Dire Wolf: Difference between revisions

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[[Creature List|[Back to creatures]]]
[[Creature List|[Back to creatures]]]


Wolves are pack animals and hunt together with an instinctive understanding of tactical combat.
Wolves are pack animals and hunt together with an instinctive understanding of tactical [[combat]].
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| colspan="6" |'''Move.''' The Dire Wolf can move up to its speed.
| colspan="6" |'''Move.''' The Dire Wolf can move up to its speed.
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| colspan="6" |'''Bite.''' ''Reach 5 ft, Natural Weapon.'' +3 vs AR. '''Hit:''' 6 (1d6+3) sharp, then +3 vs FORT. '''Hit:''' Target falls Prone.
| colspan="6" |'''Bite.''' ''Reach 5 ft, Natural Weapon.'' +3 vs AR. '''Hit:''' 6 (1d6+3) sharp, and make a secondary attack +3 vs FORT. '''Hit:''' Target falls Prone.
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! colspan="6" |Reactions
! colspan="6" |Reactions

Latest revision as of 11:42, 3 May 2024

[Back to creatures]

Wolves are pack animals and hunt together with an instinctive understanding of tactical combat.

Dire Wolf

Monster Level: 2
Medium. Beast
STR DEX END AWR INT CHA
3 3 2 2 -3 -2
Ref: 13 Fort: 12 Ant: 12 Log: 7 Will: 8
Armor Rating 13 Senses Low-Light Vision 60ft
Hit Points 22
Speed 40 ft
Skills (DEX) Sneaking +3; (END) Distance Running +1; (AWR) Tracking +3, Perceiving +2
Features
Keen Senses. The Dire Wolf has an additional +2 bonus to AWR checks relying on hearing or smell.

Pack Tactics. The Dire Wolf gains a +2 bonus to attack rolls if it has a conscious ally within 5 ft of its target.

Actions

The Dire Wolf can take TWO of the following actions, or take the same action twice.

Move. The Dire Wolf can move up to its speed.
Bite. Reach 5 ft, Natural Weapon. +3 vs AR. Hit: 6 (1d6+3) sharp, and make a secondary attack +3 vs FORT. Hit: Target falls Prone.
Reactions
Growl (1/Round). When a creature moves into melee distance of the Dire Wolf, it can make a Bite attack.