Rogue (NPC): Difference between revisions
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| colspan="6" |''Medium. Humanoid'' | | colspan="6" |''Medium. Humanoid'' | ||
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! | !STR | ||
!DEX | !DEX | ||
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| colspan="3" | | | colspan="3" | | ||
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| colspan="6" |'''[[Skills]]''' (DEX) Sneaking +6; (AWR) Perceiving +3; (INT) Disguising* +3, Evading +3, Investigating +3, Lockpicking +3, | | colspan="6" |'''[[Skills]]''' (DEX) Sneaking +6; (AWR) Perceiving +3; (INT) Disguising* +3, Evading +3, Investigating +3, Lockpicking +3, Sleight of Hand +3; (CHA) Deceiving +6 | ||
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! colspan="6" |Features | ! colspan="6" |Features | ||
Latest revision as of 04:26, 10 April 2025
Rogue | |||||
|---|---|---|---|---|---|
| Monster Level: 3 | |||||
| Medium. Humanoid | |||||
| STR | DEX | END | AWR | INT | CHA |
| 0 | 3 | 0 | 3 | 0 | 1 |
| Ref: 14 | Fort: 10 | Ant: 13 | Log: 10 | Will: 11 | |
| Armor Rating 11 (leather armor) | Senses Low-Light Vision 30 ft | ||||
| Hit Points 26 | |||||
| Speed 30 ft | |||||
| Skills (DEX) Sneaking +6; (AWR) Perceiving +3; (INT) Disguising* +3, Evading +3, Investigating +3, Lockpicking +3, Sleight of Hand +3; (CHA) Deceiving +6 | |||||
| Features | |||||
| Sneak Attack. When the Rogue hits a creature with a melee attack and has TA against that creature, and has no TD against that creature, the Rogue deals an extra 7 (2d6) damage.
Quick. The Rogue adds +3 to their Initiative. Concealed Sheath. The Rogue can always have 2 daggers on its person, even after being searched. | |||||
| Actions | |||||
The Rogue can MOVE and take ONE of the following actions. | |||||
| Move. The Rogue can move up to its speed.
Dagger. Thrown 20 ft One-Handed Weapon. +3 vs AR. Hit: 5 (1d4+3) sharp. Shuriken. Ranged 120 ft One-Handed Weapon. +3 vs AR. Hit: 4 (1d2+3) sharp. Shortsword. Reach 5 ft One-Handed Weapon. +3 vs AR. Hit: 6 (1d6+3) sharp. | |||||
| Reactions | |||||
| Slippery (1/Round). When a creature moves into melee distance of the Rogue, the Rogue may move 5 ft. | |||||