Ankylosaurus: Difference between revisions

(Created page with "[Back to creatures] __NOTOC__ A creature of mysticism and wonder, the Ancerratops resembles its smaller cousin, the Triceratops. It has the same quadrupedal build and large head with a flattened, shield-like protrusion coming out the back of its skull, but it has five horns, rather than three: one above its nose and two above each eye. Furthermore, the Ancerratops has a great shell on its back, like that of a turtle. Some swear that they have...")
 
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A creature of mysticism and wonder, the [[Ancerratops]] resembles its smaller cousin, the Triceratops. It has the same quadrupedal build and large head with a flattened, [[shield]]-like protrusion coming out the back of its skull, but it has five horns, rather than three: one above its nose and two above each eye. Furthermore, the Ancerratops has a great shell on its back, like that of a [[turtle]]. Some swear that they have seen Ancerratopses levitating and using other [[psionic]] abilities, though such claims are usually dismissed as an overactive imagination.
Ankylosauruses are lumbering, quadrupedal dinosaurs with tough, armored hide on their backs and an enormous clubbed tail. They are known to have poor eyesight and are herbivorous animals, making a diet of tough roots, soft ferns, and other vegetation they can root out from the forest floor. They usually [[travel]] in small herds that rarely consist of more than two mating couples and their young. Ankylosauruses can be found virtually anywhere except the far north or south, where it is too cold for them to make a home. Some nations have figured out [[how to]] tame ankylosauruses, using them in their dinosaur cavalry to ward off kaijan or lay ruin to enemy fortifications during a siege.


{| class="creature"
{| class="creature"
|+
|+
! colspan="6" |
! colspan="6" |
=== Ancerratops ===
=== Ankylosaurus ===
|-
|-
| colspan="6" |''Monster Level: 20''
| colspan="6" |''Monster Level: 14''
|-
|-
| colspan="6" |''Gargantuan. [[Giant]] Beast (Psionic Dinosaur)''
| colspan="6" |''Huge. Beast (Dinosaur)''
|-
|-
!'''STR'''
!'''STR'''
Line 21: Line 21:
!CHA
!CHA
|-
|-
!6
!5
!0
!-1
!8
!8
!6
!2
!-3
!-1
!-1
!5
|-
|-
|
|
!Ref: 10
!Ref: 9
!Fort: 18
!Fort: 18
!Ant: 16
!Ant: 12
!Log: 9
!Log: 7
!Will: 15
!Will: 9
|-
|-
| colspan="6" |
| colspan="6" |
|-
|-
| colspan="3" |'''[[Armor]] Rating''' 18  
| colspan="3" |'''[[Armor]] Rating''' 18  
| colspan="3" |'''Vulnerable''' Psychic 1 '''DT''' 8
| colspan="3" |'''Vulnerable''' Psychic 1 '''DR''' 4/Psychic
|-
|-
| colspan="3" |'''Hit Points''' 225
| colspan="3" |'''Hit Points''' 170
| colspan="3" |'''Traits''' Immutable, Iron Will, Unerring Mind
| colspan="3" |'''Traits''' Immutable
|-
|-
| colspan="3" |'''Speed''' 35 ft
| colspan="3" |'''Speed''' 35 ft
| colspan="3" |
| colspan="3" |
|-
|-
| colspan="3" |'''[[Skills]]''' (END) Forced March +6; (AWR) Intuiting +4
| colspan="3" |'''[[Skills]]''' (END) Forced March +8
| colspan="3" |
| colspan="3" |
|-
|-
! colspan="6" |Features
! colspan="6" |Features
|-
|-
| colspan="6" |'''Shield-Head.''' At the end of each of the Ancerratop's turns, it choose which direction it is facing. It has +8 DT against [[damage]] from attacks originating in a 90 ft cone from the direction that the Ancerratops is facing.
| colspan="6" |'''Armored Shell.''' When the Ankylosaurus is not Prone, it has DT 12.  
'''Psionic Dinosaur.''' Using AWR, the Ancerratops can cast the following [[Primal]] and Psionic spells. All spells cast in this way count as Psionic.  


