Clikkiri Soldier: Difference between revisions
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| colspan="3" |'''[[Armor]] Rating''' 13 | | colspan="3" |'''[[Armor]] Rating''' 13 | ||
| colspan="3" | | | colspan="3" |'''Senses''' Darkvision 90 ft | ||
|- | |- | ||
| colspan="3" |'''Hit Points''' 60 | | colspan="3" |'''Hit Points''' 60 | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''Speed''' | | colspan="3" |'''Speed''' 30 ft | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan=" | | colspan="6" |'''[[Skills]]''' (STR) Applied Force +4; (END) Forced March +4 | ||
|- | |- | ||
! colspan="6" |Features | ! colspan="6" |Features | ||
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'''Pheromone Warning (1/Day).''' When the Clikkiri Soldier encounters danger, it may summon 1d4 Clikkiri Builders at the start of its next turn. | '''Pheromone Warning (1/Day).''' When the Clikkiri Soldier encounters danger, it may summon 1d4 Clikkiri Builders at the start of its next turn. | ||
'''[[Warrior]] Caste.''' The Clikkri Soldier gains +1 [[damage]] to all attacks for each other Clikkri within | '''[[Warrior]] Caste.''' The Clikkri Soldier gains +1 [[damage]] to all attacks for each other Clikkri within 5 ft of their target, to a maximum of +4. | ||
|- | |- | ||
! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
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==== ''The Clikkiri can MOVE and take TWO of the following actions, or take the same action '''twice.''''' ==== | ==== ''The Clikkiri can MOVE and take TWO of the following actions, or take the same action '''twice.''''' ==== | ||
|- | |- | ||
| colspan="6" |'''Move.''' The Soldier can move up to its speed. | | colspan="6" |'''Move.''' The Clikkiri Soldier can move up to its speed. | ||
'''Pincer.''' '' | '''Pincer.''' ''Reach 5 ft Natural Weapon.'' +4 vs AR. '''Hit:''' 8 (1d8+4) sharp and the target becomes Grappled if it is Large or smaller. The soldier can only Grapple one target at a time. | ||
'''Caustic Spit.''' ''Ranged | '''Caustic Spit.''' ''Ranged 60 ft Natural Weapon.'' +3 vs AR. '''Hit:''' 7 (1d6+4) corrosive and the target becomes Sickened until the end of its next turn. | ||
'''Pursue.''' The Soldier assumes a stance that allows it to make a Pincer attack as a reaction. | '''Pursue.''' The Clikkiri Soldier assumes a stance that allows it to make a Pincer attack as a reaction. | ||
|- | |||
! colspan="6" | | |||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== ''OR the Clikkiri can take the following action.'' ==== | ==== ''OR the Clikkiri can take the following action.'' ==== | ||
|- | |- | ||
| colspan="6" |'''Pheromone Agitation.''' All Clikkiri within | | colspan="6" |'''Pheromone Agitation.''' All Clikkiri within 30 ft gain +2 to hit with natural [[weapons]] until the end of the Clikkiri Soldier's next turn. | ||
|- | |- | ||
! colspan="6" |Reactions | ! colspan="6" |Reactions | ||
|- | |- | ||
| colspan="6" |'''Pursue.''' If the Soldier has used its Pursue ability since the end of its last turn, | | colspan="6" |'''Pursue.''' If the Clikkiri Soldier has used its Pursue ability since the end of its last turn, it can Exploit. | ||
|} | |} | ||
Latest revision as of 09:13, 25 June 2026
Clikkiri are fusions of humanoid and insectoid, resembling bipedal, human-sized termites or ants. They can communicate basic ideas with one another telepathically out to a short range, sending brief emotional pulses such as “Food!” or “Danger!”. More detailed communication, such as “We are under threat from a grash” would require them to speak in person.
Some believe that Clikkiri are native to another continent on the other side of Ancerra, or are entirely alien to the planet, but others hold that Clikkiri have always lived in the ground beneath all other civilizations.
Regardless, Clikkiri generally want to be left alone to their own devices. Clikkiri generally hold to a strict caste system wherein a Clikkiri larva will be born into a specific role. They will grow up to become behemoths, builders, or a variety of militant fighters. Each serve their duty to the hive and the Queen Clikkiri.
| Clikkiri Soldier | |||||
|---|---|---|---|---|---|
| Monster Level: 7 | |||||
| Medium. Humanoid | |||||
| STR | DEX | END | AWR | INT | CHA |
| 4 | 3 | 3 | 2 | 0 | 1 |
| Ref: 13 | Fort: 13 | Ant: 12 | Log: 10 | Will: 11 | |
| Armor Rating 13 | Senses Darkvision 90 ft | ||||
| Hit Points 60 | |||||
| Speed 30 ft | |||||
| Skills (STR) Applied Force +4; (END) Forced March +4 | |||||
| Features | |||||
| Hivemind. Clikkiri know the location of all friendly Clikkiri within 200 ft and are able to communicate simple telepathic messages to one another across this distance.
Pheromone Warning (1/Day). When the Clikkiri Soldier encounters danger, it may summon 1d4 Clikkiri Builders at the start of its next turn. Warrior Caste. The Clikkri Soldier gains +1 damage to all attacks for each other Clikkri within 5 ft of their target, to a maximum of +4. | |||||
| Actions | |||||
The Clikkiri can MOVE and take TWO of the following actions, or take the same action twice. | |||||
| Move. The Clikkiri Soldier can move up to its speed.
Pincer. Reach 5 ft Natural Weapon. +4 vs AR. Hit: 8 (1d8+4) sharp and the target becomes Grappled if it is Large or smaller. The soldier can only Grapple one target at a time. Caustic Spit. Ranged 60 ft Natural Weapon. +3 vs AR. Hit: 7 (1d6+4) corrosive and the target becomes Sickened until the end of its next turn. Pursue. The Clikkiri Soldier assumes a stance that allows it to make a Pincer attack as a reaction. | |||||
OR the Clikkiri can take the following action. | |||||
| Pheromone Agitation. All Clikkiri within 30 ft gain +2 to hit with natural weapons until the end of the Clikkiri Soldier's next turn. | |||||
| Reactions | |||||
| Pursue. If the Clikkiri Soldier has used its Pursue ability since the end of its last turn, it can Exploit. | |||||