Bandit Marauder: Difference between revisions
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| colspan="6" |''Medium. Humanoid'' | | colspan="6" |''Medium. Humanoid'' | ||
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! | !STR | ||
!DEX | !DEX | ||
!END | !END | ||
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! colspan="6" |Features | ! colspan="6" |Features | ||
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| colspan="6" |'''Blend in Terrain.''' When the [[Bandit]] has cover, its AR and physical defenses increase by +1. | | colspan="6" |'''Blend in Terrain.''' When the [[Bandit]] Marauder has cover, its AR and physical defenses increase by +1. | ||
|- | |- | ||
! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== ''The Bandit can MOVE and take ONE of the following actions'''.''''' ==== | ==== ''The Bandit Marauder can MOVE and take '''ONE''' of the following actions'''.''''' ==== | ||
|- | |- | ||
| colspan="6" |'''Move.''' The Bandit can move up to its speed. | | colspan="6" |'''Move.''' The Bandit Marauder can move up to its speed. | ||
|- | |- | ||
| colspan="6" |'''Battle Axe.''' ''Reach 5 ft Hand-and-a-Half Weapon.'' +3 vs AR. '''Hit:''' 7 (1d8+3) sharp, or 8 (1d10+3) with two hands. | | colspan="6" |'''Battle Axe.''' ''Reach 5 ft Hand-and-a-Half Weapon.'' +3 vs AR. '''Hit:''' 7 (1d8+3) sharp, or 8 (1d10+3) with two hands. | ||
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| colspan="6" | | | colspan="6" | | ||
'''Exploit (1/Round).''' The Bandit can [[Actions#Advanced Maneuvers|Exploit]]. | '''Exploit (1/Round).''' The Bandit Marauder can [[Actions#Advanced Maneuvers|Exploit]]. | ||
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Latest revision as of 14:31, 11 September 2024
Bandit Marauder | |||||
|---|---|---|---|---|---|
| Monster Level: 3 | |||||
| Medium. Humanoid | |||||
| STR | DEX | END | AWR | INT | CHA |
| 3 | 2 | 0 | 2 | 0 | 1 |
| Ref: 12 | Fort: 10 | Ant: 12 | Log: 10 | Will: 11 | |
| Armor Rating 11 (leather armor) | |||||
| Hit Points 43 | |||||
| Speed 30 ft | |||||
| Skills (STR) Applied Force +4; (DEX) Sneaking +4 | |||||
| Features | |||||
| Blend in Terrain. When the Bandit Marauder has cover, its AR and physical defenses increase by +1. | |||||
| Actions | |||||
The Bandit Marauder can MOVE and take ONE of the following actions. | |||||
| Move. The Bandit Marauder can move up to its speed. | |||||
| Battle Axe. Reach 5 ft Hand-and-a-Half Weapon. +3 vs AR. Hit: 7 (1d8+3) sharp, or 8 (1d10+3) with two hands. | |||||
| Javelin. Thrown 60 ft One-Handed Weapon. +3 vs AR. Hit: 6 (1d6+3) sharp. | |||||
| Reactions | |||||
|
Exploit (1/Round). The Bandit Marauder can Exploit. | |||||