Earth Elemental: Difference between revisions

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(Created page with "[Back to creatures] __NOTOC__ Info {| class="creature" |+ ! colspan="6" | === Name === |- | colspan="6" |''Monster Level:'' |- | colspan="6" |''Size. Type'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !0 !0 !0 !0 !0 !0 |- | !Ref: 10 !Fort: 10 !Ant: 10 !Log: 10 !Will: 10 |- | colspan="6" | |- | colspan="3" | | colspan="3" |'''Resist''' Info |- | colspan="3" |'''Armor Rating''' 10 | colspan="3" |'''Vulnerable''' Info |- | colspan="3" |'''Hit Points'...")
 
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__NOTOC__
__NOTOC__


Info
Pure [[elementals]] are the incarnations of fire, water, earth, air, or combinations thereof. While some elementals have their Essence bound in humanoid form, others exist as unbound forces of nature. Direct descendants of the Ashyidir Conclave, elementals generally exhibit personalities and [[combat]] tactics reminiscent of the Archfae that shares their element.


Sometimes, Elementals in their pure form are trapped and used in [[occult]] rituals to create corrupted monsters that will serve the cultists that conjured them. Fireblights and Galepiercers are examples of the creatures created from such rituals.
{| class="creature"
{| class="creature"
|+
|+
! colspan="6" |
! colspan="6" |
=== Name ===
=== Earth Elemental ===
|-
|-
| colspan="6" |''Monster Level:''
| colspan="6" |''Monster Level: 17''
|-
|-
| colspan="6" |''Size. Type''
| colspan="6" |''Large. [[Elemental]]''
|-
|-
!'''STR'''
!'''STR'''
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!CHA
!CHA
|-
|-
!0
!6
!0
!2
!0
!6
!0
!1
!0
!-2
!0
!2
|-
|-
|
|
!Ref: 10
!Ref: 12
!Fort: 10
!Fort: 16
!Ant: 10
!Ant: 11
!Log: 10
!Log: 8
!Will: 10
!Will: 12
|-
|-
| colspan="6" |
| colspan="6" |
|-
|-
| colspan="3" |
| colspan="3" |
| colspan="3" |'''Resist''' Info
| colspan="3" |
|-
|-
| colspan="3" |'''[[Armor]] Rating''' 10
| colspan="3" |'''[[Armor]] Rating''' 17
| colspan="3" |'''Vulnerable''' Info
| colspan="3" |'''DR''' 5/Magic [[Weapons]]
|-
|-
| colspan="3" |'''Hit Points''' 10
| colspan="3" |'''Hit Points''' 170
| colspan="3" |'''Immune''' Info
| colspan="3" |'''DT''' 10
|-
|-
| colspan="3" |'''Speed''' 30ft
| colspan="3" |'''Speed''' 30 ft, Burrow 30 ft
| colspan="3" |'''Senses''' Info
| colspan="3" |'''Senses''' Darkvision 30 ft
|-
|-
| colspan="3" |'''[[Skills]]''' Info
| colspan="3" |'''[[Skills]]''' (STR) Applied Force +10
| colspan="3" |'''Traits''' Info
| colspan="3" |'''Traits''' Immutable, Iron Will
|-
|-
! colspan="6" |Features
! colspan="6" |Features
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Earth Glide.''' When the Elemental uses its Burrow speed, it does not leave a tunnel behind.
|-
|-
! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
|-
|-
| colspan="6" |
| colspan="6" |
==== ''The MONSTER can take FOUR of the following actions, or take the same action '''four times.''''' ====
==== ''The Elemental can take FOUR of the following actions, or take the same action '''four times.''''' ====
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Move.''' The Elemental can move up to its speed.
 
'''Slam.''' ''Reach 5 ft Natural Weapon.'' +6 vs AR. '''Hit:''' 11 (1d10+6) blunt and the creature falls Prone if it is Medium or smaller.
|-
|-
| colspan="6" |
! colspan="6" |
==== '''''OR''' the MONSTER can take '''TWO''' of the following actions, or take the same action '''twice...''''' ====
|-
| colspan="6" |'''Feature.''' Info
|-
|-
| colspan="6" |
| colspan="6" |
==== '''''...AND''' take '''ONE''' of the following actions.''====
==== '''''OR''' the Elemental can MOVE and take '''TWO''' of the following actions, or take the same action '''twice.''''' ====
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Boulder Throw.''' ''Ranged (60 ft) Natural Weapon.'' +6 vs REF. '''Hit:''' 13 (2d6+6) blunt.
|-
 
| colspan="6" |
'''Upheaval.''' ''15 ft Radius Natural Weapon.'' +6 vs REF of each creature in the radius that is touching the ground. '''Hit:''' 14 (4d6) blunt and the target is Prone.
==== ''OR the MONSTER can take TWO of the following actions, or take the same action twice.''====
|-
| colspan="6" |'''Feature.''' Info
|-
! colspan="6" |Reactions
|-
| colspan="6" |'''Feature.''' Info
|}
|}
=== Features ===
'''Features.''' Info
=== Actions ===
'''Features.''' Info
=== Reactions ===
'''Features.''' Info

Revision as of 12:56, 8 February 2024

[Back to creatures]


Pure elementals are the incarnations of fire, water, earth, air, or combinations thereof. While some elementals have their Essence bound in humanoid form, others exist as unbound forces of nature. Direct descendants of the Ashyidir Conclave, elementals generally exhibit personalities and combat tactics reminiscent of the Archfae that shares their element.

Sometimes, Elementals in their pure form are trapped and used in occult rituals to create corrupted monsters that will serve the cultists that conjured them. Fireblights and Galepiercers are examples of the creatures created from such rituals.

Earth Elemental

Monster Level: 17
Large. Elemental
STR DEX END AWR INT CHA
6 2 6 1 -2 2
Ref: 12 Fort: 16 Ant: 11 Log: 8 Will: 12
Armor Rating 17 DR 5/Magic Weapons
Hit Points 170 DT 10
Speed 30 ft, Burrow 30 ft Senses Darkvision 30 ft
Skills (STR) Applied Force +10 Traits Immutable, Iron Will
Features
Earth Glide. When the Elemental uses its Burrow speed, it does not leave a tunnel behind.
Actions

The Elemental can take FOUR of the following actions, or take the same action four times.

Move. The Elemental can move up to its speed.

Slam. Reach 5 ft Natural Weapon. +6 vs AR. Hit: 11 (1d10+6) blunt and the creature falls Prone if it is Medium or smaller.

OR the Elemental can MOVE and take TWO of the following actions, or take the same action twice.

Boulder Throw. Ranged (60 ft) Natural Weapon. +6 vs REF. Hit: 13 (2d6+6) blunt.

Upheaval. 15 ft Radius Natural Weapon. +6 vs REF of each creature in the radius that is touching the ground. Hit: 14 (4d6) blunt and the target is Prone.