Camel: Difference between revisions
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| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan=" | | colspan="6" |'''[[Skills]]''' (STR) Sprinting +2; (END) Distance Running +2, Forced March +5 | ||
|- | |- | ||
! colspan="6" |Features | ! colspan="6" |Features | ||
|- | |- | ||
| colspan="6" |'''Beast of Burden.''' A Camel can carry 1 additional Unwieldy item before becoming Encumbered. | | colspan="6" |'''Beast of Burden.''' A Camel can carry 1 additional Unwieldy item before becoming Encumbered. | ||
'''Mount.''' When riding a | '''Mount.''' When riding a Camel, you have 2 MCAP. | ||
'''Desert Beast.''' Camels only need access to fresh water once per week. Camels are immune to the effects of hot [[weather]]. | '''Desert Beast.''' Camels only need access to fresh water once per week. Camels are immune to the effects of hot [[weather]]. | ||
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| colspan="6" | | | colspan="6" | | ||
==== ''The | ==== ''The Camel can MOVE and take ONE of the following actions.'' ==== | ||
|- | |- | ||
| colspan="6" |'''Move.''' The Camel can move up to its speed. | | colspan="6" |'''Move.''' The Camel can move up to its speed. | ||
'''Bite.''' ''Reach 5 ft, Natural Weapon.'' +2 vs AR. '''Hit:''' 7 (1d8+2) sharp. | '''Bite.''' ''Reach 5 ft, Natural Weapon.'' +2 vs AR. '''Hit:''' 7 (1d8+2) sharp. | ||
'''Spit.''' ''Ranged | |||
'''Spit.''' ''Ranged 15 ft Natural Weapon.'' +2 vs REF. '''Hit:''' 2 (1d4) corrosive. | |||
|} | |} | ||
Latest revision as of 18:13, 29 April 2024
Camels are pack animals with notoriously foul temperaments, but humanoid species widely employ them nonetheless due to their hardiness in desert climates.
Camel | |||||
|---|---|---|---|---|---|
| Monster Level: 2 | |||||
| Large. Beast | |||||
| STR | DEX | END | AWR | INT | CHA |
| 2 | 2 | 2 | 1 | -3 | -3 |
| Ref: 12 | Fort: 12 | Ant: 11 | Log: 7 | Will: 7 | |
| Armor Rating 10 | Resist Fire 2 | ||||
| Hit Points 26 | |||||
| Speed 40 ft | |||||
| Skills (STR) Sprinting +2; (END) Distance Running +2, Forced March +5 | |||||
| Features | |||||
| Beast of Burden. A Camel can carry 1 additional Unwieldy item before becoming Encumbered.
Mount. When riding a Camel, you have 2 MCAP. Desert Beast. Camels only need access to fresh water once per week. Camels are immune to the effects of hot weather. | |||||
| Actions | |||||
The Camel can MOVE and take ONE of the following actions. | |||||
| Move. The Camel can move up to its speed.
Bite. Reach 5 ft, Natural Weapon. +2 vs AR. Hit: 7 (1d8+2) sharp. Spit. Ranged 15 ft Natural Weapon. +2 vs REF. Hit: 2 (1d4) corrosive. | |||||