M'l'ykkri Fleshling: Difference between revisions

(Created page with "[Back to creatures] __NOTOC__ Info {| class="creature" |+ ! colspan="6" | === Name === |- | colspan="6" |''Monster Level:'' |- | colspan="6" |''Size. Type'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !0 !0 !0 !0 !0 !0 |- | !Ref: 10 !Fort: 10 !Ant: 10 !Log: 10 !Will: 10 |- | colspan="6" | |- | colspan="3" | | colspan="3" |'''Resist''' Info |- | colspan="3" |'''Armor Rating''' 10 | colspan="3" |'''Vulnerable''' Info |- | colspan="3" |'''Hit Points'...")
 
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[[Creature List|[Back to creatures]]]
[[Creature List|[Back to creatures]]]


__NOTOC__
{{LineageInfobox|image=MlykkriFleshling.png}}__NOTOC__


Info
An untold abomination of the universe, the M’l’ykkri Fleshling looks like an inside out humanoid torso with teeth that can burrow, combine, and rearrange within itself. When enough fleshlings amalgamate together, they create a terrifying M’l’ykkri Flesh Swarm.


Once per year, M’l’ykkri will shed bits of flesh about as long as a human’s forearm. These Flesh Worms will seek out humanoids and burrow into them. This usually kills the humanoid, but if it does not, then the worm will secrete fluids that corrode the humanoid’s entrails and transform it into a new Fleshling.
Eventually, M’l’ykkri Fleshlings will grow so old and large that they become true M’l’ykkri, which are so enormous that whole patches of forest or jungle can grow on top of it while it burrows into the ground to await unsuspecting prey. When a creature nears it, a M’l’ykkri will open its enormous maw and swallow creatures even as large as elephants whole.
{| class="creature"
{| class="creature"
|+
|+
! colspan="6" |
! colspan="6" |
=== Name ===
=== M'l'ykkri Fleshling ===
|-
|-
| colspan="6" |''Monster Level:''
| colspan="6" |''Monster Level: 3''
|-
|-
| colspan="6" |''Size. Type''
| colspan="6" |''Medium. Abonimable, Eldritch''
|-
|-
!'''STR'''
!STR
!DEX
!DEX
!END
!END
Line 21: Line 24:
!CHA
!CHA
|-
|-
!3
!-2
!2
!0
!0
!0
!0
!0
!3
!0
!0
!0
|-
|-
|
|
!Ref: 10
!Ref: 8
!Fort: 10
!Fort: 12
!Ant: 10
!Ant: 10
!Log: 10
!Log: 10
!Will: 10
!Will: 13
|-
| colspan="6" |
|-
|-
| colspan="3" |
| colspan="3" |
| colspan="3" |'''Resist''' Info
|
|
|
|-
|-
| colspan="3" |'''[[Armor]] Rating''' 10
| colspan="3" |'''[[Armor]] Rating''' 12
| colspan="3" |'''Vulnerable''' Info
| colspan="3" |'''Immune''' Psychic
|-
|-
| colspan="3" |'''Hit Points''' 10
| colspan="3" |'''Hit Points''' 21
| colspan="3" |'''Immune''' Info
| colspan="3" |'''Vulnerable''' Corrosive 2; '''DR''' 5/Corrosive
|-
|-
| colspan="3" |'''Speed''' 30ft
| colspan="3" |'''Speed''' 30 ft
| colspan="3" |'''Senses''' Info
| colspan="3" |'''Traits''' Immutable, Iron Will, Steel Mind
|-
| colspan="3" |'''[[Skills]]''' Info
| colspan="3" |'''Traits''' Info
|-
|-
! colspan="6" |Features
! colspan="6" |Features
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Horrifying Appearance.''' When a creature starts its turn within 30 ft of the [[M'l'ykkri]] Fleshling, the M'l'ykkri Fleshling automatically makes an attack against it: +3 vs WILL. '''Hit:''' Target is Frightened. '''Miss:''' Target is no longer Frightened and becomes immune to this feature for 24 hours.
|-
|-
! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
|-
|-
| colspan="6" |
| colspan="6" |
==== ''The MONSTER can take FOUR of the following actions, or take the same action '''four times.''''' ====
==== ''The M'l'ykkri Fleshling can '''MOVE''' and take '''ONE''' of the following actions.'' ====
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Move.''' The M'l'ykkri Fleshling moves up to its speed.
'''Bite.''' ''Reach 5 ft Natural Weapon''. +3 vs AR. '''Hit:''' 6 (1d6+3) sharp.
 
