Tsunamus: Difference between revisions
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'''[[Regeneration]].''' The Tsunamus’s legs may use their Regen ability even once dead, unless the whole Tsunamus is dead. | '''[[Regeneration]].''' The Tsunamus’s legs may use their Regen ability even once dead, unless the whole Tsunamus is dead. | ||
|- | |- | ||
! colspan="6" | | ! colspan="6" |Claw | ||
|- | |- | ||
| colspan="3" |'''[[Armor]] Rating''' | | colspan="3" |'''[[Armor]] Rating''' 10 | ||
| colspan="3" |'''Immune''' Psychic | | colspan="3" |'''Immune''' Psychic | ||
|- | |- | ||
| colspan="3" |'''Hit Points''' | | colspan="3" |'''Hit Points''' 200 | ||
| colspan="3" |'''DT''' | | colspan="3" |'''DT''' 25 | ||
|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
| colspan="3" |'''Traits''' Immutable, Iron Will, Steel Mind | | colspan="3" |'''Traits''' Immutable, Iron Will, Steel Mind | ||
|- | |- | ||
! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== ''The | ==== ''The Tsunamus can take FOUR of the following actions or take the same action four times while its Head is still alive. It cannot use an action with one of its body parts that has been killed.'' ==== | ||
|- | |- | ||
| colspan="6" | | | colspan="6" |'''Move (Legs).''' The Tsunamus can move up to its speed. | ||
'''Slam (Claws).''' ''Reach 30 ft Natural Weapon.'' +8 vs REF. '''Hit:''' 15 (2d6+8) blunt. | |||
'''Spit (Head).''' ''Ranged (120 ft) Natural Weapon.'' +8 vs REF. '''Hit:''' 15 (2d6+8) corrosive. | |||
|- | |- | ||
! colspan="6" | | ! colspan="6" | | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== ''OR the | ==== ''OR the Tsunamus can MOVE and take ONE of the following actions.'' ==== | ||
|- | |- | ||
| colspan="6" | | | colspan="6" |'''Bite (Head).''' ''Reach 20 ft Natural Weapon.'' +8 vs REF. '''Hit''': 55 (6d12+16) sharp and the creature is swallowed if it is Huge or smaller. A swallowed creature is Restrained, Blinded, and takes 28 (8d6) corrosive damage at the start of each of its turns. | ||
'''Grab (Claws).''' ''Reach 30 ft Natural Weapon.'' +8 vs REF. '''Hit:''' the creature is Grappled. A Tsunamus can only Grapple one creature at a time in this way | |||
'''Throw (Claws).''' ''Ranged (600 ft) Natural Weapon.'' +8 vs REF. '''Hit:''' 65 (10d12) blunt and the creature falls Prone. If the Tsunamus makes this attack by throwing a creature it had Grappled, this attack also targets that creature’s FORT. If the thrown creature lands on a solid surface, it deals the same damage if it hits the thrown creature as if it hits the primary target creature, and ½ damage if it misses the creature. Either way, the thrown creature falls Prone. | |||
'''Crush (Claws).''' The Tsunamus deals 65 (10d12) blunt damage to a creature that it has Grappled. That creature becomes Dazed until the end of its next turn. | |||
'''Tidal Wave (1/Rest).''' ''600 ft Cone Natural Weapon.'' +8 vs FORT of each creature and object in the cone. '''Hit''': 65 (10d12) blunt and the creature or object moves to the edge of the cone, falls Prone, and is Stunned for 1 minute. A creature may make a DC 18 END check at the end of each of its turns, ending the effect early on a success. '''Miss:''' ½ damage and the creature or object moves halfway to the edge of the cone, falls Prone, and is Dazed for 1 minute, ending the effects early if successful on the same check. | |||
|} | |} | ||
Latest revision as of 17:59, 12 February 2024
Tsunamuses are giant oceanic kaijan that resemble giant shrimp with lobster pincers and the heads of crocodiles. When a Tsunamus approaches shore, the amount of water it dislodges is believed to cause tremendous tidal waves that threaten to destroy coastal infrastructure. Luckily, Tsunamuses tend to keep to their watery domains and scarcely venture near the coast.
