Bandit: Difference between revisions
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Spazztaztic (talk | contribs) (→The Bandit can MOVE and take ONE of the following actions.: Fixed the mis representative ranged attack) Tags: Mobile edit Mobile web edit Advanced mobile edit |
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| colspan="6" |''Medium. Humanoid'' | | colspan="6" |''Medium. Humanoid'' | ||
|- | |- | ||
! | !STR | ||
!DEX | !DEX | ||
!END | !END | ||
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| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''Speed''' | | colspan="3" |'''Speed''' 30 ft | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
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| colspan="6" |'''Falchion.''' ''Reach 5 ft One-Handed Weapon.'' +1 vs AR. '''Hit:''' 4 (1d6+1) sharp. | | colspan="6" |'''Falchion.''' ''Reach 5 ft One-Handed Weapon.'' +1 vs AR. '''Hit:''' 4 (1d6+1) sharp. | ||
|- | |- | ||
| colspan="6" |'''Shortbow.''' ''Ranged | | colspan="6" |'''Shortbow.''' ''Ranged 200 ft Two-Handed Weapon.'' +2 vs AR. '''Hit:''' 3 (1d4+2) sharp. | ||
|- | |- | ||
| colspan="6" |'''Duel.''' The Bandit assumes a stance that allows it to Exploit if circumstances permit. | | colspan="6" |'''Duel.''' The Bandit assumes a stance that allows it to Exploit if circumstances permit. | ||
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! colspan="6" |Reactions | ! colspan="6" |Reactions | ||
|- | |- | ||
| colspan="6" |'''Exploit (1/Round).''' If the Bandit used Duel on its last turn, then it can Exploit. | | colspan="6" |'''Exploit (1/Round).''' If the Bandit used Duel on its last turn, then it can [[Actions#Advanced Maneuvers|Exploit.]] | ||
|- | |- | ||
|} | |} | ||
Latest revision as of 22:17, 8 February 2025
Bandit | |||||
|---|---|---|---|---|---|
| Monster Level: 1 | |||||
| Medium. Humanoid | |||||
| STR | DEX | END | AWR | INT | CHA |
| 1 | 2 | 0 | 2 | 0 | 1 |
| Ref: 13 | Fort: 10 | Ant: 12 | Log: 10 | Will: 11 | |
| Armor Rating 11 (leather armor) | |||||
| Hit Points 15 | |||||
| Speed 30 ft | |||||
| Skills (DEX) Sneaking +2; (AWR) Appraising +2, Perceiving +2; (INT) Sleight of Hand +2; (CHA) Intimidating +2 | |||||
| Features | |||||
| Blend in Terrain. When the Bandit has cover, its AR and physical defenses increase by +1. | |||||
| Actions | |||||
The Bandit can MOVE and take ONE of the following actions. | |||||
| Move. The Bandit can move up to its speed. | |||||
| Falchion. Reach 5 ft One-Handed Weapon. +1 vs AR. Hit: 4 (1d6+1) sharp. | |||||
| Shortbow. Ranged 200 ft Two-Handed Weapon. +2 vs AR. Hit: 3 (1d4+2) sharp. | |||||
| Duel. The Bandit assumes a stance that allows it to Exploit if circumstances permit. | |||||
| Reactions | |||||
| Exploit (1/Round). If the Bandit used Duel on its last turn, then it can Exploit. | |||||