Clikkiri Scorpion: Difference between revisions

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| colspan="6" |''Medium. Humanoid''
| colspan="6" |''Medium. Humanoid''
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!'''STR'''
!STR
!DEX
!DEX
!END
!END
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| colspan="6" |'''Hivemind.''' Clikkiri know the location of all friendly Clikkiri within 200 ft and are able to communicate simple telepathic messages to one another across this distance.
| colspan="6" |'''Hivemind.''' Clikkiri know the location of all friendly Clikkiri within 200 ft and are able to communicate simple telepathic messages to one another across this distance.


'''Corrosive Blood.''' When the Clikkiri takes sharp [[damage]], all creatures within 5ft of it must make a DC 13 END check or take 2 (1d4) corrosive.
'''Corrosive Blood.''' When the Clikkiri Scorpion takes sharp [[damage]], all creatures within 5 ft of it must make a DC 13 END check or take 2 (1d4) corrosive.
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! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
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==== ''The Clikkiri can take TWO of the following actions, or take the same action '''twice.''''' ====
==== ''The Clikkiri can take TWO of the following actions, or take the same action '''twice.''''' ====
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| colspan="6" |'''Move.''' The Clikkiri can move up to its speed.
| colspan="6" |'''Move.''' The Clikkiri Scorpion can move up to its speed.


'''Stinger.''' ''Reach 5 ft Natural Weapon.'' +3 vs AR. '''Hit:''' 2 (1d4) sharp, and a secondary attack: +3 vs FORT. '''Hit:''' The target becomes paralyzed until the end of its next turn.
'''Stinger.''' ''Reach 5 ft Natural Weapon.'' +3 vs AR. '''Hit:''' 2 (1d4) sharp, and a secondary attack: +3 vs FORT. '''Hit:''' The target becomes paralyzed until the end of its next turn.
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! colspan="6" |Reactions
! colspan="6" |Reactions
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|-
| colspan="6" |'''Exploit (1/Round).''' The Clikkiri can [[Actions#Advanced Maneuvers|Exploit]].
| colspan="6" |'''Exploit (1/Round).''' The Clikkiri Scorpion can [[Actions#Advanced Maneuvers|Exploit]].
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Latest revision as of 11:24, 23 April 2026

[Back to creatures]


Clikkiri are fusions of humanoid and insectoid, resembling bipedal, human-sized termites or ants. They can communicate basic ideas with one another telepathically out to a short range, sending brief emotional pulses such as “Food!” or “Danger!”. More detailed communication, such as “We are under threat from a grash” would require them to speak in person.

Some believe that Clikkiri are native to another continent on the other side of Ancerra, or are entirely alien to the planet, but others hold that Clikkiri have always lived in the ground beneath all other civilizations.

Regardless, Clikkiri generally want to be left alone to their own devices. Clikkiri generally hold to a strict caste system wherein a Clikkiri larva will be born into a specific role. They will grow up to become behemoths, builders, or a variety of militant fighters. Each serve their duty to the hive and the Queen Clikkiri.

Clikkiri Scorpion
Monster Level: 6
Medium. Humanoid
STR DEX END AWR INT CHA
1 3 3 2 0 1
Ref: 13 Fort: 13 Ant: 12 Log: 10 Will: 11
Armor Rating 12 Senses Blindsight 90 ft
Hit Points 40
Speed 45 ft
Skills (STR) Sprinting +6
Features
Hivemind. Clikkiri know the location of all friendly Clikkiri within 200 ft and are able to communicate simple telepathic messages to one another across this distance.

Corrosive Blood. When the Clikkiri Scorpion takes sharp damage, all creatures within 5 ft of it must make a DC 13 END check or take 2 (1d4) corrosive.

Actions

The Clikkiri can take TWO of the following actions, or take the same action twice.

Move. The Clikkiri Scorpion can move up to its speed.

Stinger. Reach 5 ft Natural Weapon. +3 vs AR. Hit: 2 (1d4) sharp, and a secondary attack: +3 vs FORT. Hit: The target becomes paralyzed until the end of its next turn.

Caustic Spit. Ranged 60 ft Natural Weapon. +3 vs AR. Hit: 7 (1d6+4) corrosive and the target becomes Sickened until the end of its next turn.

Reactions
Exploit (1/Round). The Clikkiri Scorpion can Exploit.