Tsunamus | |||||
|---|---|---|---|---|---|
| Monster Level: 34 | |||||
| Titan. Giant Monstrosity (Kaijan) | |||||
| STR | DEX | END | AWR | INT | CHA |
| 8 | 4 | 8 | 3 | -2 | 8 |
| Ref: 14 | Fort: 18 | Ant: 13 | Log: 8 | Will: 18 | |
| Body Composition | |||||
| The Tsunamus has one head, one torso, one arm, and nine legs. Attacks against the Tsunamus’s REF or FORT can target any of the Tsunamus’s components, but attacks against its ANT, LOG, or WILL must target its Head. | |||||
| All Components Features | |||||
| Siege Monster. The Tsunamus’s damage from any of its body components is doubled against inanimate objects and structures. It ignores DT against such targets.
Boiling Rage. When one of the Tsunamus’s body components is Bloodied, that component’s AR and DT suffer a -5 penalty, and it deals 13 (2d12) additional damage on all its attacks with that body component. | |||||
| Head | |||||
| Armor Rating 18 | DR 4/Psionic DT 10 | ||||
| Hit Points 300 | Senses Tremorsense 300 ft | ||||
| Traits Immutable, Iron Will, Steel Mind, Regen 4 | |||||
| Head Features | |||||
| If the Tsunamus’s head dies, the whole Tsunamus dies. | |||||
| Torso | |||||
| Armor Rating 10 | Immune Psychic | ||||
| Hit Points 400 | DT 30 | ||||
| Traits Immutable, Iron Will, Steel Mind | |||||
| Torso Features | |||||
| If the Tsunamus’s Torso dies, the whole Tsunamus dies. If the Tsunamus Takes a Rest and has one or more dead body parts but has a living Head and Torso, they all regain 1 hit point at the end of the Rest.
Aquatic Tremor (1/Rest). When the Tsunamus’s torso is bloodied, it may reactively make a Tidal Wave attack, even if it does not otherwise have this attack available. | |||||
| Legs | |||||
| Armor Rating 14 | Immune Psychic | ||||
| Hit Points 100 | DT 20 | ||||
| Speed 40 ft, Climb 40 ft, Swim 40 ft | Traits Immutable, Iron Will, Steel Mind, Regen 10 | ||||
| Leg Features | |||||
| The Tsunamus’s speed is reduced by 5ft for every 2 legs that are Bloodied.
Regeneration. The Tsunamus’s legs may use their Regen ability even once dead, unless the whole Tsunamus is dead. | |||||
| Claw | |||||
| Armor Rating 10 | Immune Psychic | ||||
| Hit Points 200 | DT 25 | ||||
| Traits Immutable, Iron Will, Steel Mind | |||||
| Actions | |||||
The Tsunamus can take FOUR of the following actions or take the same action four times while its Head is still alive. It cannot use an action with one of its body parts that has been killed. | |||||
| Move (Legs). The Tsunamus can move up to its speed.
Slam (Claws). Reach 30 ft Natural Weapon. +8 vs REF. Hit: 15 (2d6+8) blunt. Spit (Head). Ranged (120 ft) Natural Weapon. +8 vs REF. Hit: 15 (2d6+8) corrosive. | |||||
OR the Tsunamus can MOVE and take ONE of the following actions. | |||||
| Bite (Head). Reach 20 ft Natural Weapon. +8 vs REF. Hit: 55 (6d12+16) sharp and the creature is swallowed if it is Huge or smaller. A swallowed creature is Restrained, Blinded, and takes 28 (8d6) corrosive damage at the start of each of its turns.
Grab (Claws). Reach 30 ft Natural Weapon. +8 vs REF. Hit: the creature is Grappled. A Tsunamus can only Grapple one creature at a time in this way Throw (Claws). Ranged (600 ft) Natural Weapon. +8 vs REF. Hit: 65 (10d12) blunt and the creature falls Prone. If the Tsunamus makes this attack by throwing a creature it had Grappled, this attack also targets that creature’s FORT. If the thrown creature lands on a solid surface, it deals the same damage if it hits the thrown creature as if it hits the primary target creature, and ½ damage if it misses the creature. Either way, the thrown creature falls Prone. Crush (Claws). The Tsunamus deals 65 (10d12) blunt damage to a creature that it has Grappled. That creature becomes Dazed until the end of its next turn. Tidal Wave (1/Rest). 600 ft Cone Natural Weapon. +8 vs FORT of each creature and object in the cone. Hit: 65 (10d12) blunt and the creature or object moves to the edge of the cone, falls Prone, and is Stunned for 1 minute. A creature may make a DC 18 END check at the end of each of its turns, ending the effect early on a success. Miss: ½ damage and the creature or object moves halfway to the edge of the cone, falls Prone, and is Dazed for 1 minute, ending the effects early if successful on the same check. | |||||