Vampiric Mist: Difference between revisions

(Created page with "[Back to creatures] __NOTOC__ Info {| class="creature" |+ ! colspan="6" | === Name === |- | colspan="6" |''Monster Level:'' |- | colspan="6" |''Size. Type'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !0 !0 !0 !0 !0 !0 |- | !Ref: 10 !Fort: 10 !Ant: 10 !Log: 10 !Will: 10 |- | colspan="6" | |- | colspan="3" | | colspan="3" |'''Resist''' Info |- | colspan="3" |'''Armor Rating''' 10 | colspan="3" |'''Vulnerable''' Info |- | colspan="3" |'''Hit Points'...")
 
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__NOTOC__
__NOTOC__


Info
Nobody is quite sure where this strange [[mist]] comes from, but after it washes over a creature, it seems that the vapor is a little redder, and its victim a little paler. This phenomenon seems to strengthen the mist, which gave the creature its macabre name.


{| class="creature"
{| class="creature"
|+
|+
! colspan="6" |
! colspan="6" |
=== Name ===
=== Vampiric Mist ===
|-
|-
| colspan="6" |''Monster Level:''
| colspan="6" |''Monster Level: 13''
|-
|-
| colspan="6" |''Size. Type''
| colspan="6" |''Medium. [[Undead]] Eldritch''
|-
|-
!'''STR'''
!'''STR'''
Line 22: Line 22:
|-
|-
!0
!0
!5
!4
!4
!0
!0
!0
!3
!0
!0
!0
|-
|-
|
|
!Ref: 10
!Ref: 15
!Fort: 10
!Fort: 14
!Ant: 10
!Ant: 14
!Log: 10
!Log: 10
!Will: 10
!Will: 13
|-
|-
| colspan="6" |
| colspan="6" |
|-
|-
| colspan="3" |
| colspan="3" |
| colspan="3" |'''Resist''' Info
| colspan="3" |
|-
|-
| colspan="3" |'''[[Armor]] Rating''' 10
| colspan="3" |'''[[Armor]] Rating''' 14
| colspan="3" |'''Vulnerable''' Info
| colspan="3" |'''Immune''' [[Occult]]
|-
|-
| colspan="3" |'''Hit Points''' 10
| colspan="3" |'''Hit Points''' 110
| colspan="3" |'''Immune''' Info
| colspan="3" |'''Vulnerable''' Radiant 1
|-
|-
| colspan="3" |'''Speed''' 30ft
| colspan="3" |'''Speed''' 30 ft (Hover), Fly 30 ft
| colspan="3" |'''Senses''' Info
| colspan="3" |'''Senses''' Blindsight 60 ft
|-
|-
| colspan="3" |'''[[Skills]]''' Info
| colspan="3" |
| colspan="3" |'''Traits''' Info
| colspan="3" |'''Traits''' Ethereal, Immutable, Iron Will, Steel Mind
|-
|-
! colspan="6" |Features
! colspan="6" |Features
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Creature of the Night.''' The Vampiric Mist takes 16 (3d10) fire [[damage]] whenever it starts its turn in direct sunlight.
'''Mist Spirit.''' The Vampiric Mist is invisible when in complete [[darkness]] or obscuring [[weather]] phenomena.
|-
|-
! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
|-
|-
| colspan="6" |
| colspan="6" |
==== ''The MONSTER can take FOUR of the following actions, or take the same action '''four times.''''' ====
==== ''The Vampiric Mist can take FOUR of the following actions, or take the same action '''four times.''''' ====
|-
| colspan="6" |'''Move.''' The Vampiric Mist can move up to its speed.
'''Blood Drain.''' ''Reach 5 ft Natural Weapon''. +5 vs FORT. '''Hit:''' 8 (1d6+5) necrotic. The Vampiric Mist regains HP equal to the damage it dealt.
|-
|-
| colspan="6" |'''Feature.''' Info
! colspan="6" |
|-
|-
| colspan="6" |
| colspan="6" |
==== '''''OR''' the MONSTER can take '''TWO''' of the following actions, or take the same action '''twice...''''' ====
==== '''''OR''' the Vampiric Mist can take '''TWO''' of the following actions, or take the same action '''twice...''''' ====
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Move.''' The Vampiric Mist can move up to its speed.
'''Blood Drain.''' ''Reach 5 ft Natural Weapon''. +5 vs FORT. '''Hit:''' 8 (1d6+5) necrotic. The Vampiric Mist regains HP equal to the damage it dealt.
|-
|-
| colspan="6" |
| colspan="6" |
==== '''''...AND''' take '''ONE''' of the following actions.''====
==== '''''...AND''' take '''ONE''' of the following actions.''====
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Choking Miasma'''. ''10 ft Radius Natural Weapon''. +5 vs FORT of all living creatures in the radius. '''Hit:''' 3 (1d6) necrotic and the creature is Sickened until the end of its next turn.
|-
'''Startle.''' ''Ranged 20 ft Natural Weapon.'' +5 vs ANT. '''Hit:''' The target is Frightened until the end of its next turn.
| colspan="6" |
==== ''OR the MONSTER can take TWO of the following actions, or take the same action twice.''====
|-
| colspan="6" |'''Feature.''' Info
|-
! colspan="6" |Reactions
|-
| colspan="6" |'''Feature.''' Info
|}
|}
=== Features ===
'''Features.''' Info
=== Actions ===
'''Features.''' Info
=== Reactions ===
'''Features.''' Info

Latest revision as of 16:36, 24 April 2024

[Back to creatures]


Nobody is quite sure where this strange mist comes from, but after it washes over a creature, it seems that the vapor is a little redder, and its victim a little paler. This phenomenon seems to strengthen the mist, which gave the creature its macabre name.

Vampiric Mist

Monster Level: 13
Medium. Undead Eldritch
STR DEX END AWR INT CHA
0 5 4 4 0 3
Ref: 15 Fort: 14 Ant: 14 Log: 10 Will: 13
Armor Rating 14 Immune Occult
Hit Points 110 Vulnerable Radiant 1
Speed 30 ft (Hover), Fly 30 ft Senses Blindsight 60 ft
Traits Ethereal, Immutable, Iron Will, Steel Mind
Features
Creature of the Night. The Vampiric Mist takes 16 (3d10) fire damage whenever it starts its turn in direct sunlight.

Mist Spirit. The Vampiric Mist is invisible when in complete darkness or obscuring weather phenomena.

Actions

The Vampiric Mist can take FOUR of the following actions, or take the same action four times.

Move. The Vampiric Mist can move up to its speed.

Blood Drain. Reach 5 ft Natural Weapon. +5 vs FORT. Hit: 8 (1d6+5) necrotic. The Vampiric Mist regains HP equal to the damage it dealt.

OR the Vampiric Mist can take TWO of the following actions, or take the same action twice...

Move. The Vampiric Mist can move up to its speed.

Blood Drain. Reach 5 ft Natural Weapon. +5 vs FORT. Hit: 8 (1d6+5) necrotic. The Vampiric Mist regains HP equal to the damage it dealt.

...AND take ONE of the following actions.

Choking Miasma. 10 ft Radius Natural Weapon. +5 vs FORT of all living creatures in the radius. Hit: 3 (1d6) necrotic and the creature is Sickened until the end of its next turn.

Startle. Ranged 20 ft Natural Weapon. +5 vs ANT. Hit: The target is Frightened until the end of its next turn.