Disease: Difference between revisions

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(Created page with " == Zombie Plague == ''Uncommon Disease'' ''Lethality: Extreme'' ''Transmissibility: High'' ==== Application ==== A creature gains Zombie Plague when they are hit with a Zombie’s bite attack and the secondary infection attack that comes with it. ==== '''Symptoms''' ==== An infected creature gains the following symptoms at the start of each of the following days (after Taking a Rest, if they were able to Rest). The effects are cumulative. '''Until Treated:''' Gain...")
 
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== Zombie Plague ==
“Disease” is a term used loosely in this context to refer to any sort of pathogenic alien entity that enters one’s body. This could technically be a disease, infection, or virus, but all three are simply referred to as diseases for the purposes of game mechanics.
''Uncommon Disease''


''Lethality: Extreme''
Diseases are categorized in the same way as poisons, with Rarity, Lethality, and Transmissibility.


''Transmissibility: High''
Disease stat blocks have five parts: Infection, Outbreak, Contagion, Symptoms, and Treatment.


==== Application ====
'''Infection''' explains what must happen for a creature to become infected.
A creature gains [[Zombie]] Plague when they are hit with a Zombie’s bite attack and the secondary infection attack that comes with it.


==== '''Symptoms''' ====
'''Outbreak''' is an optional tool that an MC can use when facilitating the outbreak of a disease.
An infected creature gains the following symptoms at the start of each of the following days (after Taking a Rest, if they were able to Rest). The effects are cumulative.


'''Until Treated:''' Gain Fatigue twice.
'''Contagion''' explains how quickly the disease might spread, and how to determine whether it spreads to certain heroes or relevant NPCs.


'''Upon Death:''' Become a Zombie in 1d4 hours.
'''Symptoms''' convey on an hour-by-hour or day-by-day basis what happens to an infected creature.


==== Treatment ====
'''Treatment''' informs you on the steps you must take to cure a disease. This will typically involve making multiple INT/Medicine checks, and certain expensive ingredients or magical healing abilities might make this process easier or might be required to even attempt this process.
Curing the Zombie Plague requires one or more INT/Medicine checks. Each check must include herbs and medicinal salves worth at least 20 sc each, which the process consumes. A creature cannot receive more than 1 check per 24 hours. When a creature makes this check, note the numerical result and add it to any previous checks from this instance of Zombie Plague. When the numerical results reach a cumulative total of 40, the infection is cured.
{| class="wikitable sortable"
|+Diseases
!Name of Disease
!Rarity
!Lethality
!Transmissibility
!Source
|-
|'''[[Anthrax]]'''
|Rare
|High
|Medium
|Harker's
|-
|'''[[Beasian Boils]]'''
|Very Rare
|Medium
|High
|CRB
|-
|[[Boil Plague|'''Boil Plague''']]
|Common
|Low
|Extreme
|CRB
|-
|'''[[Bubonic Plague]]'''
|Uncommon
|Medium
|High
|Harker's
|-
|'''[[Chicken Pox]]'''
|Common
|Low
|Medium
|Harker's
|-
|'''[[Common Cold]]'''
|Common
|Very Low
|High
|Harker's
|-
|'''[[Danse Macabre]]'''
|Rare
|High
|Low
|Harker's
|-
|[[Deathboil Plague (Disease)|'''Deathboil Plague''']]
|Rare
|High
|Medium
|CRB
|-
|'''[[Deepshroom Poisoning]]'''
|Rare
|High
|Low
|CRB
|-
|'''[[Dysentery]]'''
|Rare
|Medium
|Low
|Harker's
|-
|'''[[Fleshling Fever]]'''
|Rare
|High
|Low
|CRB
|-
|'''[[Gangrene]]'''
|Uncommon
|Medium
|Low
|Harker's
|-
|'''[[Gift of the Chosen]]'''
|Rare
|High
|Medium
|CRB
|-
|'''[[Influenza]]'''
|Uncommon
|Medium
|Medium
|Harker's
|-
|'''[[Leprosy]]'''
|Very Rare
|High
|High
|Harker's
|-
|'''[[Lycanthropy]]'''
|Rare
|Low
|Medium
|Harker's
|-
|'''[[Malaria]]'''
|Rare
|Medium
|Low
|Harker's
|-
|'''[[Pneumonia]]'''
|Common
|Low
|High
|Harker's
|-
|'''[[Polio]]'''
|Common
|Low
|High
|Harker's
|-
|'''[[Rabies]]'''
|Uncommon
|Extreme
|Low
|Harker's
|-
|'''[[Scarlet Fever]]'''
|Rare
|Low
|High
|Harker's
|-
|[[Scarlet Sickness (Disease)|'''Scarlet Sickness''']]
|Rare
|High
|High
|CRB
|-
|'''[[Stonerot]]'''
|Uncommon
|Low
|High
|CRB
|-
|'''[[Shingles]]'''
|Rare
|Low
|Medium
|Harker's
|-
|'''[[Tetanus]]'''
|Common
|Low
|Low
|Harker's
|-
|'''[[Tuberculosis]]'''
|Common
|Medium
|High
|Harker's
|-
|'''[[Typhoid]]'''
|Common
|Low
|Low
|Harker's
|-
|'''[[Vampirism]]'''
|Rare
|Low
|Low
|CRB
|-
|[[Zombie Plague|'''Zombie Plague''']]
|Uncommon
|Extreme
|High
|CRB
|}
''*Updated to Print 2''

