Camel: Difference between revisions

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(Created page with "[Back to creatures] __NOTOC__ Info {| class="creature" |+ ! colspan="6" | === Name === |- | colspan="6" |''Monster Level:'' |- | colspan="6" |''Size. Type'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !0 !0 !0 !0 !0 !0 |- | !Ref: 10 !Fort: 10 !Ant: 10 !Log: 10 !Will: 10 |- | colspan="6" | |- | colspan="3" | | colspan="3" |'''Resist''' Info |- | colspan="3" |'''Armor Rating''' 10 | colspan="3" |'''Vulnerable''' Info |- | colspan="3" |'''Hit Points'...")
 
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__NOTOC__
__NOTOC__


Info
Camels are pack animals with notoriously foul temperaments, but humanoid species widely employ them nonetheless due to their hardiness in desert climates.


{| class="creature"
{| class="creature"
|+
|+
! colspan="6" |
! colspan="6" |
=== Name ===
=== Camel ===
|-
|-
| colspan="6" |''Monster Level:''
| colspan="6" |''Monster Level: 2''
|-
|-
| colspan="6" |''Size. Type''
| colspan="6" |''Large. Beast''
|-
|-
!'''STR'''
!STR
!DEX
!DEX
!END
!END
Line 21: Line 21:
!CHA
!CHA
|-
|-
!0
!2
!0
!2
!0
!2
!0
!1
!0
!-3
!0
!-3
|-
|-
|
|
!Ref: 10
!Ref: 12
!Fort: 10
!Fort: 12
!Ant: 10
!Ant: 11
!Log: 10
!Log: 7
!Will: 10
!Will: 7
|-
|-
| colspan="6" |
| colspan="6" |
|-
| colspan="3" |
| colspan="3" |'''Resist''' Info
|-
|-
| colspan="3" |'''[[Armor]] Rating''' 10  
| colspan="3" |'''[[Armor]] Rating''' 10  
| colspan="3" |'''Vulnerable''' Info
| colspan="3" |'''Resist''' Fire 2
|-
|-
| colspan="3" |'''Hit Points''' 10
| colspan="3" |'''Hit Points''' 26
| colspan="3" |'''Immune''' Info
| colspan="3" |
|-
|-
| colspan="3" |'''Speed''' 30ft
| colspan="3" |'''Speed''' 40 ft
| colspan="3" |'''Senses''' Info
| colspan="3" |
|-
|-
| colspan="3" |'''[[Skills]]''' Info
| colspan="6" |'''[[Skills]]''' (STR) Sprinting +2; (END) Distance Running +2, Forced March +5
| colspan="3" |'''Traits''' Info
|-
|-
! colspan="6" |Features
! colspan="6" |Features
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Beast of Burden.''' A Camel can carry 1 additional Unwieldy item before becoming Encumbered.
'''Mount.''' When riding a Camel, you have 2 MCAP.
 
'''Desert Beast.''' Camels only need access to fresh water once per week. Camels are immune to the effects of hot [[weather]].
|-
|-
! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
|-
|-
| colspan="6" |
| colspan="6" |
==== ''The MONSTER can take FOUR of the following actions, or take the same action '''four times.''''' ====
==== ''The Camel can MOVE and take ONE of the following actions.'' ====
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Move.''' The Camel can move up to its speed.
|-
'''Bite.''' ''Reach 5 ft, Natural Weapon.'' +2 vs AR. '''Hit:''' 7 (1d8+2) sharp.
| colspan="6" |
 
==== '''''OR''' the MONSTER can take '''TWO''' of the following actions, or take the same action '''twice...''''' ====
'''Spit.''' ''Ranged 15 ft Natural Weapon.'' +2 vs REF. '''Hit:''' 2 (1d4) corrosive.
|-
| colspan="6" |'''Feature.''' Info
|-
| colspan="6" |
==== '''''...AND''' take '''ONE''' of the following actions.''====
|-
| colspan="6" |'''Feature.''' Info
|-
| colspan="6" |
==== ''OR the MONSTER can take TWO of the following actions, or take the same action twice.''====
|-
| colspan="6" |'''Feature.''' Info
|-
! colspan="6" |Reactions
|-
| colspan="6" |'''Feature.''' Info
|}
|}
=== Features ===
'''Features.''' Info
=== Actions ===
'''Features.''' Info
=== Reactions ===
'''Features.''' Info

Latest revision as of 18:13, 29 April 2024

[Back to creatures]


Camels are pack animals with notoriously foul temperaments, but humanoid species widely employ them nonetheless due to their hardiness in desert climates.

Camel

Monster Level: 2
Large. Beast
STR DEX END AWR INT CHA
2 2 2 1 -3 -3
Ref: 12 Fort: 12 Ant: 11 Log: 7 Will: 7
Armor Rating 10 Resist Fire 2
Hit Points 26
Speed 40 ft
Skills (STR) Sprinting +2; (END) Distance Running +2, Forced March +5
Features
Beast of Burden. A Camel can carry 1 additional Unwieldy item before becoming Encumbered.

Mount. When riding a Camel, you have 2 MCAP.

Desert Beast. Camels only need access to fresh water once per week. Camels are immune to the effects of hot weather.

Actions

The Camel can MOVE and take ONE of the following actions.

Move. The Camel can move up to its speed.

Bite. Reach 5 ft, Natural Weapon. +2 vs AR. Hit: 7 (1d8+2) sharp.

Spit. Ranged 15 ft Natural Weapon. +2 vs REF. Hit: 2 (1d4) corrosive.