7,689
edits
No edit summary |
No edit summary |
||
| Line 24: | Line 24: | ||
=== Witch Entry Talent === | === Witch Entry Talent === | ||
After gaining the Witch Entry talent, you can take talents from any of the Witch tracks. | After gaining the Witch Entry talent, you can take talents from any of the Witch subclass tracks. | ||
{| class="wikitable" | {| class="wikitable" | ||
!Talent | !Talent | ||
| Line 33: | Line 33: | ||
|'''Witch Entry''' | |'''Witch Entry''' | ||
|Character Level 2 | |Character Level 2 | ||
|When you take this entry talent, you gain the following | |When you take this entry talent, you gain the following benefits. | ||
'''Dark Presence.''' Gain the Dark Presence ability. | |||
* '''Dark Presence.''' On your turn, you may take 1d4 damage to regain 1 SP. You may use this ability as many times as you would like. | |||
'''Familiar.''' You have a familiar. Your familiar has separate stats from you and acts on your turn, taking one action. | |||
You can spend some of your AP, make your familiar take its action, and then complete your own AP expenditure; or you could simply have your familiar go before or after you. | |||
Familiars are corporeal fae spirits that cannot be attacked or damaged. | |||
You can command your familiar to take more actions by spending 1 AP per additional action your familiar takes. | |||
Familiars are widely varied among witches, and your familiar might have a single form or it might have several different forms that it changes between. You can change your familiar’s form when you Take a Rest. Regardless of its form, you always use one of the three stat blocks: Crawling Familiar, Flying Familiar, or Hunting Familiar. | |||
'''Witch Magic.''' Choose one: Occult or Primal. | |||
If you choose Occult, gain Initiate of the Occult unless you already have it. If you already have it, gain +1 Occult Power and +5 SP instead. | |||
If you choose Primal, gain Warden of the Primal unless you already have it. If you already have it, gain +1 Primal Power and +5 SP instead. | |||
Whichever you choose, END is your magic attribute. | |||
'''Witch Power.''' Each time you level up and spend your Talent Point on a Witch talent, you gain +5 SP and +1 Power in the source you chose. | |||
|''Witch, Class Entry'' | |''Witch, Class Entry'' | ||
|} | |} | ||