* (At Will) [[Detect Truth]], [[Distract]], [[Far Sense]], [[Lesser Telekinesis]], [[Psychonavigation]]
'''Siege Monster.'''  The Ankylosaurus's [[damage]] is doubled against inanimate objects and structures. It ignores DT against such targets.
* (3/Day each) [[Blur]], [[Bullish Strength]], [[Nature's Remedies]]
* (1/Day each) [[Greater Telekinesis]], [[Levitate]]
|-
|-
! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
|-
|-
| colspan="6" |
| colspan="6" |
==== ''The ANCERRATOPS can MOVE and take THREE of the following actions, or the same action three times.'' ====
==== ''The Ankylosaurus can take THREE of the following actions, or the same action three times.'' ====
|-
|-
| colspan="6" |'''Move.'''  The [[Allosaurus]] can move up to its speed.  
| colspan="6" |'''Move.'''  The Ankylosaurus can move up to its speed.  
'''Slam.''' ''Reach 15 ft Natural Weapon.'' +6 vs AR. '''Hit:''' 17 (2d10+6) blunt.
'''Slam.''' ''Reach 5 ft Natural Weapon.'' +5 vs AR. '''Hit:''' 8 (1d6+5) sharp.  
 
'''Head Butt.''' ''Reach 5 ft Natural Weapon.'' +6 vs AR. '''Hit:''' 22 (5d8) sharp.


'''Lesser Psionics.''' The Ancerratops can cast one of its "At Will" spells.  
'''Hunker.''' The Ankylosaurus increases all of its defenses by 2 until the start of its next turn.
|-
|-
! colspan="6" |
! colspan="6" |
|-
|-
| colspan="6" |
| colspan="6" |
==== '''''OR''' the ANCERRATOPS can MOVE and take ONE the following actions.'' ====
==== '''''OR''' the Ankylosaurus can take the following action.'' ====
|-
| colspan="6" |'''Charge.''' The Ancerratops moves up to its speed, then makes an attack against a creature or object within 5 ft of it at the end of its movement. It gains +1 TA on this attack per 10 ft moved. ''Reach 5 ft Natural Weapon.'' +6 vs REF. '''Hit:''' 51 (10d8+6) sharp. The creature falls prone if it is Gargantuan or smaller and is Dazed until the end of its next turn.
'''Greater Psionics.''' The Ancerratops can cast one of its expendable spells.
|-
! colspan="6" |Reactions
|-
|-
| colspan="6" |'''Pivot (1/Round).''' After the Ancerratops takes damage, it may choose to change its stance so that it is facing the direction of the damage that it just took.  
| colspan="6" |'''Club Tail.''' ''Reach 15 ft Natural Weapon.'' +5 vs REF. '''Hit:''' 31 (4d12+5) blunt. If the target is a Gargantuan or smaller creature, it falls prone and is Dazed until the end of its next turn.  
|}
|}

Latest revision as of 22:43, 14 February 2024

[Back to creatures]


Ankylosauruses are lumbering, quadrupedal dinosaurs with tough, armored hide on their backs and an enormous clubbed tail. They are known to have poor eyesight and are herbivorous animals, making a diet of tough roots, soft ferns, and other vegetation they can root out from the forest floor. They usually travel in small herds that rarely consist of more than two mating couples and their young. Ankylosauruses can be found virtually anywhere except the far north or south, where it is too cold for them to make a home. Some nations have figured out how to tame ankylosauruses, using them in their dinosaur cavalry to ward off kaijan or lay ruin to enemy fortifications during a siege.

Ankylosaurus

Monster Level: 14
Huge. Beast (Dinosaur)
STR DEX END AWR INT CHA
5 -1 8 2 -3 -1
Ref: 9 Fort: 18 Ant: 12 Log: 7 Will: 9
Armor Rating 18 Vulnerable Psychic 1 DR 4/Psychic
Hit Points 170 Traits Immutable
Speed 35 ft
Skills (END) Forced March +8
Features
Armored Shell. When the Ankylosaurus is not Prone, it has DT 12.

Siege Monster. The Ankylosaurus's damage is doubled against inanimate objects and structures. It ignores DT against such targets.

Actions

The Ankylosaurus can take THREE of the following actions, or the same action three times.

Move. The Ankylosaurus can move up to its speed.

Slam. Reach 5 ft Natural Weapon. +5 vs AR. Hit: 8 (1d6+5) sharp.

Hunker. The Ankylosaurus increases all of its defenses by 2 until the start of its next turn.

OR the Ankylosaurus can take the following action.

Club Tail. Reach 15 ft Natural Weapon. +5 vs REF. Hit: 31 (4d12+5) blunt. If the target is a Gargantuan or smaller creature, it falls prone and is Dazed until the end of its next turn.