'''Pursue.''' The M’l’ykkri Fleshling assumes a stance that allows it to Exploit before the start of its next turn if provoked.
|-
|-
| colspan="6" |
! colspan="6" |
==== '''''OR''' the MONSTER can take '''TWO''' of the following actions, or take the same action '''twice...''''' ====
|-
| colspan="6" |'''Feature.''' Info
|-
| colspan="6" |
==== '''''...AND''' take '''ONE''' of the following actions.''====
|-
| colspan="6" |'''Feature.''' Info
|-
|-
| colspan="6" |
| colspan="6" |
==== ''OR the MONSTER can take TWO of the following actions, or take the same action twice.''====
==== '''''OR''' the M'l'ykkri Fleshling can take of the following action.''====
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Grinding Teeth.''' ''30 ft Radius Natural Weapon.'' +3 vs WILL of each creature in the radius. '''Hit:''' 6 (1d6+3) psychic.
|-
|-
! colspan="6" |Reactions
! colspan="6" |Reactions
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Pursue (1/Round).''' If the M'l'ykkri Fleshling used its Pursue ability on its last turn, it can [[Actions#Advanced Maneuvers|Exploit]].
|}
|}
=== Features ===
'''Features.''' Info
=== Actions ===
'''Features.''' Info
=== Reactions ===
'''Features.''' Info

Latest revision as of 09:39, 25 August 2025

[Back to creatures]

An untold abomination of the universe, the M’l’ykkri Fleshling looks like an inside out humanoid torso with teeth that can burrow, combine, and rearrange within itself. When enough fleshlings amalgamate together, they create a terrifying M’l’ykkri Flesh Swarm.

Once per year, M’l’ykkri will shed bits of flesh about as long as a human’s forearm. These Flesh Worms will seek out humanoids and burrow into them. This usually kills the humanoid, but if it does not, then the worm will secrete fluids that corrode the humanoid’s entrails and transform it into a new Fleshling.

Eventually, M’l’ykkri Fleshlings will grow so old and large that they become true M’l’ykkri, which are so enormous that whole patches of forest or jungle can grow on top of it while it burrows into the ground to await unsuspecting prey. When a creature nears it, a M’l’ykkri will open its enormous maw and swallow creatures even as large as elephants whole.

M'l'ykkri Fleshling

Monster Level: 3
Medium. Abonimable, Eldritch
STR DEX END AWR INT CHA
3 -2 2 0 0 3
Ref: 8 Fort: 12 Ant: 10 Log: 10 Will: 13
Armor Rating 12 Immune Psychic
Hit Points 21 Vulnerable Corrosive 2; DR 5/Corrosive
Speed 30 ft Traits Immutable, Iron Will, Steel Mind
Features
Horrifying Appearance. When a creature starts its turn within 30 ft of the M'l'ykkri Fleshling, the M'l'ykkri Fleshling automatically makes an attack against it: +3 vs WILL. Hit: Target is Frightened. Miss: Target is no longer Frightened and becomes immune to this feature for 24 hours.
Actions

The M'l'ykkri Fleshling can MOVE and take ONE of the following actions.

Move. The M'l'ykkri Fleshling moves up to its speed.

Bite. Reach 5 ft Natural Weapon. +3 vs AR. Hit: 6 (1d6+3) sharp.

Pursue. The M’l’ykkri Fleshling assumes a stance that allows it to Exploit before the start of its next turn if provoked.

OR the M'l'ykkri Fleshling can take of the following action.

Grinding Teeth. 30 ft Radius Natural Weapon. +3 vs WILL of each creature in the radius. Hit: 6 (1d6+3) psychic.
Reactions
Pursue (1/Round). If the M'l'ykkri Fleshling used its Pursue ability on its last turn, it can Exploit.