Latest revision as of 15:05, 25 August 2025


“Disease” is a term used loosely in this context to refer to any sort of pathogenic alien entity that enters one’s body. This could technically be a disease, infection, or virus, but all three are simply referred to as diseases for the purposes of game mechanics.

Diseases are categorized in the same way as poisons, with Rarity, Lethality, and Transmissibility.

Disease stat blocks have five parts: Infection, Outbreak, Contagion, Symptoms, and Treatment.

Infection explains what must happen for a creature to become infected.

Outbreak is an optional tool that an MC can use when facilitating the outbreak of a disease.

Contagion explains how quickly the disease might spread, and how to determine whether it spreads to certain heroes or relevant NPCs.

Symptoms convey on an hour-by-hour or day-by-day basis what happens to an infected creature.

Treatment informs you on the steps you must take to cure a disease. This will typically involve making multiple INT/Medicine checks, and certain expensive ingredients or magical healing abilities might make this process easier or might be required to even attempt this process.

Diseases
Name of Disease Rarity Lethality Transmissibility Source
Anthrax Rare High Medium Harker's
Beasian Boils Very Rare Medium High CRB
Boil Plague Common Low Extreme CRB
Bubonic Plague Uncommon Medium High Harker's
Chicken Pox Common Low Medium Harker's
Common Cold Common Very Low High Harker's
Danse Macabre Rare High Low Harker's
Deathboil Plague Rare High Medium CRB
Deepshroom Poisoning Rare High Low CRB
Dysentery Rare Medium Low Harker's
Fleshling Fever Rare High Low CRB
Gangrene Uncommon Medium Low Harker's
Gift of the Chosen Rare High Medium CRB
Influenza Uncommon Medium Medium Harker's
Leprosy Very Rare High High Harker's
Lycanthropy Rare Low Medium Harker's
Malaria Rare Medium Low Harker's
Pneumonia Common Low High Harker's
Polio Common Low High Harker's
Rabies Uncommon Extreme Low Harker's
Scarlet Fever Rare Low High Harker's
Scarlet Sickness Rare High High CRB
Stonerot Uncommon Low High CRB
Shingles Rare Low Medium Harker's
Tetanus Common Low Low Harker's
Tuberculosis Common Medium High Harker's
Typhoid Common Low Low Harker's
Vampirism Rare Low Low CRB
Zombie Plague Uncommon Extreme High CRB

*Updated to Print 2