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!Item | !Item | ||
!Cost | !Cost | ||
!Source | |||
|- | |- | ||
|Glass Bottle | |Glass Bottle | ||
|2 | |2 | ||
|CRB | |||
|- | |- | ||
|Glass Vial | |Glass Vial | ||
|1 | |1 | ||
|CRB | |||
|- | |- | ||
|Hourglass | |Hourglass | ||
|25 | |25 | ||
|CRB | |||
|- | |- | ||
|Magnifying Glass | |Magnifying Glass | ||
|15 | |15 | ||
|CRB | |||
|- | |- | ||
|Scale | |Scale | ||
|20 | |20 | ||
|CRB | |||
|- | |- | ||
|Sextant | |Sextant | ||
|10 | |10 | ||
|CRB | |||
|- | |- | ||
|Sundial | |Sundial | ||
|15 | |15 | ||
|CRB | |||
|- | |||
|Plague Mask* | |||
|15 | |||
|Harker's | |||
|- | |||
|Tourniquet* | |||
|5 | |||
|Harker's | |||
|} | |} | ||
<blockquote>'''*Plague Mask''' | |||
While wearing a plague mask, a creature has Resist Disease +5. | |||
'''*Tourniquet''' | |||
A creature may strap a tourniquet to itself or an adjacent creature for 3 AP. This ends the Bleeding condition on the creature wearing the tourniquet.</blockquote> | |||
== Security Equipment == | == Security Equipment == | ||
| Line 349: | Line 372: | ||
|60 | |60 | ||
|} | |} | ||
== Religious Equipment == | |||
{| class="wikitable" | |||
!Item | |||
!Cost | |||
!Source | |||
|- | |||
|Holy Water Vial* | |||
|10 | |||
|Harker's | |||
|} | |||
<blockquote>'''*Holy Water Vial.''' | |||
A holy water vial can be created by an ordained member of the clergy who has Divine Power 3 or more. Such a creature may make no more than 2 vials of holy water per day. Holy water remains blessed for 24 hours, whereupon it becomes mundane again. | |||
Any creature in possession of a container can douse themself or another creature as though administering a potion. | |||
A creature doused in holy water gains 1d4 Shield HP that expires after 2 minutes (12 rounds). Creatures with the undead or fiend tags are Shaken when attacking a creature that was doused within the past 2 minutes. | |||
A creature in possession of a container of holy water that you have made can spend 2 AP to throw the holy water. The holy water has a thrown range of 20 ft and uses DEX, targeting the REF of every creature within a 5 ft radius. A creature may choose to be hit automatically. On a hit, the creature gains 1d4 Shield HP, unless it has the fiend or undead tag, in which case it takes 1d10 radiant damage.</blockquote> | |||
== Siege Equipment == | == Siege Equipment == | ||