Clikkiri Behemoth: Difference between revisions
Nathan Heard (talk | contribs) No edit summary |
No edit summary |
||
| (One intermediate revision by the same user not shown) | |||
| Line 3: | Line 3: | ||
__NOTOC__ | __NOTOC__ | ||
Clikkiri are fusions of humanoid and insectoid, resembling bipedal, [[human]]-sized termites or ants. They can communicate basic ideas with one another telepathically out to a short range, sending brief emotional pulses such as “Food!” or “Danger!”. More detailed communication, such as “We are under threat from a grash” would require them to speak in person. | |||
Some believe that Clikkiri are native to another continent on the other side of Ancerra, or are entirely alien to the planet, but others hold that Clikkiri have always lived in the ground beneath all other civilizations. | |||
Regardless, Clikkiri generally want to be left alone to their own devices. Clikkiri generally hold to a strict caste system wherein a [[Clikkiri Larva|Clikkiri larva]] will be born into a specific role. They will grow up to become behemoths, builders, or a variety of militant fighters. Each serve their duty to the hive and the Queen Clikkiri. | |||
{| class="creature" | {| class="creature" | ||
|+ | |+ | ||
| Line 41: | Line 44: | ||
|- | |- | ||
| colspan="3" |'''[[Armor]] Rating''' 13 | | colspan="3" |'''[[Armor]] Rating''' 13 | ||
| colspan="3" | | | colspan="3" |'''Senses''' Darkvision 90 ft | ||
|- | |- | ||
| colspan="3" |'''Hit Points''' 150 | | colspan="3" |'''Hit Points''' 150 | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''Speed''' | | colspan="3" |'''Speed''' 25 ft, Climb 25 ft | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan=" | | colspan="6" |'''[[Skills]]''' (STR) Applied Force +6 | ||
|- | |- | ||
! colspan="6" |Features | ! colspan="6" |Features | ||
|- | |- | ||
| colspan="6" |'''Hivemind.''' | | colspan="6" |'''Hivemind.''' Clikkiri Behemoth know the location of all friendly Clikkiri within 200 ft and are able to communicate simple telepathic messages to one another across this distance. | ||
'''Destroyer.''' If the Clikkiri Behemoth attacks an inanimate structure such as a wall, it marks that structure for 1 minute. For the duration, it deals +4 [[damage]] against that structure. This mark can stack with itself up to 5 times. | '''Destroyer.''' If the Clikkiri Behemoth attacks an inanimate structure such as a wall, it marks that structure for 1 minute. For the duration, it deals +4 [[damage]] against that structure. This mark can stack with itself up to 5 times. | ||
| Line 61: | Line 63: | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== ''The Clikkiri can take FOUR of the following actions, or take the same action '''four times.''''' ==== | ==== ''The Clikkiri Behemoth can take FOUR of the following actions, or take the same action '''four times.''''' ==== | ||
|- | |- | ||
| colspan="6" |'''Move.''' The Clikkiri can move up to its speed. | | colspan="6" |'''Move.''' The Clikkiri Behemoth can move up to its speed. | ||
'''Crush.''' ''Reach | '''Crush.''' ''Reach 10 ft Natural Weapon.'' +6 vs AR. '''Hit:''' 10 (1d8+6) blunt and the target becomes Shaken until the end of its next turn. | ||
|- | |||
! colspan="6" | | |||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== '''''OR''' the Clikkiri can take '''TWO''' of the following actions, or take the same action '''twice.''''' ==== | ==== '''''OR''' the Clikkiri Behemoth can take '''TWO''' of the following actions, or take the same action '''twice.''''' ==== | ||
|- | |- | ||
| colspan="6" |'''Spawning Sacks.''' The Behemoth may take 15 damage to summon one [[Clikkiri Builder]] or take 25 damage to summon one Clikkiri [[Soldier]]. The summoned Clikkiri appears in an unoccupied space within 5 ft of the Behemoth. The summoned Clikkiri takes its turn immediately after the Behemoth in [[Initiative]]. | | colspan="6" |'''Spawning Sacks.''' The Clikkiri Behemoth may take 15 damage to summon one [[Clikkiri Builder]] or take 25 damage to summon one Clikkiri [[Soldier]]. The summoned Clikkiri appears in an unoccupied space within 5 ft of the Clikkiri Behemoth. The summoned Clikkiri takes its turn immediately after the Clikkiri Behemoth in [[Initiative]]. | ||
'''Consume.''' The Behemoth consumes a Small or Medium corpse within | '''Consume.''' The Clikkiri Behemoth consumes a Small or Medium corpse within 5 ft of it and regains 16 (1d20+5) HP. The corpse is destroyed by this action. | ||
|} | |} | ||
Latest revision as of 18:43, 10 April 2024
Clikkiri are fusions of humanoid and insectoid, resembling bipedal, human-sized termites or ants. They can communicate basic ideas with one another telepathically out to a short range, sending brief emotional pulses such as “Food!” or “Danger!”. More detailed communication, such as “We are under threat from a grash” would require them to speak in person.
Some believe that Clikkiri are native to another continent on the other side of Ancerra, or are entirely alien to the planet, but others hold that Clikkiri have always lived in the ground beneath all other civilizations.
Regardless, Clikkiri generally want to be left alone to their own devices. Clikkiri generally hold to a strict caste system wherein a Clikkiri larva will be born into a specific role. They will grow up to become behemoths, builders, or a variety of militant fighters. Each serve their duty to the hive and the Queen Clikkiri.
Clikkiri Behemoth | |||||
|---|---|---|---|---|---|
| Monster Level: 14 | |||||
| Large. Humanoid | |||||
| STR | DEX | END | AWR | INT | CHA |
| 6 | 2 | 5 | 2 | 0 | 3 |
| Ref: 12 | Fort: 15 | Ant: 12 | Log: 10 | Will: 13 | |
| Armor Rating 13 | Senses Darkvision 90 ft | ||||
| Hit Points 150 | |||||
| Speed 25 ft, Climb 25 ft | |||||
| Skills (STR) Applied Force +6 | |||||
| Features | |||||
| Hivemind. Clikkiri Behemoth know the location of all friendly Clikkiri within 200 ft and are able to communicate simple telepathic messages to one another across this distance.
Destroyer. If the Clikkiri Behemoth attacks an inanimate structure such as a wall, it marks that structure for 1 minute. For the duration, it deals +4 damage against that structure. This mark can stack with itself up to 5 times. | |||||
| Actions | |||||
The Clikkiri Behemoth can take FOUR of the following actions, or take the same action four times. | |||||
| Move. The Clikkiri Behemoth can move up to its speed.
Crush. Reach 10 ft Natural Weapon. +6 vs AR. Hit: 10 (1d8+6) blunt and the target becomes Shaken until the end of its next turn. | |||||
OR the Clikkiri Behemoth can take TWO of the following actions, or take the same action twice. | |||||
| Spawning Sacks. The Clikkiri Behemoth may take 15 damage to summon one Clikkiri Builder or take 25 damage to summon one Clikkiri Soldier. The summoned Clikkiri appears in an unoccupied space within 5 ft of the Clikkiri Behemoth. The summoned Clikkiri takes its turn immediately after the Clikkiri Behemoth in Initiative.
Consume. The Clikkiri Behemoth consumes a Small or Medium corpse within 5 ft of it and regains 16 (1d20+5) HP. The corpse is destroyed by this action. | |||||