Bridge Knight: Difference between revisions

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| colspan="6" |''Medium. Humanoid''
| colspan="6" |''Medium. Humanoid''
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!'''STR'''
!STR
!DEX
!DEX
!END
!END
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!Log: 11
!Log: 11
!Will: 13
!Will: 13
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| colspan="6" |
|-
| colspan="3" |
| colspan="3" |
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| colspan="3" |'''[[Armor]] Rating''' 14 (chainmail)
| colspan="3" |'''[[Armor]] Rating''' 14 (chainmail)
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! colspan="6" |Features
! colspan="6" |Features
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| colspan="6" |'''Unwavering Will.''' The [[Knight]] gains +1 to its Mental defenses.
| colspan="6" |'''Unwavering Will.''' The Bridge Knight gains +1 to its Mental defenses.
'''Kite [[Shield]].''' The Knight may choose to equip a kite shield, gaining +2 to its AR and +1 to its physical defenses.
'''Kite Shield.''' The Bridge Knight may choose to equip a kite shield, gaining +2 to its AR and +1 to its physical defenses.
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! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
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| colspan="6" |
| colspan="6" |
==== ''The Knight can take TWO of the following actions, or take the same action '''twice.''''' ====
==== ''The Bridge Knight can take TWO of the following actions, or take the same action '''twice.''''' ====
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| colspan="6" |'''Move.''' The Knight can move up to its speed.
| colspan="6" |'''Move.''' The Bridge Knight can move up to its speed.
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| colspan="6" |'''Longsword.''' ''Reach 5 ft Hand-and-a-Half Weapon.'' +3 vs  AR. '''Hit:''' 7 (1d8+3) sharp or 8 (1d10+3) if two-handed.
| colspan="6" |'''Longsword.''' ''Reach 5 ft Hand-and-a-Half Weapon.'' +3 vs  AR. '''Hit:''' 7 (1d8+3) sharp or 8 (1d10+3) if two-handed.
'''Pike.''' ''Reach 15 ft Two-Handed Weapon.'' +3 vs AR. '''Hit:''' 6 (1d6+3) sharp.
'''Pike.''' ''Reach 15 ft Two-Handed Weapon.'' +3 vs AR. '''Hit:''' 6 (1d6+3) sharp.
'''Recurve Bow.''' ''Ranged (200 ft) Two-Handed Weapon.'' +1 vs AR. '''Hit:''' 4 (1d6+1) sharp.
'''Recurve Bow.''' ''Ranged (200 ft) Two-Handed Weapon.'' +1 vs AR. '''Hit:''' 4 (1d6+1) sharp.


'''Shackle.''' ''Reach 5 ft One-Handed Weapon.'' +3 vs REF of a creature Grappled by the Knight or one of its allies. '''Hit:''' The creature is Restrained by manacles. Breaking or lockpicking the manacles requires a DC 20 STR or INT check.
'''Shackle.''' ''Reach 5 ft One-Handed Weapon.'' +3 vs REF of a creature Grappled by the Bridge Knight or one of its allies. '''Hit:''' The creature is Restrained by manacles. Breaking or lockpicking the manacles requires a DC 20 STR or INT check.
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| colspan="6" |
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! colspan="6" |Reactions
! colspan="6" |Reactions
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| colspan="6" |'''Exploit (1/Round).''' The Knight can Exploit.
| colspan="6" |'''Exploit (1/Round).''' The Bridge Knight can Exploit.
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Latest revision as of 02:22, 20 September 2024

[Back to creatures]

Bridge Knight

Monster Level: 4
Medium. Humanoid
STR DEX END AWR INT CHA
3 1 2 0 0 2
Ref: 11 Fort: 12 Ant: 11 Log: 11 Will: 13
Armor Rating 14 (chainmail)
Hit Points 35
Speed 30 ft Traits Iron Will
Skills (STR) Applied Force +2, Athletics +2; (AWR) Intuiting +2, Perceiving +2; (INT) Law +4
Features
Unwavering Will. The Bridge Knight gains +1 to its Mental defenses.

Kite Shield. The Bridge Knight may choose to equip a kite shield, gaining +2 to its AR and +1 to its physical defenses.

Actions

The Bridge Knight can take TWO of the following actions, or take the same action twice.

Move. The Bridge Knight can move up to its speed.
Longsword. Reach 5 ft Hand-and-a-Half Weapon. +3 vs  AR. Hit: 7 (1d8+3) sharp or 8 (1d10+3) if two-handed.

Pike. Reach 15 ft Two-Handed Weapon. +3 vs AR. Hit: 6 (1d6+3) sharp.

Recurve Bow. Ranged (200 ft) Two-Handed Weapon. +1 vs AR. Hit: 4 (1d6+1) sharp.

Shackle. Reach 5 ft One-Handed Weapon. +3 vs REF of a creature Grappled by the Bridge Knight or one of its allies. Hit: The creature is Restrained by manacles. Breaking or lockpicking the manacles requires a DC 20 STR or INT check.

Reactions
Exploit (1/Round). The Bridge Knight can Exploit.