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William.old (talk | contribs) (small edits) |
William.old (talk | contribs) (completed entry for Urkou) |
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|Unique Ability | |Unique Ability | ||
|To further define your urkou, choose one option from the list below at level 1 | |To further define your urkou, choose one option from the list below at level 1 | ||
|} | |||
==='''Urkou Features'''=== | |||
In addition to the unique ability you selected at level 1, you | |||
gain one more ability at 5th, 10th, 15th, 20th, 25th, and | |||
29th levels, choose one option from the list below. | |||
{| class="wikitable" | |||
|+ | |||
!Feature | |||
!PreReq | |||
!Description | |||
|- | |||
|Bare Necessities | |||
| | |||
|When you Take a Rest, you find enough food for 1 day's worth of rations. (In absolutely inhospitable environments, like the void of space, your MC might rule that this ability does not worl.) | |||
|- | |||
|Bear the Pain II | |||
|Bear the Pain; Character level 10 | |||
|Your Bear the Pain feature recharges when you Catch your Breath | |||
|- | |||
|Urkou Claw | |||
| | |||
|Gain a special attack that cost 2 AP and deals 1d4 Sharp damage on a hit. This is considered a natural weapon, and you use your STR for the attack and damage rolls. | |||
|- | |||
|Urkou Claws: Bear Hug | |||
|Urkou Claws | |||
|(2/Recoup) When you hit a creature with you your Claw attack, you may also Grapple it, provided that it is no more than one Size larger than you. | |||
|- | |||
|Urkou Claws: Knockdown | |||
|Urkou Claws | |||
|(2/Recoup) When you hit a creature with you Claw attack, you may also knock that creature prone, provided that it is no more than one Size larger than you. | |||
|- | |||
|Uroku Claws: Powerful Blows | |||
|Urkou Claws | |||
|(Repeatable) Each time you take this feature, increase your Claw damage die by one size (d4 to d6, d6 to d8, etc.), to a maximum of 1d12 | |||
|- | |||
|Endless Patience. | |||
| | |||
|(Repeatable) Gain +6 Skill points to one Crafting* skill of your choice | |||
|- | |||
|Hulking Form | |||
| | |||
|You count as one Size larger for the purpose of Grappling, Squeezing, and other features that rely on Size. Your physical size does not increase, and you do not take up any more squares on a grid. | |||
|- | |||
|Motherland's Discipline | |||
| | |||
|(2/Recoup) When you miss with an attack roll, you can add a bonus to your attack equal to the number of allied creatures within 20 ft of you (to a maximum of +5), possibly turning the miss into a hit. | |||
|- | |||
|Motherland's Discipline II | |||
|Motherland's Discipline | |||
|Regain expended uses of your Motherland's Discipline ability when you Catch your Breath | |||
|- | |||
|Motherland's Discipline: Save Face | |||
|Motherland's Discipline | |||
|When you use your Motherland's Discipline feature, you can benefit from allies within 40 ft of you instead of only 20 ft. | |||
|- | |||
|Outlander | |||
| | |||
|(Repeatable) Gain +6 Skill Points to spend on skills with the Survival tag. You cannot spend more than +4 points on a single skill on this way. | |||
|- | |||
|Parental Instinct | |||
| | |||
|(2/Recoup). When an allied creature within 5 ft of you takes damage, you may take the damage instead. If the creature is one or more Sizes smaller than you, you reduce this damage by 1d6. | |||
|- | |||
|Parental Instinct: Sacrificial Protector | |||
|Parental Instinct | |||
|Your Parental Instinct ability recharges when you Catch your Breath | |||
|- | |||
|Powerful Build | |||
| | |||
|You can now carry three additional weapons and a total of three items with the Unwieldy tag. | |||
|- | |||
|Thick Coat | |||
| | |||
|Gain Resist Cold 3. When making END checks to mitigate the effects of extreme cold, roll 2d20 and use whichever on is higher. | |||
|- | |||
|Tireless | |||
| | |||
|(Repeatable). Gain +6 Skill Points to spend on skills with the Athleticism tag. You cannot spend more than +4 points on a single skill in this way. | |||
|} | |} | ||
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