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|Traveling while carrying a heavy load or burden without a wagon or beasts of burden. | |Traveling while carrying a heavy load or burden without a wagon or beasts of burden. | ||
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'''Forced March:''' Make a DC 6 END Check, adding Forced March if you have it. The check increases by 2 for each extra hour of travel. If you fail the check, gain Fatigue. | |||
'''Cautious Travel:''' Gain a +2 Bonus on all AWR checks. | |||
Gain a +2 Bonus on all AWR checks. | |||
=== Encumbered === | === Encumbered === | ||
If you have more | If you have more unwieldy items than can be carried per character and no wagon or pack animal, you travel more slowly. | ||
'''<big>Encumbrance</big>''' | '''<big>Encumbrance</big>''' | ||
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Creatures must eat 1 lb of food a day and drink 1 gallon of water a day to maintain an adventuring lifestyle. | Creatures must eat 1 lb of food a day and drink 1 gallon of water a day to maintain an adventuring lifestyle. | ||
You can go a number of days without food equal to your END before gaining Fatigue for not eating. If you do not find food on the final day, you gain Fatigue. You can go two days without water; on the third day, if you do not find potable water, you gain Fatigue at the end of the day. | You can go a number of days without food equal to your END before gaining Fatigue (Appendix B) for not eating. If you do not find food on the final day, you gain Fatigue. You can go two days without water; on the third day, if you do not find potable water, you gain Fatigue at the end of the day. | ||
=== Falling Damage === | === Falling Damage === | ||
Heroes take 1d4 damage for every 10 ft that they fall. | Heroes take 1d4 blunt damage for every 10 ft that they fall. | ||
__NOAUTOLINKS__ | __NOAUTOLINKS__ | ||