Bunyip: Difference between revisions

(Created page with "[Back to creatures] __NOTOC__ The Bunyip is a large, amphibious mammal that makes its home in and around freshwater rivers and lakes. It has a sleek head and body with oily fur that lends it a streamlined speed in water. Bunyips have bodies like panthers and heads like seals or canines. Their legs are also catlike, and their feet end in clawed flippers. They are usually solitary creatures and are omnivorous, though they prefer meat to vegetation. {|...")
 
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| colspan="6" |'''Natural Disguise.'''  The Bunyip does not need tools to make INT/Disguising checks. It can disguise itself as mossy or scummy logs and stones.  
| colspan="6" |'''Natural Disguise.'''  The Bunyip does not need tools to make INT/Disguising checks. It can disguise itself as mossy or scummy logs and stones.  
'''Ambush Predator.''' The Bunyip gains +4 on [[Initiative]] rolls. On the first round of [[combat]], the Bunyip targets a creature's ANT instead of their AR. If it hits a creature that has not acted yet in combat, it counts as a crit.  
'''Ambush Predator.''' The Bunyip gains +4 on [[Initiative]] rolls. On the first round of [[combat]], the Bunyip targets a creature's ANT instead of their AR. If it hits a creature that has not acted yet in combat, it counts as a crit.
 
'''Hold Breath.''' The Bunyip can hold its breath for 20 minutes.  
'''Hold Breath.''' The Bunyip can hold its breath for 20 minutes.  
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==== ''The BUNYIP can MOVE and take ONE of the following actions.'' ====
==== ''The Bunyip can MOVE and take ONE of the following actions.'' ====
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| colspan="6" |'''Move.'''  The Bunyip can move up to its speed.  
| colspan="6" |'''Move.'''  The Bunyip can move up to its speed.  
'''Bite.''' ''Reach 5 ft Natural Weapon.'' +3 vs AR. '''Hit:''' 6 (1d6+3) sharp, then +3 vs FORT. '''Hit:''' The target falls prone.  
'''Bite.''' ''Reach 5 ft Natural Weapon.'' +3 vs AR. '''Hit:''' 6 (1d6+3) sharp, then +3 vs FORT. '''Hit:''' The target falls prone.  
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! colspan="6" |Reactions
! colspan="6" |Reactions

Latest revision as of 20:47, 12 February 2024

[Back to creatures]


The Bunyip is a large, amphibious mammal that makes its home in and around freshwater rivers and lakes. It has a sleek head and body with oily fur that lends it a streamlined speed in water. Bunyips have bodies like panthers and heads like seals or canines. Their legs are also catlike, and their feet end in clawed flippers. They are usually solitary creatures and are omnivorous, though they prefer meat to vegetation.

Bunyip

Monster Level: 3
Large. Beast
STR DEX END AWR INT CHA
3 3 1 2 -3 -2
Ref: 13 Fort: 11 Ant: 12 Log: 7 Will: 8
Armor Rating 13 Senses Low-Light Vision 60 ft
Hit Points 30
Speed 40 ft, Swim 40 ft
Skills (DEX) Sneaking +4; (AWR) Tracking +2, Perceiving +5
Features
Natural Disguise. The Bunyip does not need tools to make INT/Disguising checks. It can disguise itself as mossy or scummy logs and stones.

Ambush Predator. The Bunyip gains +4 on Initiative rolls. On the first round of combat, the Bunyip targets a creature's ANT instead of their AR. If it hits a creature that has not acted yet in combat, it counts as a crit.

Hold Breath. The Bunyip can hold its breath for 20 minutes.

Actions

The Bunyip can MOVE and take ONE of the following actions.

Move. The Bunyip can move up to its speed.

Bite. Reach 5 ft Natural Weapon. +3 vs AR. Hit: 6 (1d6+3) sharp, then +3 vs FORT. Hit: The target falls prone.

Reactions
Growl (1/Round). When a creature moves into Melee distance of the Bunyip. it can make a Bite attack.