Merchant: Difference between revisions

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| colspan="6" |''Medium. Humanoid''
| colspan="6" |''Medium. Humanoid''
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!'''STR'''
!STR
!DEX
!DEX
!END
!END
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| colspan="3" |
| colspan="3" |
|-
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| colspan="3" |'''Armor Rating''' 10
| colspan="3" |'''[[Armor]] Rating''' 10
| colspan="3" |'''Resist''' Charmed 2
| colspan="3" |'''Resist''' Charmed 2
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| colspan="3" |
| colspan="3" |
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| colspan="3" |'''Speed''' 30ft
| colspan="3" |'''Speed''' 30 ft
| colspan="3" |
| colspan="3" |
|-
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| colspan="6" |'''Skills''' (INT) Economics +2; (CHA) Empathy +2, Gossipping +2, Persuading +2
| colspan="6" |'''[[Skills]]''' (INT) Economics +2; (CHA) [[Empathy]] +2, Gossiping +2, Persuading +2
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! colspan="6" |Features
! colspan="6" |Features
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'''Haggler.''' After negotiating a price for a good or service, increase that price by 1 sc to cover miscellaneous surcharges.
'''Haggler.''' After negotiating a price for a good or service, increase that price by 1 sc to cover miscellaneous surcharges.
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! colspan="6" |Actions
! colspan="6" |[[Actions]]
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| colspan="6" |
| colspan="6" |
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| colspan="6" |'''Move.''' The Merchant can move up to its speed.
| colspan="6" |'''Move.''' The Merchant can move up to its speed.
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| colspan="6" |'''Improvised Bludgeon.''' ''Reach 5ft One-Handed Weapon.'' +0 vs AR. '''Hit:''' 2 (1d4) blunt.
| colspan="6" |'''Improvised Bludgeon.''' ''Reach 5 ft One-Handed Weapon.'' +0 vs AR. '''Hit:''' 2 (1d4) blunt.
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| colspan="6" |
==== '''''OR''' the MONSTER can take '''TWO''' of the following actions, or take the same action '''twice.''''' ====
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| colspan="6" |'''Move.''' The Monster can move up to its speed.
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Latest revision as of 15:05, 15 October 2024

[Back to creatures]

Merchant

Monster Level: 0.5
Medium. Humanoid
STR DEX END AWR INT CHA
0 0 0 1 0 2
Ref: 10 Fort: 10 Ant: 11 Log: 10 Will: 12
Armor Rating 10 Resist Charmed 2
Hit Points 9
Speed 30 ft
Skills (INT) Economics +2; (CHA) Empathy +2, Gossiping +2, Persuading +2
Features
Mercantile Skill. The Merchant has +4 in one Crafting skill of the MC's choice.

Haggler. After negotiating a price for a good or service, increase that price by 1 sc to cover miscellaneous surcharges.

Actions

The Merchant can MOVE and take ONE of the following actions.

Move. The Merchant can move up to its speed.
Improvised Bludgeon. Reach 5 ft One-Handed Weapon. +0 vs AR. Hit: 2 (1d4) blunt.