Camel: Difference between revisions

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| colspan="3" |'''[[Skills]]''' (STR) Sprinting +2; (END) Distance Running +2, Forced March +5
| colspan="6" |'''[[Skills]]''' (STR) Sprinting +2; (END) Distance Running +2, Forced March +5
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! colspan="6" |Features
! colspan="6" |Features
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| colspan="6" |'''Beast of Burden.''' A Camel can carry 1 additional Unwieldy item before becoming Encumbered.
| colspan="6" |'''Beast of Burden.''' A Camel can carry 1 additional Unwieldy item before becoming Encumbered.
'''Mount.''' When riding a camel, you have 2 MCAP.
'''Mount.''' When riding a Camel, you have 2 MCAP.


'''Desert Beast.''' Camels only need access to fresh water once per week. Camels are immune to the effects of hot [[weather]].
'''Desert Beast.''' Camels only need access to fresh water once per week. Camels are immune to the effects of hot [[weather]].
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==== ''The MONSTER can take FOUR of the following actions, or take the same action '''four times.''''' ====
==== ''The Camel can MOVE and take ONE of the following actions.'' ====
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| colspan="6" |'''Move.''' The Camel can move up to its speed.
| colspan="6" |'''Move.''' The Camel can move up to its speed.
'''Bite.''' ''Reach 5 ft, Natural Weapon.'' +2 vs AR. '''Hit:''' 7 (1d8+2) sharp.
'''Bite.''' ''Reach 5 ft, Natural Weapon.'' +2 vs AR. '''Hit:''' 7 (1d8+2) sharp.
'''Spit.''' ''Ranged (15 ft), Natural Weapon.'' +2 vs REF. '''Hit:''' 2 (1d4) corrosive.
 
'''Spit.''' ''Ranged 15 ft Natural Weapon.'' +2 vs REF. '''Hit:''' 2 (1d4) corrosive.
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Latest revision as of 18:13, 29 April 2024

[Back to creatures]


Camels are pack animals with notoriously foul temperaments, but humanoid species widely employ them nonetheless due to their hardiness in desert climates.

Camel

Monster Level: 2
Large. Beast
STR DEX END AWR INT CHA
2 2 2 1 -3 -3
Ref: 12 Fort: 12 Ant: 11 Log: 7 Will: 7
Armor Rating 10 Resist Fire 2
Hit Points 26
Speed 40 ft
Skills (STR) Sprinting +2; (END) Distance Running +2, Forced March +5
Features
Beast of Burden. A Camel can carry 1 additional Unwieldy item before becoming Encumbered.

Mount. When riding a Camel, you have 2 MCAP.

Desert Beast. Camels only need access to fresh water once per week. Camels are immune to the effects of hot weather.

Actions

The Camel can MOVE and take ONE of the following actions.

Move. The Camel can move up to its speed.

Bite. Reach 5 ft, Natural Weapon. +2 vs AR. Hit: 7 (1d8+2) sharp.

Spit. Ranged 15 ft Natural Weapon. +2 vs REF. Hit: 2 (1d4) corrosive.