Wyrm: Difference between revisions

(Created page with "[Back to creatures] __NOTOC__ Info {| class="creature" |+ ! colspan="6" | === Name === |- | colspan="6" |''Monster Level:'' |- | colspan="6" |''Size. Type'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !0 !0 !0 !0 !0 !0 |- | !Ref: 10 !Fort: 10 !Ant: 10 !Log: 10 !Will: 10 |- | colspan="6" | |- | colspan="3" | | colspan="3" |'''Resist''' Info |- | colspan="3" |'''Armor Rating''' 10 | colspan="3" |'''Vulnerable''' Info |- | colspan="3" |'''Hit Points'...")
 
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__NOTOC__
__NOTOC__


Info
A crafty serpentine creature that resembles the splendor and cunning of the Nine Dragons, a [[Wyrm]] is a massive [[Winged Snake|winged snake]]. Many Wyrms develop innate magical abilities as they age. Notably, unlike their godly forebears, Wyrms cannot breathe fire, so they rely heavily on their magical prowess during [[combat]] and are not too proud to fly away if they feel outmatched.


Wyrms usually mature after 70-100 years, which is when they first begin manifesting magical abilities. Wyrms continue to refine their abilities as they age, and they can live to be several thousand years old.
{| class="creature"
{| class="creature"
|+
|+
! colspan="6" |
! colspan="6" |
=== Name ===
=== Wyrm ===
|-
|-
| colspan="6" |''Monster Level:''
| colspan="6" |''Monster Level: 14''
|-
|-
| colspan="6" |''Size. Type''
| colspan="6" |''Large (Long). Monstrosity''
|-
|-
!'''STR'''
!'''STR'''
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!CHA
!CHA
|-
|-
!0
!3
!0
!5
!0
!2
!0
!3
!0
!2
!0
!3
|-
|-
|
|
!Ref: 10
!Ref: 15
!Fort: 10
!Fort: 12
!Ant: 10
!Ant: 13
!Log: 10
!Log: 12
!Will: 10
!Will: 13
|-
|-
| colspan="6" |
| colspan="6" |
|-
|-
| colspan="3" |
| colspan="3" |
| colspan="3" |'''Resist''' Info
| colspan="3" |
|-
|-
| colspan="3" |'''[[Armor]] Rating''' 10
| colspan="3" |'''[[Armor]] Rating''' 15
| colspan="3" |'''Vulnerable''' Info
| colspan="3" |'''Resist''' Toxic 5
|-
|-
| colspan="3" |'''Hit Points''' 10
| colspan="3" |'''Hit Points''' 100
| colspan="3" |'''Immune''' Info
| colspan="3" |'''DR''' 2/Corrosive
|-
|-
| colspan="3" |'''Speed''' 30ft
| colspan="3" |'''Speed''' 40 ft, Fly 60 ft
| colspan="3" |'''Senses''' Info
| colspan="3" |'''Senses''' Darkvision 60 ft
|-
|-
| colspan="3" |'''[[Skills]]''' Info
| colspan="3" |
| colspan="3" |'''Traits''' Info
| colspan="3" |
|-
|-
! colspan="6" |Features
! colspan="6" |Features
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Telepath.''' The Wyrm may communicate telepathically with any creature that it can see.
|-
|-
! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
|-
|-
| colspan="6" |
| colspan="6" |
==== ''The MONSTER can take FOUR of the following actions, or take the same action '''four times.''''' ====
==== ''The Wyrm can take FOUR of the following actions, or take the same action '''four times.''''' ====
|-
| colspan="6" |'''Feature.''' Info
|-
| colspan="6" |
==== '''''OR''' the MONSTER can take '''TWO''' of the following actions, or take the same action '''twice...''''' ====
|-
| colspan="6" |'''Feature.''' Info
|-
|-
| colspan="6" |
| colspan="6" |'''Move.''' The Wyrm can move up to its speed.
==== '''''...AND''' take '''ONE''' of the following actions.''====
'''Bite.''' ''Reach 10 ft Natural Weapon''. +5 vs AR. '''Hit:''' 7 (1d4+5) sharp and 5 (2d4) toxic.
|-
| colspan="6" |'''Feature.''' Info
|-
| colspan="6" |
==== ''OR the MONSTER can take TWO of the following actions, or take the same action twice.''====
|-
| colspan="6" |'''Feature.''' Info
|-
|-
! colspan="6" |Reactions
! colspan="6" |Reactions
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Exploit (1/Round)'''. The Wyrm may [[Actions#Advanced Maneuvers|Exploit.]]
|}
|}
=== Features ===
'''Features.''' Info
=== Actions ===
'''Features.''' Info
=== Reactions ===
'''Features.''' Info

Latest revision as of 20:29, 28 April 2024

[Back to creatures]


A crafty serpentine creature that resembles the splendor and cunning of the Nine Dragons, a Wyrm is a massive winged snake. Many Wyrms develop innate magical abilities as they age. Notably, unlike their godly forebears, Wyrms cannot breathe fire, so they rely heavily on their magical prowess during combat and are not too proud to fly away if they feel outmatched.

Wyrms usually mature after 70-100 years, which is when they first begin manifesting magical abilities. Wyrms continue to refine their abilities as they age, and they can live to be several thousand years old.

Wyrm

Monster Level: 14
Large (Long). Monstrosity
STR DEX END AWR INT CHA
3 5 2 3 2 3
Ref: 15 Fort: 12 Ant: 13 Log: 12 Will: 13
Armor Rating 15 Resist Toxic 5
Hit Points 100 DR 2/Corrosive
Speed 40 ft, Fly 60 ft Senses Darkvision 60 ft
Features
Telepath. The Wyrm may communicate telepathically with any creature that it can see.
Actions

The Wyrm can take FOUR of the following actions, or take the same action four times.

Move. The Wyrm can move up to its speed.

Bite. Reach 10 ft Natural Weapon. +5 vs AR. Hit: 7 (1d4+5) sharp and 5 (2d4) toxic.

Reactions
Exploit (1/Round). The Wyrm may Exploit.