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Nathan Heard (talk | contribs) (Created page with "[Back to creatures] __NOTOC__ Info {| class="creature" |+ ! colspan="6" | === Name === |- | colspan="6" |''Monster Level:'' |- | colspan="6" |''Size. Type'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !0 !0 !0 !0 !0 !0 |- | !Ref: 10 !Fort: 10 !Ant: 10 !Log: 10 !Will: 10 |- | colspan="6" | |- | colspan="3" | | colspan="3" |'''Resist''' Info |- | colspan="3" |'''Armor Rating''' 10 | colspan="3" |'''Vulnerable''' Info |- | colspan="3" |'''Hit Points'...") |
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A crafty serpentine creature that resembles the splendor and cunning of the Nine Dragons, a [[Wyrm]] is a massive [[Winged Snake|winged snake]]. Many Wyrms develop innate magical abilities as they age. Notably, unlike their godly forebears, Wyrms cannot breathe fire, so they rely heavily on their magical prowess during [[combat]] and are not too proud to fly away if they feel outmatched. | |||
Wyrms usually mature after 70-100 years, which is when they first begin manifesting magical abilities. Wyrms continue to refine their abilities as they age, and they can live to be several thousand years old. | |||
=== Wyrd Wyrm === | |||
Wyrd Wyrms rely on powerful illusory magic to maintain their lairs. By manipulating the illusions around its lair, a Wyrd Wyrm can ward off potential rivals and can entrap prey that it then devours with ease. A Wyrd Wyrm will often toy with intelligent humanoids just to see if they can figure out various challenging puzzles that the Wyrd Wyrm presents to them. Clever adventurers might be able to barter with the Wyrd Wyrm or ply it for information, but a Wyrd Wyrm is highly selective in such partnerships. | |||
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