Guard (NPC): Difference between revisions
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=== Guard === | === Guard === | ||
|- | |- | ||
| colspan="6" |''Monster Level:'' | | colspan="6" |''Monster Level: 1'' | ||
|- | |- | ||
| colspan="6" |'' | | colspan="6" |''Medium. Humanoid'' | ||
|- | |- | ||
! | !STR | ||
!DEX | !DEX | ||
!END | !END | ||
| Line 16: | Line 16: | ||
!CHA | !CHA | ||
|- | |- | ||
!1 | |||
!0 | !0 | ||
! | !1 | ||
! | !1 | ||
!0 | !0 | ||
!0 | !0 | ||
| Line 25: | Line 25: | ||
| | | | ||
!Ref: 10 | !Ref: 10 | ||
!Fort: | !Fort: 11 | ||
!Ant: | !Ant: 11 | ||
!Log: 10 | !Log: 10 | ||
!Will: 10 | !Will: 10 | ||
| Line 35: | Line 35: | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''Armor Rating''' | | colspan="3" |'''[[Armor]] Rating''' 14 (half plate) | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''Hit Points''' | | colspan="3" |'''Hit Points''' 15 | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''Speed''' | | colspan="3" |'''Speed''' 30 ft | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="6" |'''[[Skills]]''' (STR) Applied Force +1; (AWR) Perceiving +2 | |||
| colspan=" | |||
|- | |- | ||
! colspan="6" |Features | ! colspan="6" |Features | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Nap.''' If the [[Guard]] takes a nap for 10 minutes, it regains all of its health and gains +2 on its Perceiving checks for the next hour. | ||
'''Light Sleeper.''' The Guard can still make Perceiving checks while unconscious as long as it does not have 0 HP. When doing so, it must roll 2d20 and use the lower result. | |||
|- | |- | ||
! colspan="6" |Actions | ! colspan="6" |[[Actions]] | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== ''The | ==== ''The Guard can MOVE and take ONE of the following actions'''.''''' ==== | ||
|- | |- | ||
| colspan="6" |'''Move.''' The | | colspan="6" |'''Move.''' The Guard can move up to its speed. | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Pike.''' ''Reach 15 ft Two-Handed Weapon.'' +1 vs AR. '''Hit:''' 6 (1d10+1) sharp. | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Crossbow.''' ''Reach 200 ft Two-Handed Weapon.'' +0 vs AR. '''Hit:''' 3 (1d6) sharp. | ||
|- | |- | ||
|} | |} | ||
Latest revision as of 03:50, 12 September 2024
Guard | |||||
|---|---|---|---|---|---|
| Monster Level: 1 | |||||
| Medium. Humanoid | |||||
| STR | DEX | END | AWR | INT | CHA |
| 1 | 0 | 1 | 1 | 0 | 0 |
| Ref: 10 | Fort: 11 | Ant: 11 | Log: 10 | Will: 10 | |
| Armor Rating 14 (half plate) | |||||
| Hit Points 15 | |||||
| Speed 30 ft | |||||
| Skills (STR) Applied Force +1; (AWR) Perceiving +2 | |||||
| Features | |||||
| Nap. If the Guard takes a nap for 10 minutes, it regains all of its health and gains +2 on its Perceiving checks for the next hour.
Light Sleeper. The Guard can still make Perceiving checks while unconscious as long as it does not have 0 HP. When doing so, it must roll 2d20 and use the lower result. | |||||
| Actions | |||||
The Guard can MOVE and take ONE of the following actions. | |||||
| Move. The Guard can move up to its speed. | |||||
| Pike. Reach 15 ft Two-Handed Weapon. +1 vs AR. Hit: 6 (1d10+1) sharp. | |||||
| Crossbow. Reach 200 ft Two-Handed Weapon. +0 vs AR. Hit: 3 (1d6) sharp. | |||||