Swarm of Scarabs: Difference between revisions
Jump to navigation
Jump to search
Nathan Heard (talk | contribs) (Created page with "[Back to creatures] __NOTOC__ Info {| class="creature" |+ ! colspan="6" | === Name === |- | colspan="6" |''Monster Level:'' |- | colspan="6" |''Size. Type'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !0 !0 !0 !0 !0 !0 |- | !Ref: 10 !Fort: 10 !Ant: 10 !Log: 10 !Will: 10 |- | colspan="6" | |- | colspan="3" | | colspan="3" |'''Resist''' Info |- | colspan="3" |'''Armor Rating''' 10 | colspan="3" |'''Vulnerable''' Info |- | colspan="3" |'''Hit Points'...") |
No edit summary |
||
| Line 3: | Line 3: | ||
__NOTOC__ | __NOTOC__ | ||
Individual beasts may pose formidable adversaries or faithful allies. Adventurers must also keep a sharp eye out for any signs of swarms. Typically made up of small animals of the same species, swarms can be especially tricky to fight, as swinging a sword at hundreds of bats will only do so much. | |||
Swarms have DR/AOE. This stands for “Area of Effect” and means they apply their DR to all [[damage]] except damage that targets more than one creature, such as the [[Fireball]] spell. | |||
{| class="creature" | {| class="creature" | ||
|+ | |+ | ||
! colspan="6" | | ! colspan="6" | | ||
=== | === Swarm of Scarabs === | ||
|- | |- | ||
| colspan="6" |''Monster Level:'' | | colspan="6" |''Monster Level: 3'' | ||
|- | |- | ||
| colspan="6" |'' | | colspan="6" |''Small. Beast Swarm'' | ||
|- | |- | ||
!'''STR''' | !'''STR''' | ||
| Line 21: | Line 22: | ||
!CHA | !CHA | ||
|- | |- | ||
! | !-2 | ||
! | !3 | ||
! | !3 | ||
! | !2 | ||
! | !-3 | ||
!0 | !0 | ||
|- | |- | ||
| | | | ||
!Ref: | !Ref: 13 | ||
!Fort: | !Fort: 13 | ||
!Ant: | !Ant: 12 | ||
!Log: | !Log: 7 | ||
!Will: 10 | !Will: 10 | ||
|- | |- | ||
| Line 38: | Line 39: | ||
|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''[[Armor]] Rating''' | | colspan="3" |'''[[Armor]] Rating''' 14 | ||
| colspan="3" |''' | | colspan="3" |'''Resist''' [[Elemental]] 2 | ||
|- | |- | ||
| colspan="3" |'''Hit Points''' | | colspan="3" |'''Hit Points''' 28 | ||
| colspan="3" |''' | | colspan="3" |'''DR''' 3/AOE | ||
|- | |- | ||
| colspan="3" |'''Speed''' | | colspan="3" |'''Speed''' 30 ft, Climb 30 ft | ||
| colspan="3" |'''Senses''' | | colspan="3" |'''Senses''' Tremorsense 100 ft | ||
|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
! colspan="6" |Features | ! colspan="6" |Features | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Swarm.''' When the Swarm of Scarabs is Bloodied, halve the damage that it deals. The Swarm of Scarabs can occupy other creatures’ spaces. When another creature attempts to move through a Swarm of Scarabs’ space, it treats the space as difficult terrain. | ||
|- | |- | ||
! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== ''The | ==== ''The Swarm of Scarabs can MOVE and take ONE of the following actions.'' ==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Move.''' The Swarm can move up to its speed. | ||
'''Bite.''' ''Reach 0 ft Natural Weapon''. +2 vs AR. '''Hit''': 10 (3d4+3) sharp. | |||
'''Blinding Pattern.''' ''15 ft Radius Natural Weapon''. +3 vs WILL of all creatures within the radius. '''Hit''': 2 (1d4) psychic, and the creature is Blinded until the end of its next turn. | |||
|} | |} | ||
Revision as of 13:30, 3 May 2024
Individual beasts may pose formidable adversaries or faithful allies. Adventurers must also keep a sharp eye out for any signs of swarms. Typically made up of small animals of the same species, swarms can be especially tricky to fight, as swinging a sword at hundreds of bats will only do so much.
Swarms have DR/AOE. This stands for “Area of Effect” and means they apply their DR to all damage except damage that targets more than one creature, such as the Fireball spell.
Swarm of Scarabs | |||||
|---|---|---|---|---|---|
| Monster Level: 3 | |||||
| Small. Beast Swarm | |||||
| STR | DEX | END | AWR | INT | CHA |
| -2 | 3 | 3 | 2 | -3 | 0 |
| Ref: 13 | Fort: 13 | Ant: 12 | Log: 7 | Will: 10 | |
| Armor Rating 14 | Resist Elemental 2 | ||||
| Hit Points 28 | DR 3/AOE | ||||
| Speed 30 ft, Climb 30 ft | Senses Tremorsense 100 ft | ||||
| Features | |||||
| Swarm. When the Swarm of Scarabs is Bloodied, halve the damage that it deals. The Swarm of Scarabs can occupy other creatures’ spaces. When another creature attempts to move through a Swarm of Scarabs’ space, it treats the space as difficult terrain. | |||||
| Actions | |||||
The Swarm of Scarabs can MOVE and take ONE of the following actions. | |||||
| Move. The Swarm can move up to its speed.
Bite. Reach 0 ft Natural Weapon. +2 vs AR. Hit: 10 (3d4+3) sharp. Blinding Pattern. 15 ft Radius Natural Weapon. +3 vs WILL of all creatures within the radius. Hit: 2 (1d4) psychic, and the creature is Blinded until the end of its next turn. | |||||