Night Devil: Difference between revisions

From MythCraft Online SRD
Jump to navigation Jump to search
(Created page with "[Back to creatures] __NOTOC__ Info {| class="creature" |+ ! colspan="6" | === Name === |- | colspan="6" |''Monster Level:'' |- | colspan="6" |''Size. Type'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !0 !0 !0 !0 !0 !0 |- | !Ref: 10 !Fort: 10 !Ant: 10 !Log: 10 !Will: 10 |- | colspan="6" | |- | colspan="3" | | colspan="3" |'''Resist''' Info |- | colspan="3" |'''Armor Rating''' 10 | colspan="3" |'''Vulnerable''' Info |- | colspan="3" |'''Hit Points'...")
 
(Imported monster stat block)
Line 3: Line 3:
__NOTOC__
__NOTOC__


Info
Frightening creatures wrough of [[darkness]] incarnate, Night Devils prey on their victims first with a paralyzing gaze, then with tooth and fang. They are solitary creatures that prefer ambushing solitary or weakened prey.


{| class="creature"
{| class="creature"
|+
|+
! colspan="6" |
! colspan="6" |
=== Name ===
=== Night Devil ===
|-
|-
| colspan="6" |''Monster Level:''
| colspan="6" |''Monster Level: 12''
|-
|-
| colspan="6" |''Size. Type''
| colspan="6" |''Large. Monstrosity Fiend''
|-
|-
!'''STR'''
!'''STR'''
Line 21: Line 21:
!CHA
!CHA
|-
|-
!0
!3
!0
!5
!0
!2
!0
!2
!0
!-1
!0
!5
|-
|-
|
|
!Ref: 10
!Ref: 15
!Fort: 10
!Fort: 12
!Ant: 10
!Ant: 12
!Log: 10
!Log: 9
!Will: 10
!Will: 15
|-
|-
| colspan="6" |
| colspan="6" |
|-
|-
| colspan="3" |
| colspan="3" |
| colspan="3" |'''Resist''' Info
| colspan="3" |
|-
|-
| colspan="3" |'''[[Armor]] Rating''' 10
| colspan="3" |'''[[Armor]] Rating''' 14
| colspan="3" |'''Vulnerable''' Info
| colspan="3" |'''Vulnerable''' [[Divine]] 2
|-
|-
| colspan="3" |'''Hit Points''' 10
| colspan="3" |'''Hit Points''' 92
| colspan="3" |'''Immune''' Info
| colspan="3" |'''Immune''' Non-Magical [[Weapons]]
|-
|-
| colspan="3" |'''Speed''' 30ft
| colspan="3" |'''Speed''' 30ft, Fly 80ft
| colspan="3" |'''Senses''' Info
| colspan="3" |'''Senses''' Darkvision 120ft
|-
|-
| colspan="3" |'''[[Skills]]''' Info
| colspan="3" |
| colspan="3" |'''Traits''' Info
| colspan="3" |'''Traits''' Iron Will
|-
|-
! colspan="6" |Features
! colspan="6" |Features
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Night Flier.''' The Night Devil gains +4 Sneaking while in darkness
|-
|-
! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
|-
|-
| colspan="6" |
| colspan="6" |
==== ''The MONSTER can take FOUR of the following actions, or take the same action '''four times.''''' ====
==== ''The Night Devil can take THREE of the following actions, or take the same action three times.'' ====
|-
| colspan="6" |'''Feature.''' Info
|-
| colspan="6" |
==== '''''OR''' the MONSTER can take '''TWO''' of the following actions, or take the same action '''twice...''''' ====
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Move.''' The Night Devil can move up to its speed.
'''Claws.''' Reach 5ft Natural Weapon. +5 vs AR. Hit: 8 (1d6+5) sharp.
|-
|-
| colspan="6" |
| colspan="6" |
==== '''''...AND''' take '''ONE''' of the following actions.''====
==== '''''OR''' the Night Devil can take '''TWO''' of the following actions, or take the same action '''twice...''''' ====
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Move.''' The Night Devil can move up to its speed.
'''Gore.''' Reach 5ft Natural Weapon. +5 vs REF. Hit: 10 (1d10+5) sharp. If the target is large or smaller, it is knocked Prone.
'''Paralyzing Gaze.''' Ranged (30ft) Natural Weapon. +5 vs WILL. Hit: The target becomes Paralyzed until the end of its next turn
|-
|-
| colspan="6" |
| colspan="6" |
==== ''OR the MONSTER can take TWO of the following actions, or take the same action twice.''====
==== ''OR the Night Devil can take ONE of the following actions.'' ====
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Devil Scream.''' 60ft Radius Natural Weapon. +5 vs WILL of each creature within the radius. Hit: 10 (1d10+5) sonic and the target becomes Shaken until the end of its next turn and Frightened for 1 minute. A creature Frightened by Devil Scream can make a DC15 CHA check at the end of its turn to end this condition and become immune to being Frightened by Devil Scream for 8 hours.
|-
|-
! colspan="6" |Reactions
! colspan="6" |Reactions
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |Exploit (1/Round). The Night Devil can Exploit.
|}
|}
=== Features ===
'''Features.''' Info
=== Actions ===
'''Features.''' Info
=== Reactions ===
'''Features.''' Info

Revision as of 04:36, 9 February 2024

[Back to creatures]


Frightening creatures wrough of darkness incarnate, Night Devils prey on their victims first with a paralyzing gaze, then with tooth and fang. They are solitary creatures that prefer ambushing solitary or weakened prey.

Night Devil

Monster Level: 12
Large. Monstrosity Fiend
STR DEX END AWR INT CHA
3 5 2 2 -1 5
Ref: 15 Fort: 12 Ant: 12 Log: 9 Will: 15
Armor Rating 14 Vulnerable Divine 2
Hit Points 92 Immune Non-Magical Weapons
Speed 30ft, Fly 80ft Senses Darkvision 120ft
Traits Iron Will
Features
Night Flier. The Night Devil gains +4 Sneaking while in darkness
Actions

The Night Devil can take THREE of the following actions, or take the same action three times.

Move. The Night Devil can move up to its speed.

Claws. Reach 5ft Natural Weapon. +5 vs AR. Hit: 8 (1d6+5) sharp.

OR the Night Devil can take TWO of the following actions, or take the same action twice...

Move. The Night Devil can move up to its speed.

Gore. Reach 5ft Natural Weapon. +5 vs REF. Hit: 10 (1d10+5) sharp. If the target is large or smaller, it is knocked Prone. Paralyzing Gaze. Ranged (30ft) Natural Weapon. +5 vs WILL. Hit: The target becomes Paralyzed until the end of its next turn

OR the Night Devil can take ONE of the following actions.

Devil Scream. 60ft Radius Natural Weapon. +5 vs WILL of each creature within the radius. Hit: 10 (1d10+5) sonic and the target becomes Shaken until the end of its next turn and Frightened for 1 minute. A creature Frightened by Devil Scream can make a DC15 CHA check at the end of its turn to end this condition and become immune to being Frightened by Devil Scream for 8 hours.
Reactions
Exploit (1/Round). The Night Devil can Exploit.