Guard (NPC): Difference between revisions

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=== Guard ===
=== Guard ===
|-
|-
| colspan="6" |''Monster Level:''
| colspan="6" |''Monster Level: 1''
|-
|-
| colspan="6" |''Size. Type''
| colspan="6" |''Medium. Humanoid''
|-
|-
!'''STR'''
!STR
!DEX
!DEX
!END
!END
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!CHA
!CHA
|-
|-
!1
!0
!0
!0
!1
!0
!1
!0
!0
!0
!0
!0
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|
|
!Ref: 10
!Ref: 10
!Fort: 10
!Fort: 11
!Ant: 10
!Ant: 11
!Log: 10
!Log: 10
!Will: 10
!Will: 10
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| colspan="3" |
| colspan="3" |
|-
|-
| colspan="3" |'''Armor Rating''' 10
| colspan="3" |'''[[Armor]] Rating''' 14 (half plate)
| colspan="3" |'''Resist''' Stuff
| colspan="3" |
|-
|-
| colspan="3" |'''Hit Points''' 10
| colspan="3" |'''Hit Points''' 15
| colspan="3" |'''Vulnerable''' Stuff
| colspan="3" |
|-
|-
| colspan="3" |'''Speed''' 30ft
| colspan="3" |'''Speed''' 30 ft
| colspan="3" |'''Senses''' Darkvision 60ft
| colspan="3" |
|-
|-
|
| colspan="6" |'''[[Skills]]''' (STR) Applied Force +1; (AWR) Perceiving +2
|
|
| colspan="3" |'''Traits''' Stuff
|-
|-
! colspan="6" |Features
! colspan="6" |Features
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Nap.''' If the [[Guard]] takes a nap for 10 minutes, it regains all of its health and gains +2 on its Perceiving checks for the next hour.
'''Light Sleeper.''' The Guard can still make Perceiving checks while unconscious as long as it does not have 0 HP. When doing so, it must roll 2d20 and use the lower result.
|-
|-
! colspan="6" |Actions
! colspan="6" |[[Actions]]
|-
|-
| colspan="6" |
| colspan="6" |
==== ''The MONSTER can take '''NUMBER''' of the following actions, or take the same action '''twice.''''' ====
==== ''The Guard can MOVE and take ONE of the following actions'''.''''' ====
|-
|-
| colspan="6" |'''Move.''' The MONSTER can move up to its speed.
| colspan="6" |'''Move.''' The Guard can move up to its speed.
|-
|-
| colspan="6" |'''Attack.''' ''Reach Xft Natural Weapon.'' +X vs AR. '''Hit:''' X (1d6) [[damage]]
| colspan="6" |'''Pike.''' ''Reach 15 ft Two-Handed Weapon.'' +1 vs AR. '''Hit:''' 6 (1d10+1) sharp.
|-
| colspan="6" |
==== '''''OR''' the MONSTER can take '''TWO''' of the following actions, or take the same action '''twice.''''' ====
|-
|-
| colspan="6" |'''Move.''' The Monster can move up to its speed.
| colspan="6" |'''Crossbow.''' ''Reach 200 ft Two-Handed Weapon.'' +0 vs AR. '''Hit:''' 3 (1d6) sharp.
|-
|-
|}
|}

Latest revision as of 03:50, 12 September 2024

[Back to creatures]

Guard

Monster Level: 1
Medium. Humanoid
STR DEX END AWR INT CHA
1 0 1 1 0 0
Ref: 10 Fort: 11 Ant: 11 Log: 10 Will: 10
Armor Rating 14 (half plate)
Hit Points 15
Speed 30 ft
Skills (STR) Applied Force +1; (AWR) Perceiving +2
Features
Nap. If the Guard takes a nap for 10 minutes, it regains all of its health and gains +2 on its Perceiving checks for the next hour.

Light Sleeper. The Guard can still make Perceiving checks while unconscious as long as it does not have 0 HP. When doing so, it must roll 2d20 and use the lower result.

Actions

The Guard can MOVE and take ONE of the following actions.

Move. The Guard can move up to its speed.
Pike. Reach 15 ft Two-Handed Weapon. +1 vs AR. Hit: 6 (1d10+1) sharp.
Crossbow. Reach 200 ft Two-Handed Weapon. +0 vs AR. Hit: 3 (1d6) sharp.