''' 10
| colspan="3" |'''[[Armor]] Rating''' 14
| colspan="3" |'''Vulnerable''' Info
| colspan="3" |'''Resist''' [[Elemental]] 2
|-
|-
| colspan="3" |'''Hit Points''' 10
| colspan="3" |'''Hit Points''' 28
| colspan="3" |'''Immune''' Info
| colspan="3" |'''DR''' 3/AOE
|-
|-
| colspan="3" |'''Speed''' 30ft
| colspan="3" |'''Speed''' 30 ft, Climb 30 ft
| colspan="3" |'''Senses''' Info
| colspan="3" |'''Senses''' Tremorsense 100 ft
|-
|-
| colspan="3" |'''[[Skills]]''' Info
| colspan="3" |
| colspan="3" |'''Traits''' Info
| colspan="3" |
|-
|-
! colspan="6" |Features
! colspan="6" |Features
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Swarm.''' When the Swarm of Scarabs is Bloodied, halve the damage that it deals. The Swarm of Scarabs can occupy other creatures’ spaces. When another creature attempts to move through a Swarm of Scarabs’ space, it treats the space as difficult terrain.
|-
|-
! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
|-
|-
| colspan="6" |
| colspan="6" |
==== ''The MONSTER can take FOUR of the following actions, or take the same action '''four times.''''' ====
==== ''The Swarm of Scarabs can MOVE and take ONE of the following actions.'' ====
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Move.''' The Swarm can move up to its speed.
|-
'''Bite.''' ''Reach 0 ft Natural Weapon''. +2 vs AR. '''Hit''': 10 (3d4+3) sharp.
| colspan="6" |
 
==== '''''OR''' the MONSTER can take '''TWO''' of the following actions, or take the same action '''twice...''''' ====
'''Blinding Pattern.''' ''15 ft Radius Natural Weapon''. +3 vs WILL of all creatures within the radius. '''Hit''': 2 (1d4) psychic, and the creature is Blinded until the end of its next turn.
|-
| colspan="6" |'''Feature.''' Info
|-
| colspan="6" |
==== '''''...AND''' take '''ONE''' of the following actions.''====
|-
| colspan="6" |'''Feature.''' Info
|-
| colspan="6" |
==== ''OR the MONSTER can take TWO of the following actions, or take the same action twice.''====
|-
| colspan="6" |'''Feature.''' Info
|-
! colspan="6" |Reactions
|-
| colspan="6" |'''Feature.''' Info
|}
|}
=== Features ===
'''Features.''' Info
=== Actions ===
'''Features.''' Info
=== Reactions ===
'''Features.''' Info

Revision as of 13:30, 3 May 2024

[Back to creatures]


Individual beasts may pose formidable adversaries or faithful allies. Adventurers must also keep a sharp eye out for any signs of swarms. Typically made up of small animals of the same species, swarms can be especially tricky to fight, as swinging a sword at hundreds of bats will only do so much.

Swarms have DR/AOE. This stands for “Area of Effect” and means they apply their DR to all damage except damage that targets more than one creature, such as the Fireball spell.

Swarm of Scarabs

Monster Level: 3
Small. Beast Swarm
STR DEX END AWR INT CHA
-2 3 3 2 -3 0
Ref: 13 Fort: 13 Ant: 12 Log: 7 Will: 10
Armor Rating 14 Resist Elemental 2
Hit Points 28 DR 3/AOE
Speed 30 ft, Climb 30 ft Senses Tremorsense 100 ft
Features
Swarm. When the Swarm of Scarabs is Bloodied, halve the damage that it deals. The Swarm of Scarabs can occupy other creatures’ spaces. When another creature attempts to move through a Swarm of Scarabs’ space, it treats the space as difficult terrain.
Actions

The Swarm of Scarabs can MOVE and take ONE of the following actions.

Move. The Swarm can move up to its speed.

Bite. Reach 0 ft Natural Weapon. +2 vs AR. Hit: 10 (3d4+3) sharp.

Blinding Pattern. 15 ft Radius Natural Weapon. +3 vs WILL of all creatures within the radius. Hit: 2 (1d4) psychic, and the creature is Blinded until the end of its next turn.