Heroism: Difference between revisions

No edit summary
No edit summary
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
 
__NOAUTOLINKS__
{| class="creature"
{| class="creature"
|+
|+
Line 19: Line 19:
!Spell Description
!Spell Description
|-
|-
|One creature that you touch becomes Rallied for the duration. Additionally, they gain 1d6 [[Shield]] HP at the start of each of their turns for the duration.
|One creature that you touch becomes Rallied for the duration. Additionally, they gain 1d6 Shield HP at the start of each of their turns for the duration.
These effects last until the end of your next turn, but you may spend 1 AP on your next turn to extend the duration until the end of your subsequent turn, to a maximum of 1 minute.
These effects last until the end of your next turn, but you may spend 1 AP on your next turn to extend the duration until the end of your subsequent turn, to a max of 1 minute.
|-
|-
!Sacrament
!Sacrament
|-
|-
|'''Sacrament:''' If you expend 25 sc worth of incense when you cast this spell, than it lasts for the full duration without you needing to spend AP to extend it.  
|'''Sacrament:''' If you expend 25 sc worth of incense when you cast this spell, then it lasts for the full duration without you needing to spend AP to extend it.  
|}
|}




[[Divine Spells|[Back to Divine Magic]]]
[[Divine Spells|[Back to Divine Magic]]]

Latest revision as of 14:59, 14 June 2025

Heroism

Divine Spell, Enchanting, Sacrament
APC: 3
SPC: 6
Range: Touch
Requires: Gesture, Verbal
Duration: Up to 1 minute
Spell Description
One creature that you touch becomes Rallied for the duration. Additionally, they gain 1d6 Shield HP at the start of each of their turns for the duration.

These effects last until the end of your next turn, but you may spend 1 AP on your next turn to extend the duration until the end of your subsequent turn, to a max of 1 minute.

Sacrament
Sacrament: If you expend 25 sc worth of incense when you cast this spell, then it lasts for the full duration without you needing to spend AP to extend it.


[Back to Divine Magic]