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|Having augmented yourself with strange powers, you gain the following benefits. | |Having augmented yourself with strange powers, you gain the following benefits. | ||
* '''Spell Points.''' If this is your first | * '''Spell Points.''' If this is your first magic entry talent, gain 10 Spell Points. Otherwise, gain +5 SP. Each time you level up and take a talent with the occult magic tag, you gain +5 SP. | ||
* '''Occult Power.''' Gain 1 Occult Power. Each time you level up and take a talent with the occult magic tag, you gain +1 Occult Power. | * '''Occult Power.''' Gain 1 Occult Power. Each time you level up and take a talent with the occult magic tag, you gain +1 Occult Power. | ||
* '''Initiate.''' Gain access to the | * '''Initiate.''' Gain access to the Occult Magic stack. Gain two talents from the Occult Magic stack. (You do not gain additional SP or Occult Power from these selections.) | ||
* '''Occultism.''' Your magic attribute is CHA unless another talent says otherwise. | * '''Occultism.''' Your magic attribute is CHA unless another talent says otherwise. | ||
|''Occult Magic, Magic Entry'' | |''Occult Magic, Magic Entry'' | ||
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|'''Dark Power Savant''' | |'''Dark Power Savant''' | ||
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|''Repeatable.'' When you make a roll that could result in you suffering | |''Repeatable.'' When you make a roll that could result in you suffering dark power, you reduce the highest possible dark power number by 1 (e.g., from a roll of 1-5 to a roll of 1-4). A roll of 1 always triggers dark power. | ||
|''Occult Magic, Repeatable'' | |''Occult Magic, Repeatable'' | ||
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|'''Dark Power Master''' | |'''Dark Power Master''' | ||
|Dark Power Savant | |Dark Power Savant x4 | ||
|Dark Power Savant can reduce your chances of | |Dark Power Savant can reduce your chances of dark power to 0, even if you roll a 1. | ||
|''Occult Magic'' | |''Occult Magic'' | ||
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|'''Armor of Darkness''' | |'''Armor of Darkness''' | ||
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|When on a plane of existence that has days and nights, if you Recoup and it is nighttime, gain Resist Energy 3 for the next 4 hours. | |When on a plane of existence that has days and nights, if you Recoup and it is nighttime, gain Resist Energy +3 for the next 4 hours. | ||
|''Occult Magic'' | |''Occult Magic'' | ||
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|'''Repurpose Radiance''' | |'''Repurpose Radiance''' | ||
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|When on a plane of existence that has days and nights, if you Recoup and it is daytime | |When on a plane of existence that has days and nights, if you Recoup and it is daytime, add +1d4 fire damage to chants that deal damage. | ||
|''Occult Magic'' | |''Occult Magic'' | ||
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|'''Unholy Rites''' | |'''Unholy Rites''' | ||
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|(1/Week) When you enter the space of a religious order, such as a temple, you may steal a sliver of power from one god associated with that temple. Your MC will choose a Divine Icon from the Cleric stack based on the relevant god; you can use that Icon ability one time in the next 24 hours. | |Gain the Unholy Rites ability. | ||
* '''Unholy Rites (1/Week).''' When you enter the space of a religious order, such as a temple, you may steal a sliver of power from one god associated with that temple. Your MC will choose a Divine Icon from the Cleric stack based on the relevant god; you can use that Icon ability one time in the next 24 hours. | |||
|''Occult Magic'' | |''Occult Magic'' | ||
|} | |} | ||